Uncompressed audio formats

Uncompressed audio formats

Uncompressed audio formats

Below, we list the various types of uncompressed linear audio formats. The first three are the ones that have become the main ones supported by most of today’s professional audio applications and are: audio swap file format :

-AIF, AIFF The audio exchange file format is of Apple (1985) origin and allows the storage of mono or multichannel samples of 8 or 16 bits and various sampling rates. Being a format designed to be portable, it can also be easily converted (as we will see, Microsoft RIFF is similar) and is therefore often used. Extensions RIFF WAVE :

 

-WAV Developed by Microsoft and IBM in 1992, the RIFF WAVE (whose full name is Resource Sharing File Format Waveform Audio Format) follows the specifications of the more general rich information file format. It was introduced starting with Windows 3.1 and quickly became the most popular format for PC applications. WAV files support various types of sampling: they are single or multi-channel, 8 or 16 bits at different sampling rates with various encoding systems, even if the most common are PCM and ADPCM. Extensions TRANSMISSION WAVE FORMAT (BWF) :

Uncompressed audio formats

 

-WAV It is an extension of the popular WAVE format and was created by the European Broadcasting Union (EBU) in 1997 and updated in 2001 and 2003. The purpose of this format is to add to the normal .WAV metadata format to facilitate the exchange of data between different platforms and different audio applications, allowing the files thus encoded to identify themselves autonomously and allow synchronization with other recordings. Since the only difference from “normal” WAVE files is in the extended information written in the file header area, the two formats are absolutely compatible and a particular player is not required for playback. In order to overcome the limitation on the maximum size of the WAVE file (2 Gb) in 2006, it was specified as an extension of the BWF l! RF-64, SD2 Sound Designer II Format SD2f file extension The Sound Designer 2 format is proprietary to Digidesign and is the evolution of the original Sound Designer 1 format, unlike which it structures the data so that all audio samples are stored in the file’s data fork and all parameters in place . resource holder. This is extremely convenient in files where the data fork can become hundreds of Mb and more, because it is possible to modify, add, cut the parameters of the audio file without having to modify the sample data, a feature that saves a lot of time, especially at a time when computers and hard drives were vastly smaller in capacity and slower in data processing and writing. It can also be monophonic or multichannel (interleaved), Sampling depth of up to 24 bits at different sampling frequencies of up to 192 KHz, as in the case of Pro Tools HD. It should be noted that in multitrack applications such as Pro Tools, the standard professional market software created for a DSP based card system, each track is recorded in a separate mono file, even for stereo or multi-channel tracks. In the case of a stereo track, the “split stereo” file is used, which consists of two monophonic files with the same name but with the two suffixes .L and .R (or in previous versions (L) and (R) ), that remain physically separated but that the application treats as a single stereophonic file, operating all the editing operations on both files simultaneously in perfect phase coherence; In native applications (ie fully dependent on CPU processing power), all those in practice outside of Pro Tools software (not Pro Tools LE or Pro Tools M-Powered who are also “native” even if they depend of specific Digidesign software or M-Audio production hardware), instead, the use of “interleaved” files is generalized, that is, stereo or multichannel files in which all the channels are stored in a single file. The stereo track is represented by a single file containing the two channels, which are “written” in blocks (first a number n of blocks from the left channel followed by an equal number n of blocks from the right channel, and so on). This type of file, created to dominate applications, used in multitrack applications still generates a bit of confusion, because although it is more practical (in theory) to be used within the native application, it needs to become a “split” file when imported into Pro Tools.

Lossless audio formats

Lossless audio formats

We will show you the formats that maintain all the quality of the audio files, compressing just enough. Lossless formats tend to maintain the original quality almost totally, suffering a minimum loss of quality. In summary, they are slightly compressed so that the audio remains intact and the size on disk is smaller.

Among the Lossless formats we have:

FLAC, is a format whose algorithm is similar to ZIP or GZip, but specially designed for audio compression. While ZIP would compress a CD quality audio file from 10% to 20% of its original size, FLAC would compress it from 30% to 50% while maintaining the full quality of the source.

Monkey’s Audio (APE), like FLAC allows lossless compression, but the greatness of Monkey’s is that it compresses bit by bit, reaching data rates of up to 700kbps without any loss of quality.

Apple Lossless (ALAC) uses an MP4 container (with a .M4A extension) for its files just like the MPEG-4 AAC and is specially created for use on the iPod.

Shorten is another Lossless format with characteristics similar to Monkey’s Audio or FLAC, but using the .SHN extension and requires fewer resources for its reproduction.

WavPack uses a hybrid mode, unlike the other Lossless formats, since it uses a Lossy file, which creates a relatively small file at high quality, and a corrector file that recovers the remaining quality of the original file, resulting in an audio file at averages between Lossless and Lossy, but with the same quality as a compressed file with any other Lossless algorithm.

TTA (True Audio) is a free and free LossLess format that reduces by 30% the original size of the source audio file and uses compression / decompression in real time.

What are the advantages of listening to music in FLAC format?

The FLAC format allows us to save audio without loss of quality. This codec encodes the file with the same information that the original CD would have (which would be the WAV file).

Flac

It is an open source format (Free Lossless Audio Codec) that could be improved, thanks to its registration as an open source license.

Higher quality, especially for HiFi equipment: this format allows us to enjoy a bitrate between 900 and 1100 kbps that does not delete information as it does in the MP3, even if it is of high quality. You will notice a warmer, fuller and cleaner sound.
The information is continuous between tracks: just like on the original CD, you can listen to music without interruptions between tracks.
The music is not altered: and that is the main reason why FLAC is ideal. Well, the file you use is the same one that you would download from the CD.
The FLAC format supports unlimited sampling rates – a FLAC can reproduce frequencies of 192,000 Hz without problem.
However, all that it reduces is not gold. There are also some problems with FLACs that you should be aware of, although they are not serious at all.

Disadvantages of listening to music in FLAC format

They take up more: as a FLAC file usually takes up a little more than half of the original CD file. It is easy for an album to go to 300 MB.
Many players do not support FLAC – this is changing in a beastly way. But the industry has fought for the MP3 to the last breath and many players, radios, etc. do not yet support this standard.
That is, the disadvantages are or rather were. In the future we will have a new cleaner format, which will surely take up less space and be an evolution of FLAC. Currently, however, it is the format par excellence and the one that we should all use, although I am not sure that a new, closed format will not come out, that can cope with it before it reaches its peak.