THE MOST COMMON FORMATS FOR MUSIC AND OTHER AUDIO FILES, AND HOW THEY ARE RELATED TO EACH OTHER


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THE MOST COMMON FORMATS FOR MUSIC AND OTHER AUDIO FILES, AND HOW THEY ARE RELATED TO EACH OTHER

Music Formats

 

And for the direct competitors of the universal MP3 format, they can count on a lot today.

Music Formats

Due to continuing inconsistencies in home storage of the WAV format, it was eventually discontinued. But for professional studios, he says, the basics of the job. Especially when recording live vocals or instruments. Just convert the recorded material from WAV to MP3 at the final stage.

music format

However, music can be represented in some other popular formats nowadays. For example, many times (especially the Internet) they use these data types like OGG, AIFF, AMR, etc. But the real competitor of MP3 has become the newest and best audio FLAC etc. Of course, for MP3 you can convert all parameters to the maximum, but the playback quality of FLAC represents much higher. Also, it is a single file and the separation occurs directly on the track due to the player or startup software. In other words, listeners see each track individually, but can switch between playback tracks. For the MP3 format, this also seems possible to merge multiple tracks through it, thus creating a single file. But here it is in this version fast switching between tracks will not be possible (normal fast forward should be used, that’s all).

However, not everything is bad. The fact that music or audiobooks are all popular formats today allows them to be easily converted, even keeping the original parameters of the audio material. Based on this, and for sound processing and conversion and audio editors, almost all programs call converters. Any program of this type (MP3 editor or converter) detects the original and final type of audio files, is unambiguous and can produce direct and reverse transformations. Let’s explain this specific example.

WAVE THEORY AUDIO EDITOR FOR MP3 FILES
Many types of software are used in audio processing today. First, look at the narrow application of so-called audio editors. The most prominent representatives of these can be called giants Sony Audio Forge, Sintrillium Cool Editing Pro, which was later acquired by Adobe and renamed Audition, Acoustica Mixcraft, ACID Pro and many others.

mp3 editor

The principle on which they operate is that, for convenience, all MP3 audio programs have a typical waveform, as originally used for WAV files. This method determines the appearance and opportunity enough to edit any type of conventional audio material in WAV format. Other than that, the fact that you can do basic copy, cut, paste, etc. E., it’s just a matter of getting the frequency characteristics and bitrate changes, not to mention using a lot of extra effects that plug into VSTs via DirectX or a generic host bridge studio thing.

In its simplest form, the conversion can be done using the standard file menu, which contains the line “Save As…” (Save As…) or the export function present in MP3 format. Thus, all the process is reduced to just the final selection of the format (MP3 here as an example) and activation of the recording mode. In this case the conversion will be done automatically saving the current configuration parameters and the frequency characteristics. I don’t like the original version? ?Nothing is easier than changing the format to MP3, pre-specified with higher settings. However, one thing needs to be considered here: if the raw material is of such poor quality that special remediation or even professional tools will not work for audio it is necessary to use Repairs here, the intervention of various filters, etc. D. For the layman, it will cause great difficulties.

As is clear, there is absolutely no difference between the audiobooks we are dealing with: MP3, music or just recorded voice or noise. By the way, audiobooks are supposed to have a much lower sound quality by default. This is understandable, since the file has to take up minimal space and, in general, the perceived sound characteristics of speech are not that important. Finally, is this a professional recording of a particular set of albums?

However, if you use some standard operations, even without specific knowledge, it’s fine to achieve good results, especially since there are such built-in templates, based on any application for specific operations. Of course, it will be very difficult for the first time to achieve a perfect sound, but if you study the plan and understand how it works, it will work like clockwork, and as a result, it will take a lot of time.


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Sound under pressure

Sound under pressure

Audio File Formats

Computer sound has long since emerged from that embryonic state, when it was only present for the show, unable to compete with specialized equipment. Today, many sound cards, even middle class, are far above their rivals in the face of not so mediocre hi-fi. Recently, there are also fewer and fewer problems with acoustics; At such a rate, in a few years, the entire breeding road will finally turn into a true hi-hi. But in addition to the path, there is also a file format, in the choice of which, due to ignorance, users are often really limited. The purpose of this article is to get rid of these limitations.

Audio File Formats

Gone are the days when it was impossible to distinguish a violin from a cello in computer acoustics, but the saying “CD Quality – MP3 128 kbps” has remained, and for some it is not so archaic. Meanwhile, the most common formats are Wav (also known as CDA) or MP3. However, uncompressed PCM (Wav and CDA) has too large a file size and MP3 is compressed with loss of quality. But there are alternatives and more than one. Let’s take a look at the most popular and high-quality formats / codecs.

First, let’s divide all codecs into two groups based on compression: lossless and lossy. The former operate on the principle of filing cabinets, for example RAR: a file compressed in this way loses weight by up to 50%, and the entire original is reproduced during playback, before compression. Lossy compression algorithms exclude “unnecessary” information from the original signal and then compress it, which is why the original signal cannot be fully restored; JPEG compression is an example. Now in more detail.

At a loss

MP3

Perhaps, as with the most popular ones, let’s start with MP3, also known as MPEG-1 layer 3. We compress test snippets with lame, the highest quality of all MP3 codecs. In the snippet with the classics, we see that there is no upper cutoff frequency as such, that’s great! However, in the most “powerful” (noisy) places, the upper part (from 18 kHz) is consumed. Such dynamics processing is quite strange for hearing and auditory logic, but for a computer it is easy to explain: just as the overall signal density increases, it grows almost throughout the entire range and therefore one more channel is required. wide to pass all the flow. But since the channel is fixed (we compress in CBR, with a constant bit rate, 320 kbps), for normal encoding of the mids and bass, you need to reduce the treble. A snippet with modern music is practically indistinguishable from the original, just a small cut in the frequencies for which real high fidelity is needed, in which you will definitely not remember the MP3, in addition to the frequency response, there are still many characteristics spoiled by compression. Compressed file size: classic – 6.11 MB, modern music – 6.11 MB.

WMA 9

The format promoted by Bill Gates is not yet popular: firstly, it supports DRM (copy protection), and secondly, of all the lossy codecs considered here, it provides the weakest sound quality. With almost the same dimensions as with other formats, making a hard cut at the top above 20 kHz, as well as cutting the top based on the overall level (similar in effect to Dolby noise suppressors) is not very good in our opinion. Compressed at 320 kbps, WMA 9 (non-professional). Compressed file size: classic – 6.14 MB, modern music – 6.12 MB.

OGG Vorbis

Open source codec with good sound quality and safely taking second place. It has a floating cutoff frequency (but within reasonable limits) of the order of 20 kHz. It is true that in this case we set the bit rate at 350 kbps … It has one more drawback: longer encoding time. Compressed file size: classic – 6.70 MB, modern music – 6.65 MB.

The winner of this nomination is the one with the closest sonogram to the wav file sonogram. Therefore, MP3 is still the winner. However, it should be noted that the codec is different, and even those that work according to the same algorithm. For example, the same MP3 is lame, there is Fraunhofer and Xing, the latter being the fastest, but also with the most terrible sound quality (the cutoff is 16 kHz).

No loss of quality, no loss

FLAC (Lossless Audio Compressor)

One of the most popular formats for lossless audio compression is the FLAC codec. The main advantages of this audio codec are its constant updating and, of course, multiplatform: FLAC is ported to many platforms.

Audio formats

Before going through the different audio formats to identify the best ones for you, it seems right to try to make you understand what digital audio is. In short, it is nothing more than a representation of real sounds through a chain of zeros and ones. The more there is in a file, the closer the digital sound will be to what it represents.

Audio Formats

Better audio formats

It all started with Pulse-Code Modulation (PCM), created in 1937 and characterized by two properties: the sampling frequency to measure the amplitude of the waveform and the bit depth to measure possible digital values. It is basically the faithful conversion of analog audio into a digital file in which no compression is done. The result is a very large audio file, which takes up a lot of space.

Audio Formats

To remedy this, therefore, more or less compressed audio formats have been created that, depending on their characteristics, are divided into two different types: Lossless formats, that is, when the information contained in the final file is identical to that contained in the source file and therefore there is no loss of quality, and lossy formats, for which the information contained in the final file is less than that contained in the source file with the consequent loss of quality but in benefit of the space of necessary storage. For more details, continue reading, below you will find the different audio formats belonging to the categories in question indicated and explained.

Lossless (WAV, AIFF, FLAC and ALAC)

As I told you a few lines above, Lossless audio formats are those that are not compressed or that, despite being subjected to this type of treatment, the final quality remains practically unchanged with respect to the original audio. The main formats that belong to this category are the following: WAV, AIFF, FLACC, ALAC and APE. Let’s see its characteristics in detail.

WAV – An acronym for WAVEform audio file format, is a standard that was developed by Microsoft and IBM in 1991. It is the most popular category of apparent audio file format. It is not compressed and is essentially what you get when you rip audio from a music CD with your computer. It takes up a lot of space (1,411 kilobits of information per second of stereo music at 44,100 Hz / 16 bits), but it reproduces sounds faithfully. In terms of quality and quantity of information, it is similar to the AIFF format, which you will find explained below.
AIFF – Short for Audio Interchange File Format, it belongs mainly to the Mac world, it was developed by Apple based on the Electronic Arts Interchange File Format and is particularly suitable for audiophiles and music recorders. It basically has the same characteristics as the WAV format mentioned above, so it is not compressed, so it takes up a lot of space (1,411 Kilobits of information per second of stereo music at 44,100 Hz / 16 bits) and is capable of reproducing sounds with a lot of fidelity.

FLAC: is the abbreviation for Free Lossless Audio Codec. It is an open source codec that is often used to store music CDs on the computer without loss of quality and is compatible with most programs and devices. Compared to the formats that I have already told you about, it has a minimal degree of compression, but most people cannot perceive significant differences compared to a WAV or AIFF file.
ALAC – Short for Apple Lossless Audio Codec, is essentially Apple’s worldwide counterpart to the earlier FLAC format. The quality is good on average but the format is not as efficient as the FLAC in terms of weight. Then keep in mind the fact that not all gamers support it, so unless you have uniquely and exclusively Apple devices, it may not be the best solution to opt for.

Other important but less common audio formats that always belong to the Lossless calorie are Monkey’s Audio (APE) and OptimFROG (OFR). Its characteristics are more or less similar to those of the FLAC and ALAC formats.

Lossy (MP3, AAC, WMA, and Ogg Vorbis)

Now let’s move on to the audio formats belonging to the Lossy category, that is, those always subjected to compression that take up very little space but “sacrifice” a certain degree of audio quality. The main formats in this category are: MP3, AAC, WMA, and Ogg Vorbis. For more information, keep reading, you will find more details about it below.

MP3: in Full Moving Picture Expert Group-1/2 Audio Layer 3, also known as MPEG-1 Audio Layer III or MPEG-2 Audio Layer III.

What are the digital audio formats?

What are the digital audio formats?

PCM, Wav, Aiff. Compression. Mp3, Ogg, Wma.

Working with digital audio is almost a chore for puzzle specialists. Since audio is saved on the computer and all computer files have extensions, we have to interpret each acronym and abbreviation.

The extension is the end of the file after the name and period. It is used to know what type of file it is, whether it is a text, a video or an audio. There are many extensions and they are all sure to sound familiar to you: WAV, RM, MP3, WMA, OGG … Let’s play, then, to decipher puzzles and see what each of these acronyms means.

 

 UNCOMPRESSED DIGITAL AUDIO FILES

.PCM

It is not a file type or format, but a technique of transforming analog to digital audio without any compression. (1) Therefore, we do not see audios with the pcm extension. We work with PCM when digitizing, but we always keep files with one of these extensions:

.WAV: (Wave, wave in English)

It is the most widely used uncompressed digital audio format. It belongs to Microsoft / IBM.

.AIFF: (Audio Interchange File Format)

It is similar to WAV but for Apple Macintosh or MAC computers.

.CDA

: These are the audio tracks recorded on Compact Disc that also use the PCM system.

All uncompressed files are large. Approximately 10 megabytes for every minute of audio. These are the formats used to store audio at a professional level since the quality is very good. But when we don’t need that much quality and we’re short on space, it’s time to use file compression.

 AUDIO COMPRESSION

Compressing is reducing and whenever we reduce we lose something. The same is true for digital audio. The latest advances have allowed compression to be done with the least possible loss of quality, but there always are. Against that, much has been gained in reducing the size of the files.

While a 4-minute audio in WAV format takes approximately 40 megabytes, that same audio, compressed to MP3, can reduce its weight to 4 megabytes, 10 times less. And apparently, they sound the same. (2)

SAVE WITHOUT COMPRESSING

When working in production, it is always recorded in WAV, without compression. In that same way it is edited and mixed. If the final result of the edition is an audio to be uploaded on the Web or saved on the hard drive of a computer, we can compress it to mp3 but with a quality of no less than 160 kbps.

If, on the contrary, the production has as its final destination to be recorded on a CD, never compress, always leave the audio in WAV and burn it that way on the CD.

1. How does compression work?

It is not about wrinkling or crushing the audio. Most audio compression systems take advantage of a “defect” in our ears to reduce file size. It is called masking.

Masking is a property of the human ear that prevents it from distinguishing two frequencies close together within the same range, one masking the other. For example, if a sound with a frequency of 12 Khz and another of 12.2 Khz sounds at the same time in a song, we could remove one of the two without being noticed when listening to it.

In this way, the compressor “subtracts” the masked frequencies, which reduces the number of bytes. And fewer bytes in computing translates into smaller files, but not shorter. The song, when compressed, lasts as long as it is uncompressed.

2. Quality of compressed files

We saw in the previous question that digital audio has two parameters: the sampling frequency (the optimum is 44.1 Khz.) And the resolution or size of each sample (8 or 16 bits). By compressing, we add a third parameter to these two, the bitrate. It is the amount of kilobytes per second (kbps) and refers to the quality of the compression.

• A lower number of Kbps, more compression, smaller file size, but lower quality.

• A higher number of Kbps, less compression, larger file size and more quality.

A compressed audio at 128 Kbps has a higher compression level than a 256 Kbps one. That means that 128 is a smaller file and less quality than 256. Although you must have a cat’s ear to distinguish between both!

VARIABLE OR CONSTANT BIT

Some files have a constant bit rate per second (CBR Constant Bit Rate) and others have a variable one (VBR Variable Bit Rate). The constant is always the same for all audio, for example 128 kilobytes per second. In the variable method, what the compressor does is use more bits when there are parts of the audio where there are more frequencies and it cannot mask all of them.

 

COMPRESSED FILE FORMATS

Mp3 (MPEG-1 Audio Layer 3)

It achieves high compressions without much loss, although it all depends on the quality of the compression we use. 128 Kbps and below is not recommended.

Although mp3 is the most widely used compression standard, especially for audio on Web pages, the great drawback is its patent. So any player or editing software that wants to use it has to pay for it.

.OGG (Vorbis)

As a result of this patent, the Xiph.org Foundation developed in 2002 a completely free codec (5) for audio compression. Similar in characteristics to mp3, it is beginning to be used a lot on the Web and in some players since manufacturers do not have to pay the costs of the patent. At this point, it is difficult to completely replace the mp3 but it is eating up a lot of ground.

.AAC (Advanced Audio Coding)

The compression level is higher than mp3 (MPEG-1) without major loss of quality. AAC is one of the codecs used in the new MPEG-4 compression standard. This audio format is used in players like the iPod and in some of the new digital radio systems. AAC is shaping up to be the successor to the mp3.

.RAM (also RM or RA)

They are the files of the Real Network company for audio. The problem is that its reproduction and edition is very limited to software from the same company and few others.

.WMA (Windows Media Audio)

It is Windows’ bet on compressed formats. It is like a WAV, but smaller and less quality. While mp3 and ogg files are played by almost all players and editors, the same is not the case with wma files, so it is rarely used.

. AA3 (ATRAC – Adaptive Transform Acoustic Coding)

Format invented by Sony. It is the one used by minidisc recorder-players.

Understanding digital audio formats

Understanding digital audio formats

When it comes to digitally distributing our music it is important that we understand what they are
the different formats, which are the most used and which are the best in terms of the
Relationship between size and quality.

PCM digital audio

WAVE

The name comes from the acronym waveform audio file format and is a used file
usually on computers with the Windows operating system.
WAV or WAVE files contain audio in LPCM format (Linear Pulse Code
Modulation) This is a way to encode an analog audio signal to the domain
digital by using equidistant samples over time of amplitude values
of the analog signal.
The quantity of samples is given by the sampling rate or sampling rate,
while the amount of possible amplitude values ​​is determined by the
Bit depth or bit rate.
The sampling frequency of the CDAUDIO for example is 44.1 kHz and 16 bits. exist
higher sampling rates such as 48 kHz, 88.2 kHz, 96 kHz up to 192 kHz at
this system.
On the other hand, WAV files are uncompressed audio and are generally used in
stages of recording, editing, mixing and mastering for being of high quality.
The higher the sample rate and the greater the number of bits, the file size will be
our hard drive
In general for professional uses at least a frequency of
44.1 kHz sampling and a depth of 24 bits preferably.
The standard extension for this type of file is: .wav

AIFF

The name comes from Audio Interchange File Format or audio file format
interchangeable, this format was developed by Apple computers and is used to save
and manipulate audio on computers.
It is like WAV a file type without compression or lossles therefore allows
Processing for professional applications such as recording, editing, mixing and
mastering as well as for professional video uses.
Another similarity with WAV files is that it is PCM audio (press code
modulation) that for practical purposes it is the same as the LPCM.
The standard extension for this type of files is .aiff

MP3

Also known as MPEG1 or MPEG2 audio layer, it is a form of coding
of digital audio in which psychoacoustic models discard information from
Audio that is presumed is not audible to most users.
As an example a file created with a resolution of 128 kbits / s is equivalent to 1/11
the size of a file on an audio CD.
The main purpose of using this type of coding is to reduce the size of the
files and be able to send / download faster, especially through
from Internet.
Being a file type reduced in quality IS NOT RECOMMENDED for
recordings, editing, mixing or mastering of professional audio.
For this reason we recommend NOT to use it to send us your clues to
mix / master