
Audio. Digital and Analog Audio Part 6

ANALOG AUDIO PROCESSING

Any processing of an analog audio signal is accompanied by a certain loss of its quality (frequency, phase, non-linear distortions occur), but it is necessary. The main types of processing are as follows:
amplification of the signal to the level required for transmission, recording or playback through the speaker: having sent the signal from the microphone to the speaker, we will not hear anything: it is necessary to pre-amplify it in terms of level and power, while providing the ability to adjust the volume.
frequency filtering: infrasound, which is harmful to health at certain frequencies, and ultrasounds are cut off from the useful sound range (20 Hz – 20 kHz). In many cases, the range is deliberately reduced (the voice phone channel has a band from 300 Hz to 3400 Hz, the frequency band of metered radio stations is significantly limited). For loudspeaker systems, which usually have 2-3 bands, separation is also necessary, which is usually carried out in the crossover filters already at the level of the amplified (powerful) signal.
frequency correction (equalization): tone control, compensation for uneven recoil due to acoustic properties of the room, compensation for losses in transmission lines, studio processing to achieve the desired “color” of sound, suppression of feedback parasitic acoustics (“whistle”), etc., etc.
Noise suppression: there are special dynamic noise reduction schemes that analyze the signal and reduce the bandwidth in proportion to the level and frequency of the RF components (“denoisers”, “dehissers”). In this case, the noise that is above the bandwidth of the signal is cut off and the remaining noise is more or less masked by the signal itself. Such schemes always lead to a very noticeable degradation of the signal, but in some cases their use is appropriate (for example, when working with a recorded speech or on intercom radio stations). For analog sound recording equipment, compressor / expander-based noise cancellers (“compander” eg Dolby B, dbx systems) are also used, the work of which is less perceptible to the ear.
Impact on dynamic range: In order to make the playback of music programs in ordinary home systems, including car radio, rich and expressive enough, the dynamic range is compressed, making the sound of quiet sounds more strong. Otherwise, in addition to the occasional bursts of fortissimo (in classical music), you will have to listen to the silence from the speakers, especially given the noisy environment. For this, devices called compressors are used. In some cases, on the contrary, it is required to expand the dynamic range, then expanders are used. And to exclude exceeding the maximum level, which will lead to clipping (limiting the signal from above, accompanied by very high non-linear distortions, perceived as wheezing), limiters are used in studies.
special effects for studios, EMP, etc.: available to sound engineers and musicians there is a large number of special equipment to give the sound the desired color or to obtain a specific effect. These are various distorters (the sound of an electric guitar becomes hoarse, grainy), wah-wah prefixes (amplitude modulation that causes a characteristic “croaking” effect), enhancers, and exciters (devices that affect the color of the sound, in In particular, it can give the sound a “tube” tint); flangers, choruses, etc.
sound mixing, echo / reverb: recording in studios is usually done in multi-channel form, then, using mixers, the phonogram is reduced to the required number of channels (usually 2 or 6). In this case, the sound engineer can “push forward” one or another solo instrument recorded on a separate track, changing the loudness ratio of different tracks. Sometimes multiple copies of a lower level are superimposed on the signal with a certain time shift, thus simulating natural reverb (echo). Currently, similar and other effects are mainly achieved using signal processors that process digital signals.







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