MP3 and audio digitization.


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MP3 and audio digitization.

audio digitalization

All of humanity has become accustomed to such everyday things as recording and reproducing sound, be it a voice recorder, an answering machine, or musical recordings of their favorite artists. And people who spend most of their time near the computer probably can’t imagine life without sound. This article will focus on such a common encoding format as MP3.

audio digitalization

Well, Thomas Alva Edison started recording when he yelled the words “Mary had a lamb” on his “Talking Machine”. The “talking machine” was the world’s first device to record and reproduce sound: a phonograph that mechanically recorded a soundtrack on a wax roller. At the time, this was certainly a huge step forward, as at that time, and this was in 1877, no one came up with the idea of ​​creating something similar.

However, the biggest disadvantage of this sound carrier was the fragility of the recording. With the development of science and technology, people learned to record sound not only mechanically, as Edison did, but also electromechanically and photoelectrically, and with the advent of computers, it became possible to record sound in digital form. The main advantage of this recording method is the preservation of sound quality, regardless of how many times it has been played or rewritten, and since digital information can be processed on a computer, this opened wide doors of possibilities for working with sound. . But since in the early stage of digital sound development, recording a composition cost a lot of disk space and magnetic media had a small capacity, software developers began to baffle the fact. how to put a lot of music on a small hard drive. This led to the appearance of various programs – compressors, which reduced the size of the audio file. Compression algorithms provided the removal of certain frequencies, which led to a loss in sound quality, and then the user was faced with the choice of spending money buying additional megabytes and storing uncompressed music files, or saving money. and use compressors.

First, let’s find out what “sound” is in real life. The transmission of information at a distance using acoustic vibrations is only possible due to the properties of the acoustic environment in which these same sound vibrations occur. They are possible due to the presence of elastic bonds between particles in the conductive medium. The sound source creates an area of ​​pressure by compressing air molecules. These molecules transfer their energy to others that are nearby, and these, in turn, to others, etc., which leads to the appearance of areas of increased and decreased pressure in relation to the ambient pressure. This creates a sound wave that is continuous in nature. One of the parameters of the wave is amplitude. Let’s take a simple example: a guitar string. Everyone knows that to increase the volume of the sound it is necessary to pull the string with more force, thus increasing the amplitude of its vibration, which will lead to an increase in the pressure deviation. But a wave is not enough to transmit a sound that can be perceived by the human ear. Another important point is the vibration frequency, that is, the frequency with which the sound source creates a pressure change, and it is this frequency that determines the pitch of the transmitted sound. On a guitar, to change the pitch, you need to hold down the string at a certain fret, that is, change the length of the string and, as a consequence, the frequency of its vibrations. Another important point is the vibration frequency, that is, the frequency with which the sound source creates a pressure change, and it is this frequency that determines the pitch of the transmitted sound. On a guitar, to change the pitch, you need to hold down the string at a certain fret, that is, change the length of the string and, as a consequence, the frequency of its vibrations. Another important point is the vibration frequency, that is, the frequency with which the sound source creates a pressure change, and it is this frequency that determines the pitch of the transmitted sound. On a guitar, to change the pitch, you need to hold down the string at a certain fret, that is, change the length of the string and, as a consequence, the frequency of its vibrations.

Now that we understand the nature of sound a bit, let’s move from analog to digital. To digitize “natural” sound, you must first convert it to an analog electrical signal. In this case, the analog of the amplitude of the sound wave is the amplitude of the voltage change. As mentioned above, the wave and the analog electrical signal are continuous functions, but for digitization they must be represented in discrete form. For this, an ADC (analog-digital converter) is used, which breaks the continuous wave into sections (Sample) and represents the amplitude of the wave in these sections as a number, that is, it quantifies. It is clear that for greater precision and purity of sound, the number of samples must tend to infinity and their size must go to zero. The number of samples per second is called the sample rate or sample rate and is measured in Hz. The question arises, what sample rate to use when digitizing so that the result is the most natural? It is theoretically known that for the most accurate reconstruction of a continuous analog signal from discrete values, it is necessary to use a sampling frequency at least 2 times higher than the frequency of sound (Nyquist’s theorem). It is known that the human ear can perceive sounds with a frequency of 18 to 20,000 Hz. Therefore, the optimal sampling frequency is 40 kHz or more. The most common sampling frequencies are 44.1 kHz, 48 kHz. However, due to the fact that harmonics above 20 kHz also affect the overall sound, encoders with sample rates of 96 and 192 kHz are also used. Also, the sound quality depends on the number of digits used to record the measured amplitude. The quantization error is inversely proportional to the bit width. Therefore, with 8-bit quantization, the sound level is recorded using numbers in the range [-128; 128], with 16 bits from [-32768; 32768]. For example, when recording audio CDs, exactly 16-bit quantization is used, so they have high sound quality.

Let’s make a middle conclusion: the ADC converts the analog signal into numbers and writes them as a sequence. Then comes Wave, a sound format. Note that audio CDs record sound in the same format. However, this storage method is not economical. Many people probably prefer an MP3 disc, which can contain more than 200 songs, than a regular CD. It does this by compressing the Wave file at the expense of quality. But don’t be alarmed, as the human ear is virtually incapable of recognizing the loss of sound quality after compression. Let me explain now. It all started when, in the late 1980s, the International Organization for Standardization (ISO) created the Moving Pictrures Experts Group, whose task was to develop an international standard for the presentation of digital video and audio data. The result of the group’s work is the MPEG-1 Layer 3 format, or MP3 for short, which compresses audio data by 1/12 with virtually no loss of quality. The audio compression algorithm in this format is based on the psychoacoustic characteristics of the human hearing organ, and therefore the removal of elements that are not perceived by the ear does not affect the noticeable deterioration in quality. Suppose there are many people in the room and they are all talking to each other at the top of their voices, and if you try to call a person who is only a few feet from you without raising your voice, don’t expect them to answer your call. , since due to the noise generated, it will not hear you. This is because sounds of the same frequency with higher amplitude mask other frequencies with lower amplitude. However, this unfortunate effect is happily used to compress digitized audio. The wave stream will contain all sound information, even masked, that is not audible to the ear, but after compression this information will be removed, reducing the file size. Another important characteristic of the human hearing organ used for compression is inertia. The ear, to put it vulgarly, is an inertial device, therefore, at the limit of the difference in sound level from highest to lowest for a certain time (~ 100 ms), a person cannot hear a sound of lower amplitude Therefore, the sound in this period may not be saved. It is also possible not to save the sound that is beyond the sensitivity threshold, that is, the sound level of which is below a certain value and is therefore inaudible to a person. Another interesting property used for encoding (but not by ”

Together, therefore, all of this leads to significant savings in the disk space occupied by the audio file. An average music file that occupies 30-40 MB in “full” form, after encoding it in MP3, already occupies 3-4 MB, allowing you to record more than 11 hours of music on a disc. However, this is not the limit. In 2001, the MP3 format had a successor: the MP3Pro format. Its creators are Thomson Multimedia and the Fraunhofer Institute in Germany. A distinctive feature of the new improved format is that, with the same quality, the files in the new format take up 2 times less space compared to normal MP3s. For example, an MP3Pro file with 128 kbps sound quality will be the same size as a 64 kbps MP3 file. Another advantage is

Let’s see how this is achieved. The working principle of the MP3Pro format is quite simple. When encoding, the audio stream is divided into two parts, two streams. The first is the low-frequency one, which is encoded in the usual MP3 format, which, by the way, makes the formats backward compatible, because normal players only play this part of the file. The second stream is high frequency, which is encoded in the part of the MP3 stream that older players ignore. The new decoder combines these two streams, leading to full sound across the entire frequency band.
Regarding the promotion of the new format in the market, compared to its older brother, MP3Pro has not received such a wide distribution. Thomson Multimedia offers a free version of the MP3Pro Player / Encoder for download from their website. The limitations of this version are that only 64 kbps quality is available for encoding. WinAmp lovers have a plugin to play MP3Pro files

Of course, the light did not converge on MP3, there are other digital encoding formats, but despite this, it is still the most popular.


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How sound is stored on a computer

How sound is stored on a computer

Digital Audio

Today there are about three dozen common digital audio formats. Why you need to create so many types of sound files to store one type of content and how to manage all this, you will learn from this material.

digital audio

Introduction
Surely many users prefer to use their home computer not only as a workhorse, but also as a multimedia center, where they can watch movies or family photos, as well as listen to their favorite music. Although compact digital players or mobile phones are certainly more suitable for listening to musical compositions, but unlike them, a computer can not only play music.

No matter how big the built-in memory of your music player is, it will most likely be difficult to store your entire music library on it. Additionally, using a PC, you can create, edit, organize, and search for music. Also, don’t forget that there are around three dozen common digital audio formats today, and most players are far from omnivorous and can only play a few of them.

So why do you need to create so many music formats to store one type of content? The point is that in the vast majority of cases the sound is stored in a “compressed” form, since one minute of uncompressed composition occupies about 10 MB on the hard disk. On the one hand, this seems not to be much, but on the other, if you are a music lover and your collection consists of several hundred or even thousands of songs, then it is clear that the sound must be compressed to reduce the space it occupies in electronic media.

Various special algorithms are used to compress music files, which subsequently determine the structure and presentation of the audio data, or so-called digital audio file formats. All audio formats can be divided into three groups: uncompressed audio formats, lossless compression, and lossy compression.

No compression
One of the most widespread formats related to this type is the well-known WAV. The sound of files with this extension is stored without compression or changes. It is true that much more space is required to store uncompressed files and therefore WAV is more widely used only in professional audio and video applications, where the sound should not have a loss of quality before processing. Storing ordinary musical compositions in this form is an unwarranted waste.

To play WAV files, you do not need any special software, as all media players understand this format, including the standard Windows Media audio player built into the Windows system.

Another format used to store uncompressed audio that is worth mentioning is Apple’s development called AIFF (Audio Interchange File Format). As you may have guessed, it is most commonly used on Macintosh computers running Mac OS X.

Lossless compression (lossless)
Lossless compression algorithms for audio files work on the principle of conventional file cabinets. They do not provide the highest level of compression (40 to 60%), while they have virtually no effect on sound quality. It is also worth noting that in this case, the encrypted data can be fully restored to its original form. Therefore, the use of lossless compression is most often used in cases where it is important to preserve the identity of the compressed data with respect to the original.

The most popular audio formats in this group are FLAC (Free Lossless Audio Codec), APE (Monkey’s Audio), WMA (Windows Media Lossless), and ALAC (Apple Lossless Audio Codec). Each has its own pros and cons. For example, the APE codec offers slightly better compression gains, while FLAC is more common. In general, all true music lovers store their music collections in lossless formats, since they do not remove any data from the audio stream and files created with these codecs can be listened to even on high-quality stereos.

To play lossless compressed formats, as a rule, third-party players (except WMA) are used, such as MPlayer, foobar, AIMP, Winamp, VLC and others, since all the necessary codecs are already built into them. Another option is to separately install an additional codec pack (for example, K-Lite), after which you can listen to files in lossless format from almost any audio player.

Lossy compression
This is the most popular group of algorithms that provides the maximum audio compression ratio (up to 10 times or more). However, the audio file loses quality.

What are the pros and cons of digital audio?

What are the pros and cons of digital audio?

Pros and Cons of  Digital Audio

The digital representation of sound is valuable, first of all, for the possibility of endless storage and reproduction without loss of quality, but the conversion from analog to digital form and vice versa inevitably leads to its partial loss.

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The most unpleasant distortions introduced in the digitizing stage are the granular noise that occurs when the signal is quantized by level due to rounding of the amplitude to the nearest discrete value. Unlike simple broadband noise introduced by quantization errors, granular noise is the harmonic distortion of the signal, most noticeable in the upper part of the spectrum.

The power of the granular noise is inversely proportional to the number of quantization steps; However, due to the logarithmic characteristic of hearing with linear quantization (constant step value), quiet sounds have fewer quantization steps than loud sounds, and as a result, the main density of non-linear distortions falls in the region of sounds. silent. This leads to a limitation of the dynamic range, which ideally (without taking into account harmonic distortion) would be equal to the signal-to-noise ratio, but the need to limit this distortion reduces the dynamic range for 16-bit encoding to 50-60 dB. The situation could have been saved by logarithmic quantification, but its implementation in real time is very difficult and expensive.

The distortion introduced by granular noise can be reduced by adding normal white noise (random or pseudo-random signal) to the signal, with an amplitude of half the least significant bit; such an operation is called dithering. This leads to a slight increase in the noise level, but weakens the correlation of quantization errors with the components of the high-frequency signal and improves subjective perception. Anti-aliasing is also applied before rounding the samples by decreasing their bit depth. Essentially, dithering and noise shaping are special cases of the same technology, with the difference that, in the first case, white noise with a flat spectrum is used and, in the second, noise with a spectrum with a “shape “special.

When restoring audio from digital to analog, there is the problem of smoothing the stepped waveform and suppressing the harmonics introduced by the sample rate. Due to the imperfection of the frequency response of the filters, insufficient suppression of this interference or excessive attenuation of useful high-frequency components may occur. Poorly suppressed sample rate harmonics distort the shape of the analog signal (especially in the high frequency region), resulting in a “rough” and “dirty” sound.

What methods are used to effectively compress digital audio?

Currently, the most famous are Audio MPEG, PASC and ATRAC. They all use the so-called “perception coding” (perceptual coding), in which information barely perceptible to the ear is removed from the sound signal. As a result, despite the change in the shape and spectrum of the signal, your hearing perception is practically unchanged and the compression ratio justifies a slight decrease in quality. Such encoding refers to lossy compression methods, when it is no longer possible to accurately restore the original waveform from the compressed signal.

Techniques to remove some of the information are based on a characteristic of human hearing, called masking: if there are pronounced peaks (dominant harmonics) in the sound spectrum, the weakest frequency components in the immediate vicinity of them are practically not perceived (masked) by ear. During encoding, the entire audio stream is divided into small frames, each of which is converted into a spectral representation and divided into several frequency bands. Within bands, masked sounds are detected and removed, after which each frame undergoes adaptive coding directly in spectral form. All these operations make it possible to significantly reduce (several times) the amount of data while maintaining the quality acceptable to most listeners.

Each of the described encoding methods is characterized by the bit rate at which the compressed information must enter the decoder when the audio signal is recovered. The decoder converts a series of compressed instantaneous signal spectra into a conventional digital waveform.

Audio MPEG is a group of audio compression techniques standardized by MPEG (Moving Pictures Experts Group).

Misconceptions about digital audio

Misconceptions about digital audio

Digital Audio

The higher the bitrate, the better the track

This is not always the case. For starters, let me remind you what bitrate t (bitrate, instead of bitraid). In fact, this is the data rate in kilobits per second during playback. That is, if we take the size of the track in kilobits and divide it by its duration in seconds, we get its bit rate, the call. File-based bitrate (FBR), usually not too different from the bitrate of the audio stream (the reason for the differences is the presence of metadata on the track: tags, “embedded” images, etc.) .

Digital audio

Now let’s take an example: the uncompressed PCM audio bit rate recorded on a normal audio CD is calculated as follows: 2 (channels) × 16 (bits per sample) × 44100 (samples per second) = 1411200 (bps ) = 1411.2 kbps … Now let’s grab and compress the track with any lossless codec (“lossless” – “lossless”, that is, one that does not lead to data loss), for example, the FLAC codec. As a result, we will get a lower bit rate than the original, but the quality will remain unchanged; here is your first rebuttal.

Something else is worth adding here. The lossless compression output bitrate can be very different (but is generally lower than uncompressed audio); It depends on the complexity of the compressed signal, or rather on data redundancy. So simpler signals will compress better (ie we have smaller file size for the same duration => lower bitrate), and more complex signals will be worse. That’s why lossless classical music has a lower bitrate than, say, rock. But it must be emphasized that the bit rate here is in no way an indicator of the quality of the sound material.

Now let’s talk about lossy compression. First of all, you need to understand that there are many different encoders and formats, and even within the same format, the encoding quality for different encoders can differ (for example, QuickTime AAC encodes much better than outdated FAAC), not to mention the superiority of modern formats (OGG Vorbis, AAC, Opus) in MP3. Simply put, from two identical tracks encoded by different encoders with the same bit rate, some will sound better and some will sound worse.

Also, there is upconversion. That is, you can take a track in MP3 format with 96 kbps bit rate and convert it to 320 kbps MP3. Not only will the quality not improve (after all, data lost during the previous 96 kbit / s encoding cannot be returned), it will even get worse. It’s worth noting that at each lossy encoding stage (at any bit rate and any encoder), a certain amount of distortion is introduced into the audio.

And even more. There is one more nuance. If, say, the bitrate of an audio stream is 320 kbps, this does not mean that the 320 kbps was spent encoding that very second. This is typical for constant bit rate encoding and for those cases where a person, hoping to get the highest quality, forces a constant bit rate too high (for example, setting CBR to 512 kbps for Nero AAC ). As you know, the number of bits assigned to a particular frame is regulated by the psychoacoustic model. But in case the allocated amount is much lower than the set bitrate, even the bit deposit is not saved (for terms see the article “What is CBR, ABR, VBR?”) – as a result, we get useless “zero bits” that simply “wrap up” the frame size to the desired one (that is, increase the size of the stream to the specified size). By the way, this is easy to check: compress the resulting file with a filing cabinet (preferably 7z) and look at the compression ratio – the more, the more zero bits (as they lead to redundancy), the more space wasted.

Lossy codecs (MP3 and others) can cope with modern electronic music, but cannot efficiently encode classical (academic), live and instrumental music.
The “irony of fate” here is that, in fact, everything is the exact opposite. As you know, academic music in the vast majority of cases follows melodic and harmonic principles, as well as instrumental composition. From a mathematical point of view, this leads to a relatively simple harmonic composition of the music.

Choose the correct audio format

Digital music: audio formats and their basic differences

Digital audio

The formats used to be clearly specified by the player. Those who had a VHS player bought VHS cassettes and those who had a Betamax payer, well, they were unlucky. It was similar a few decades later with Blu-ray and HD-DVD. If you could bet on the wrong horse with the respective playback devices, at least the purchase decision regarding the individual media was clearly defined. In the age of digital music, one has the advantage of a nearly universal player in the form of a computer and huge media libraries, but even more difficult because choosing the most sensible format in which to buy or convert your music is more versatile.

Digital Audio

What points determine the choice of the correct audio format?

First of all, of course, it should be noted that not all programs can play all formats. But especially DJ programs like Traktor or Virtual DJ deal with a variety of formats, which doesn’t make the decision for you at first and requires knowledge of other factors. The question of the correct format is particularly important for DJs, because individual formats differ significantly in terms of handling and quality! So now we want to explain to you where the differences lie between individual audio files so that later you can decide which format is the most suitable for you! We limit ourselves to the six common formats MP3, AAC, WAV, AIFF, FLAC and ALAC.

“To compress an MP3 file, what humans cannot hear is simply cut off.”

A distinction must first be made between simple files and cabinet files. Individual files contain little information beyond the song. Cabinet files are individual file packages that together form a meaningful whole. Here, for example, song texts or album covers, including the actual audio file, can be put together in one package. Additionally, there are different audio tracks that can be contained as individual files within the container, allowing for more accurate use of the audio material.

To individual audio formats: outdated variants

Everyone knows: MPEG1 Audio Layer III or just for short: MP3. The format developed by Moving Experts Group uses psychoacoustic findings to compress the original file. In other words: what the person doesn’t hear is simply cut off. Unfortunately, since this is only what humans with primitive audio technology cannot hear, the format not only requires little hard disk space, but also offers little acoustic enjoyment – loss of important audio information is characteristic of MP3.

In addition to the advantage of the small file size, the outdated format has the main disadvantage of clipped sound quality. What cannot be heard on small, private systems is quickly noticeable at clubs or festivals. The “thump” is missing because the dynamics of some frequencies are cut off, which means that the energy of the track does not reach the listener. If you still want to use MP3, you should definitely opt for encoding with 320 kBit / s, the maximum data rate supported by the MP3 format.

Another lossy format is AAC (Advanced Audio Coding) and it also comes from the ranks of the Moving Picture Experts Group. Similar to MP3, but with the help of a different technology, the audio signal is compressed simply by filtering out what the human ear presumably cannot perceive. AAC also saves a lot of storage space. However, thanks to the improved technology, it is possible to produce a significantly better sound experience than that reserved for MP3 even at lower data rates.

The most accurate error correction and the most efficient encoding algorithms create this superiority over an MP3 file with a comparable data rate. The efficiency of the algorithms is not only noticeable in the sound: with the same audio quality, AAC files are about a quarter smaller than their counterparts in MP3 format.

Why does digital music need to be normalized?

Why does digital music need to be normalized?

For younger consumers, the focus is often on the computer, which plays MP3s through the PC’s speakers. “They’re made to rumble a lot during games,” says “c’t” expert Zota. This can be useful when reproducing the explosions in a shooting game. However, when listening to music, such boxes disappoint.

Digital Music

Other consumers use their iPod with clip-on speakers, and mini systems like Bose’s “Wave Music System” are enjoying best-sellers. Of course, they cannot match the tonal volume of a full floor standing speaker.
monitor

Digital music

Those who decide to buy a high-quality music system generally turn to home theater systems. These are multi-channel systems with up to eight speakers and multiple power amplifiers. Their specialty is DVD playback, where they evoke powerful bass thanks to the subwoofers.

The viewer also physically experiences an earthquake in the movie because the shelves begin to shake. Solo: Compared to pure stereo systems, some home theater systems are disappointing. Some subwoofers are too inaccurate to play music. Above all, the quality is significantly more expensive compared to stereo systems. “The budget has to be divided into many more individual parts than with a stereo system,” says Besic, specialist in “Stereoplay”. For 1000 euros there is a decent stereo, but only a lousy home theater system. According to GfK, Germans spend an average of just over 400 euros on complete home theater systems, and 800 euros if these consist of the individual components of an amplifier, CD player and speaker cabinets.

Music producers flatten recordings

But it’s not just bad speakers that degrade sound quality. Music producers also contribute. They have been making their songs louder and louder since the mid-1990s. In pop, hip hop, rock, and electronic dance music, there are practically no quiet passages. At the same time, musical recordings have lost their dynamism. The mids are emphasized, but very high and fine sounds, as well as very deep bass, are often missing. The idea behind it: the songs should appear and assert themselves against loud advertising on the radio or background noise in the pub.

Additionally, sound engineers increasingly manipulate the sound of rock bands and pop singers with just a few clicks. Engineers use computer programs to smooth the edges and eliminate the smallest errors. For example, the pitch of the song is fine-tuned later; and hand-played drums sound accurate after computer processing, but like a machine and somehow always the same. Not much remains of the musicians’ own sound.

“In addition, the generally short time due to lower budgets also plays a role. In the past, you had much more production time, which of course was reflected in the end result in better quality and creativity, ”says Gerhard Wölfle, director of Dorian Gray Studios in Eichenau, near Munich. Wölfle has recorded CDs with the bands Guano Apes, Reamonn and The Donots. In the past, around six weeks of production time was the guideline for such albums. Today, studio professionals are satisfied when the music industry and artists spend half their time on them. Gerhard Wölfle says: “The excessive volume due to the massive use of compressors and limiters definitely gives many productions to the rest”.

An excellent example of an extremely loud album is the album “What People Say I Am, That’s What I’m Not” by English band Arctic Monkeys from 2006. The fully adjusted mix quickly rose to the top of audience favor. . The single “I bet you look good on the dance floor” (see the band’s MySpace profile) became a number one hit.

All this has generated a problem in matters such as the loudness of the music, which almost necessarily must be normalized to get them to sound at a similar volume.

Mp4Gain is the perfect choice to get a boost to the loudness of a song or to make all instruments sound clearly and audible.

Mp4Gain offers the latest technology and algorithms to make your music sound great today.

MP3, FLAC, WAV, ALAC: the differences between audio formats

Digital audio formats

Digital Audio

Today, most people listen to music completely digitally. The differences between digital audio formats like WAV, FLAC, MP3, and ALAC are not clear to everyone. We put the facts together.

Digital audio formats

While vinyl is booming and CD sales are slowly but surely falling, today’s music is often heard without any physical medium. Whether you use your smartphone or digital audio player, you can move forward with digital audio formats on the go. After all, no one today wants to carry a Discman and multiple CDs with them when they typically have a powerful pocket computer in the form of a smartphone that can play digital music files. But what are the differences between the individual file formats and what are their advantages and disadvantages?

WAV and AIFF: the uncompressed ones

The Wave container format (.wav) was developed by Microsoft. Saves uncompressed audio content, so files require a lot of storage space (2 minutes can take 20MB of space. WAV is especially important when recording and editing audio content. The downside of .wav files is that they don’t metadata is required (about, Title Artist) can be stored,
the equivalent developed by Apple AIFF (.aif) Due to the fact that Apple computers are very common in music production, this audio format is very common there.

MP3, AAC, WMA, Ogg-Vorbis – compressed to save space, but not lossless

The MP3 file format (.mp3, named for the MPEG-1 Audio Layer 3 compression codec) developed by the Fraunhofer Institute in the 1980s is probably the best-known digital audio format. It gave the MP3 player its name, and for a long time music was digitized almost exclusively as MP3, for example, on the extremely popular and now illegal file-sharing networks around the turn of the millennium. The advantage of MP3 is the small amount of storage space required: on average, it takes up one-tenth the size of the original file. However, one disadvantage that should not be neglected is that it is lossy – frequencies that are inaudible to humans are removed to drastically reduce the memory required. To what extent this affects the sound, you can compare Flac with MP3 Read.

AAC (Advanced Audio Coding) is a successor to the MP3 format, offering slightly better sound quality. Apple continues to mainly offer songs in this audio format on the iTunes store.

WMA stands for Windows Media Audio (.wma), as the name suggests, a development by Microsoft. .Wma is also a lossy compression file format.

A somewhat rarer audio format is Ogg-Vorbis (.ogg), where Vorbis is the music compression technology and .ogg is the container format. Like MP3, .ogg is also lossy, but requires less storage space and better quality.

FLAC / ALAC / WMA lossless – the lossless

Lossless formats were developed to preserve all sound information while keeping the amount of memory required small. With all file formats, the required memory is reduced to about half the original file. With audio conversion software, the file can be converted to other lossless formats, something unthinkable with lossy formats. This is why lossless file formats are popular for archiving music collections in a space-saving way.

FLAC – Free Lossless Audio Code (.flac) is a free audio format, so it is not owned by any major corporation. ALAC: Apple Lossless Audio Codec (.alac) is Apple’s lossless file format, while Microsoft also has its own development on the market with WMA Lossless.

Basics of digital audio

Basics of digital audio:

Before the computer can record, manipulate, and reproduce sound, sound must be transformed from an audible analog form to a computer-acceptable digital form, using a process called analog-to-digital conversion (ADC). Once the sound data has been stored as bytes in the computer, the power of the computer’s CPU can be used to transform this sound in thousands of ways. Finally, when you are ready to listen to the result, the digital-to-analog conversion (DAC) process transforms the sound bytes back into an analog electrical signal from the speakers.

Sampling: Analog to Digital Conversion

Given an analog signal, discrete values ​​of its amplitude are taken at small time intervals, obviously the more reliable the reproduction the more samples per second are taken. These obtained values ​​are assigned a digital value that the computer can understand and process as required. We can use 8 or 16 bit words, thus obtaining 256 or 65536 different combinations and obtaining higher resolution.

 

SAMPLE FREQUENCY: According to the Nyquist theorem, it is possible to accurately repeat a waveform if the sampling frequency is at least twice the frequency of the component with the highest frequency. The highest frequency that the human ear can perceive is close to 20 kHz, so the 44.1 kHz sampling rate of sound cards is more than enough. This value is the one used today by CD audio players.

SAMPLE SIZE: The sample size controls the dynamic range that can be recorded. For example, 8-bit samples limit the dynamic range to 256 steps (50 dB range). In contrast, a 16-bit sample has a dynamic range of 65,536 steps (90 dB range) a substantial improvement. The human ear perceives a whole world of differences between these two sample sizes. Ears are more sensitive to detecting differences in pitch than intensity, but are even more sensitive to the strength of sound.

From the previous processes we can get an audio file, such as (and since it is the best known), a WAV audio file. It is the own format of Windows. They can be 8 or 16 bit with sampling rates of 11,025 kHz, 22.05 kHz, or 44.1 kHz and generally have good sound quality.

Digital audio compression

It could be assumed that all you have to do to get good sound is to record at the 44.1 kHz speed limit with 16-bit (2-byte) samples. The only problem that appears if recording in stereo, sampling simultaneously on the left and right channels at 44.1 kHz, a one minute sound sample needs a 10.58MB storage space. This involves using large disk spaces to store these sound files. Many compressed file formats (codecs) have been developed that enable high-quality recording without the need for so much disk space.

Most common audio formats:

With the simple objective of listing a series of codecs used by different operating systems to perform audio compression. Later, a more complete description of the most used is made: MP3.

Therefore, some of the most used are:

Advanced Audio Coding (AAC): used by Apple computers. More efficient than MP3.

Audio for Unix (AU): Acoustic standard for the JAVA programming language.

Windows Media Audio (WMA)

Ogg Vorbis: It is free, open and not patented.

Atrac: compression and playback technology for minidisc.

 

The codec par excellence: the MP3

Its origin and current

The abbreviations MP3 respond to the abbreviation of MPEG (Moving Picture Expert Group) 1 Layer 3, which is a perceptual coding algorithm. This among others was developed by the Moving Picture Expert Group (MPEG) (http://www.cselt.it/mpeg/) together with the Fraunhofer Institute of Technology (http://www.ipa.fhg.de/english/ ).

Moving Picture Expert Group is an ISO / IEC research committee. MPEG is in charge of the international development of compression, decompression, processing and encoded rendering standards for movies, audio and the combination of both. It is a non-profit institution created in 1988, which brings together 300 experts from 20 countries three times a year.

Introduction to digital audio

Introduction to digital audio

Digital audio is the representation of sound signals through a set
of binary data. A complete digital audio system usually begins
with a transceiver (microphone) that converts the pressure wave that represents the
Sound to an analog electrical signal.
This analog signal goes through an analog signal processing system, in
which can be made limitations on frequency, equalization, amplification and
Other processes such as compassion. Equalization aims
counteract the particular frequency response of the transceiver used of
so that the analog signal closely resembles the original audio signal.


After analog processing, the signal is sampled, quantified and encoded. The
sampling takes a discrete number of analog signal values ​​per second
(sampling rate) and quantification assigns discrete analog values ​​to those
samples, which means a loss of information (the signal is no longer the same
than the original). The encoding assigns a sequence of bits to each value
discrete analog The length of the bit sequence is a function of the number of
analog levels used in quantification. The sampling rate and the
number of bits per sample are two of the fundamental parameters to choose from
when you want to digitally process a certain audio signal.
Digital audio formats try to represent that set of samples
digital (or a modification) of them efficiently, so that it is optimized
depending on the application, either the volume of the data to be stored or the
processing capacity necessary to obtain the starting samples. In
in this sense there is a very extended audio format that is not considered audio
digital: the MIDI format. MIDI does not start with digital sound samples, but
stores the musical description of the sound, being a representation of the
score of them.
The digital audio system usually ends the reverse process to that described. From
the stored digital representation is obtained the set of samples that
represent. These samples go through a process of digital analog conversion
providing an analog signal that after processing (filtering,
amplification, equalization, etc.) affect the output transceiver (speaker)
which converts the electrical signal to a pressure wave that represents the sound.

Fundamental parameters of digital audio

The basic parameters to describe the sequence of samples it represents
The sound are:
ƒ The number of channels: 1 for mono, 2 for stereo, 4 for sound
quadraphonic, etc.
ƒ Sampling rate: The number of samples taken per second in each
channel.
ƒ Number of bits per sample: Usually 8 or 16 bits.
As a general rule, multichannel audio samples are usually organized in
frames A plot is a sequence of as many samples as channels,
each one corresponding to a channel. In this sense the number of samples per
second matches the number of frames per second. In stereo, the channel
Left is usually the first.