What are the differences between MP3, FLAC and other audio formats? Part 2

Lossless formats: FLAC, ALAC, APE

Free Lossless Audio Codec, Apple Lossless Audio Codec, and Monkey’s Audio are all formats that compress audio in the same way as anything compressed in the digital world: using algorithms. The difference between compressed files and FLAC files is that FLAC is specifically designed for audio and therefore has a higher compression ratio without loss of data. It usually sees about half the size of the WAV. In other words, a FLAC file for “CD” quality stereo sound runs at approximately 5MB per minute.
On the plus side, if you want to do some audio manipulation, you can convert back to WAV with no quality loss. If you are a music lover and listen to a lot of music with dynamic ranges, these are the formats for you. If you have a large set of speakers, cans, or headphones, these formats will display tones for display.
Lossy formats: MP3, AAC, WMA, Vorbis
Most of the formats you see in everyday use are “lossy”; a certain degree of sound quality is sacrificed for a significant increase in file size. Average “CD quality” MP3 runs at around 1MB per minute. A big difference compared to PCM, right? It’s called compression, but unlike lossless formats, you can’t get that quality back if you understand lossy formats. Different lossy formats use different storage algorithms, so they generally differ in file size for comparable quality. Lossy formats also use bit rate to indicate audio quality, which is typically viewed as “192 kbps” or “192 kbps.” The higher the number, the more data is pumped in, so more detail is preserved.
MP3: MPEG 1 Audio Layer 3, the most common lossy audio codec today. Despite a ton of patent issues, it’s still incredibly popular. Who doesn’t have MP3 files?
Vorbis – A free, open source and lossy format that is most commonly used in PC games like Unreal Tournament 3. FOSS fans like many Linux users are sure to see a lot of this format.
AAC – Advanced Audio Coding, a standardized format now used with MPEG4 video. It is actively supported due to its DRM compatibility (such as Apple’s FairPlay), its improvements over mp3, and because no license is required to transmit or distribute content in this format. Apple fans will probably have a lot at AAC.
WMA: Windows Media Audio, a lossy audio format from Microsoft. It was designed and used to avoid MP3 licensing issues, but due to major enhancements and DRM support and lossless implementation, it still exists. It was very popular before iTunes became the DRMed music champion.
Lossy formats are what you use for everything you listen to and store. They are designed to save space on your hard drive. The format you choose depends on the type of digital audio player you are using, how much space you have, what quality objections you have, and a bunch of variables. Computers will play anything these days, most audio players (except of course Apple) support various lossy formats and more and more FLAC and APE. Apple sticks to MP3, ALAC, and AAC.
Is the sound quality subjective?
This is absolutely true. Ultimately, your ears consume most of your belongings, but this is another reason to give serious thought to quality. When I started to build my digital music collection, I couldn’t understand the difference between 128Kbps MP3 and Audio CD. In my opinion, there was not a noticeable difference. However, over time, I realized that 256 kbps sounds a lot better, and after getting some really good (and expensive!) Headphones, I went back to the Audio CD! It also depends on the musical genre.
There are a lot of variables here guys, make no mistake about it. It was a while before I decided to use FLAC for music and 320kbps MP3 for the rest. The point I’m trying to emphasize is that you have to experiment to see what works best for you and your music, but remember that as your tastes, your perceptions, your gear, and the importance of quality change. will also be.
And it all gets even more complicated when it comes to not only music, but also voice tracks, sound effects, white and brown noise, etc. There is a whole world of sound, so don’t be discouraged! If you learn what you can and listen to yourself, you can use this information in your future audio projects. I leave you with some of the best advice I’ve ever received: “do what sounds good.”