
Advantages and Disadvantages of Digital Sound Part 2

Information on all CD types is stored frame by frame and each frame has a header by which it can be identified.

However, different types of CDs have different structures and use different frame-marking techniques. Since computer CD-ROM drives are designed to read primarily data CDs (I must say that there are several varieties of the data CD standard, each of which complements the basic CD-DA standard), they often fail to they can do it correctly “browse” audio CD. where the method of marking frames is different from that of data CDs (on audio CDs, the frames do not have a special heading, and to determine the offset of each frame, you must follow the information in the table). This means that if, when reading a data CD, the drive easily “navigates” the disc and will never mix frames, then when reading from an audio CD, the drive cannot orient itself clearly, so if, for example , a scratch or dust appears, it may lead to reading the wrong frame, and as a result, skipping or breaking the sound. The same problem (the inability of most drives to position themselves correctly on CD-DA) is the cause of another unpleasant effect: copying information from an audio CD causes problems even when working with fully saved discs due to the fact that the “correct orientation on the disc” is entirely up to the reader and cannot be clearly controlled by software.
The ubiquitous distribution and further development of the aforementioned lossy audio encoders (MP3, AAC, and others) has opened up the widest possibilities for audio distribution and storage. Modern communication channels have been able to send large amounts of data in a relatively short time, but the slowest is still the data transfer between the end user and the communication service provider. Telephone lines, through which most users connect to the Internet, do not allow fast data transfer. It goes without saying that it will take a long time to transfer such volumes of data, which are occupied by uncompressed audio and video information. However, the advent of lossy encoders that provide 10 to 15 times compression made the transmission and exchange of audio data a daily activity for all Internet users and removed all barriers created by weak communication channels. In this regard, it must be said that digital mobile communications, which are developing by leaps and bounds today, are largely due to lossy coding. The fact is that the protocols for transmitting audio over mobile communication channels operate on roughly the same principles as known music encoders. Therefore, further development in the field of audio coding invariably leads to a decrease in the cost of data transmission in mobile systems, from which the end user only benefits: communication becomes cheaper, new opportunities appear, the battery life of mobile devices is extended, etc. . To a lesser extent, lossy encoding helps save money on the purchase of discs of your favorite songs; today you just have to go to the internet and there you can find almost any song that interests you. Of course, this situation has long been an “eyesore” for record companies: in front of their noses, instead of buying records, people exchange songs directly over the Internet, turning the gold mine that once It was in a low-profit business, but this is already a matter of ethics and finances. One thing is certain: you can’t do anything about it, and you can’t stop the boom in Internet music sharing, sparked precisely by the advent of lossy encoders. And this only plays in the hands of a common user. This state of affairs has long been an eyesore for record companies – right under their noses, instead of buying records, people trade songs directly over the internet, turning the old gold mine into a bass business. benefits, but this is already a matter of ethics and finances. One thing is certain: you can’t do anything about it, and you can’t stop the boom in Internet music sharing, sparked precisely by the advent of lossy encoders. And this only plays into the hands of an ordinary user.












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