Codecs: The Building Blocks of Digital Media


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Codecs: The Building Blocks of Digital Media

codecs
codecs
Codecs
Codecs

Codecs are the building blocks of digital media. They are software or hardware that encode and decode digital data streams. This means that they can take a raw digital signal, such as a video or audio recording, and compress it into a smaller file size, or they can take a compressed file and expand it back into its original form.

Codecs are essential for the transmission, storage, and playback of digital media. They are used in a wide variety of applications, including streaming video, video conferencing, and digital broadcasting.

How Codecs Work

Codecs work by using a variety of techniques to reduce the size of digital data streams. These techniques include:

Entropy coding: This technique takes advantage of the fact that some parts of a digital signal are more likely to occur than others. By assigning shorter codes to the more likely parts of the signal, entropy coding can significantly reduce the size of the file.
Transform coding: This technique breaks the digital signal down into smaller components, and then compresses each component individually. This can be more efficient than entropy coding, but it is also more complex.
Prediction: This technique uses the past values of a signal to predict future values. By predicting future values, the codec can reduce the amount of data that needs to be stored.
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Types of Codecs

There are two main types of codecs: lossy and lossless. Lossy codecs reduce the size of a digital data stream by discarding some of the data. This can result in a loss of quality, but it also allows for much smaller file sizes. Lossless codecs do not discard any data, so they do not suffer from any loss of quality. However, they also produce larger file sizes.

Some of the most common lossy codecs include:

MPEG-1: This codec is used for a variety of applications, including video CDs and digital television.
MPEG-2: This codec is used for DVD-Video and high-definition television.
H.264: This codec is the most widely used codec for streaming video and online video.
Some of the most common lossless codecs include:

FLAC: This codec is used for lossless audio compression.
WAV: This codec is a lossless audio format that is used by many professional audio applications.
ALAC: This codec is a lossless audio format that is used by Apple’s iTunes and iPod products.
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Conclusion

Codecs are essential for the transmission, storage, and playback of digital media. They are used in a wide variety of applications, and they have made it possible to enjoy digital media on a variety of devices.

Final Words about Codecs

Codecs are a complex topic, but they are essential for understanding how digital media works. By understanding how codecs work, you can make better decisions about the quality and size of your digital media files.

I hope this article has given you a better understanding of codecs.


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Codecs and media containers.

Codecs and media containers.

Codecs and Containers

Bitrate. Recommendations for video encoding.

Video Container and Video Codecs

To compress digital media files, special programs are used – codecs (encoders). This is a kind of “formula” that determines how audio and video content can be packaged. Codecs also perform the reverse decoding operation, in this case they are called decoders.

Encoder (encoder, encoder in English): a program and / or device used to convert information from one type to another (encoding).
A decoder is essentially the same as an encoder, but it converts in the opposite direction.

Codec (English codec): encoder and decoder in one block.
Compression ratio is the ratio of the size of the input file (not encoded) to the size of the output file (encoded). For example, a compression ratio of 11: 1 means that the encoded file is 12 times smaller than the original.
Bit rate: the number of bits allocated to record a unit of time of audio information. They are generally measured in kb / s, that is, kilobits per second (kb / s or kbps in English).
Most codecs for audio and visual data use lossy compression to obtain an acceptable final (compressed) file size. There are also lossless codecs. But for most applications, lossy codecs are more beneficial, as the subtle degradation in quality is justified by a significant reduction in data volume. Almost the only exception is when the data will undergo post-processing: in this case, repeated encoding / decoding losses will have a serious impact on quality.

The most popular are the following codecs:

psd, bmp, rle, dib, gif, eps, jpg, pcx, raw, png, tif, etc. – images.
flag, ogg, opus, wav, pcm, wma, mp3, aac, as3, dts, flac, etc. – Audio;
ffdshow, indeo, mjpeg, mpeg-1, mpeg-2, mpeg-4 (h.261, h.263, h.264), wmv – video.

Any operating system initially contains a certain set of codecs, but these are generally not sufficient to play certain video file formats. The codecs convert the data into a special file called a container. A container is a special shell that stores information encrypted by codecs. Basically, media containers are video file formats that contain data about their internal structure. The container can store various information, in particular, images, audio, video and subtitles. Different types of containers determine the quantity and quality of information that can be stored in them, but they do not affect the way the data is encoded.

The most popular are the following containers:

ogg, mp3, mka, wav, wma, mp3, aac, dts, flac, etc. – Audio;
DivX, XviD, AVI, MP4, MPEG, WMV, MOV, VOB, MKV, FLV, MPG, dv, flv, ts, m2ts, mp4, etc. – video.
To determine which format to convert a video into, you must proceed from the task set. Imagine this situation: you have a beautiful video clip of the wedding photos and you want to play it on your TV screen (without HD). To do this, you can burn video in DVD format (as3 – audio, vob – video).

Next, let’s look at the most famous video file formats:
AVI (Audio-Video Interleaved) is one of the most common media containers for Windows operating systems. This format can contain four types of information: video, audio, text and midi. This container can contain video of various formats from MPEG-1 to MPEG-4. AVI has a large number of varieties in terms of internal structure and can be played on smartphones, communicators and other devices. The AVI media container does not impose any restrictions on the type of codec used.
WMV (Windows Media Video) is a digital video format created and controlled by Microsoft. WMV files can contain audio and video data packed with Windows Media Audio (WMA) and Windows Media Video (WMV) codecs.
MOV is a format developed by Apple for the QuickTime media player. To play such files, you must have a QuickTime player or players with MOV codecs already installed. The format can contain video, animation, graphics, 3D. This format supports any audio and video codecs.
ASF (Advanced Streaming Format) is a Microsoft streaming format. Based on MPEG-4 and used to transfer low and medium bit rate videos to the Internet. ASF is a multimedia container that supports almost all video codecs.
MPG or MPEG (Moving Picture Experts Group) – A video file containing video encoded with codecs:
mpeg1 – The standard was developed in 1992 with the capabilities of 2-speed CD-ROMs and 486 computers in mind
The mpeg2 standard was adopted in

Formats and codecs

As a result of the process of sampling an analog audio signal we obtain a sequence of binary numbers (numerical streams) that can be written to particular types of files (audio files or sound files) stored on various types of digital media (CD, DVD, HD or other).

Codecs and formats

These files can have three different encoding formats:

Uncompressed – All data derived from the sampling process is written to the stored file.
Lossy: the information contained in the stored file is less than that contained in the source data (information loss).
Lossless – The information contained in the stored file is identical to that contained in the source data, but the data is still compressed.

Formats & Codecs
In fact, these different possibilities arise from the need that when we want to store all the information related to a signal in a digital medium, we may need to reduce the storage space occupied in order to benefit from the portability or transmissivity of the encoded stream. We must resort to compression of the information itself in such a way that it also allows the reverse operation.

This operation is performed using codecs that are programs (or devices) that deal with both the digitization of signals (typically audio or video) and their digital encoding and / or decoding.

There are several types of codecs, different from each other by the type of signal on which they must operate and by the encoding / compression algorithm implemented in them. Each encoding format can be derived from several different codecs. In fact, these allow you to listen to proprietary formats opened by any file reader, keeping the physical layer separate from the logical format of its representation.

The advantages of compression are:

takes up less space on the target media.
spend less time during data transfer (bit rate).
The cost (disadvantages) is the increase in read / write times linked to decompression / compression times and, in the case of audio files, also in terms of audio quality.

Bitrate

Before delving into the different types of audio formats, let’s focus on concepts related to data transmission speed, since audio files are intrinsically linked to the time that passes: each second is associated with a certain information content and therefore both to a certain subsequence of figures. binary. The number of binary digits that make up these subsequences is called the bit rate.

Bit rate is the number of binary digits used to store one second of information.

CDs, for example, have a sampling frequency equal to 44,100Hz as standard, which therefore generates 44,100 values ​​per second for each channel. In the case of a stereo file, they are multiplied by 2, and since sampling is done at 16 bits (exactly equal to 2 bytes), they must be multiplied by 2:

44,100 * 2 * 2 * 60 (seconds) = 10,584,000 bytes (~ 10MB) every minute

Bitrate is expressed in kilobits per second (kbps) and can range from 32 to 320 kbps. For example, if we wanted to calculate the bit rate of the previous file we would have to calculate:

44,100 * 2 * 2 * 8 (bytes to bit) = 1,411,200 bits / second (1,411 kbs)

The calculations we have just carried out refer to an uncompressed format, whereas in the case of compressed formats, as the total length of the file decreases, the average length of the subsequences also decreases, and consequently the bit rate. mean that will correspond to the compression factor.

In fact, if a file with a 1411 Kbps bit rate like the one in the previous example were compressed at an average bit rate of 320 Kbps, we would have reduced the original file size by a factor of approximately 4.5 (1411/320).

Currently in the most advanced codecs there are three types of bitrate implementation:

CBR (BitRate from Costant). The simplest, most used and now least effective method. The bit rate remains constant in each frame and this means that the encoder will always use the same number of bits to encode each musical passage. In practice, the more complex passages will have a lower quality than those with little dynamics or silence since they will be encoded with an always equal number of bits, while more would be needed for the former and less for the latter. A great advantage of this mode is that the size of the resulting file is always proportional to the length of the part and is easily evaluated.

ABR (Average Bit Rate). Average bit rate is a mode that outperforms CBR and consists of a kind of variable bit rate. The encoder encodes the regions that need it with more bits and the simpler ones with less.