Interview with the inventor of the mp3: “We weren’t the only ones, we were just better”


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A handful of German inventors from the Fraunhofer Institute in white coats invent a revolutionary process against all odds to compress music files to one-twelfth of their original size compared to CD with virtually no loss of quality. When was the moment they felt : Are we doing something bigger here?

mp3 developers

There are several moments. When I was still a student at the University of Erlangen in 1988 and doing basic research, someone visited our laboratory. My PhD supervisor, Dieter Seitzer, proudly demonstrated to this guest what we were currently working on: compressing digital music files. And when he asked what could become of our work, I replied: “Either our work will be forgotten and it will be accumulating dust in the library, or technology will become a standard that will be used by millions of people.” But I did not dare to dream about it. that really happened.

Developing mp3
Developing mp3

In 1977, his PhD supervisor, Seitzer, from Erlangen, had the idea of ​​transmitting music by telephone wire. And they all said, “I can’t.” And then you came. What application did you originally have in mind? Was it music in your pocket?

Back then, all textbooks said that you could compress images, videos, and voice, but definitely not music. It is too sensitive and complex. That was the starting point.

We asked ourselves: How can we compress music in that way, that is, reduce the amount of data per piece of music, so that people don’t hear the difference?

The question is to understand how the human ear works so that very similar things happen in our encoder, which compresses the music, as in the inner ear. Even in the inner ear, not all data is transmitted to the brain through nerve fibers. The brain always compares pitches with an internal reference, basically checking what it knows. In addition, there are so-called masking effects: if the sensory hairs tremble in the ear, the other sensory hairs are also automatically stimulated. This leads to the fact that the tones overlap and cannot be perceived at all. This is due to the mechanics of the inner ear. We use this as a guide when we come to the question: For what data can we reduce the level of detail, without being heard? Where would a coarser data structure be acceptable? We did not invent this trick in Erlangen. We weren’t the only ones working on it. We have only brought this knowledge to concrete results faster and optimized it better.

Is it true that you bought records for 1,000 marks in a music store in Erlangen to have compression material?

It is true. We had requested the project and absolutely needed better speakers, a small sound booth, and most of all, lots of audio samples. So I went to buy records: simple pieces, complex pieces, music of all genres, in all areas. We didn’t know what would work and, more importantly, what wouldn’t.

You mean the famous example of the Suzanne Vegas song “Tom’s Diner”, whose a cappella intro with “Da da da da …” was used to fine-tune the psychoacoustic MP3 model. What exactly was it about?

That was a special challenge: dense tones that the ear can still filter very well. My dissertation was almost done at the time and I really believed: I’m done, my process works for all kinds of music. But then I read in a hi-fi magazine that Suzanne Vegas’ voice had been used to test speakers. A colleague bought the CD because we wanted to know: What happens if we compress this music? The result was a disaster.

And how did you solve the problem?

There were two solutions. The first was to realize that what we had read in the specialized literature about how the masking of signals so rich in spectra works was not really true. Then we realized that psychoacoustics in these cases works differently than what the publications of the time suggested. We then test what happens when we transmit the lower frequencies very precisely and become less complex at the higher frequencies in favor of less storage space. That worked


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Mp3 Compression, step by step

The MP3 Encoder is that program that analyzes the uncompressed digital file (for example, a Wav file) and transforms it into an MP3 file.

The audio signal is filtered and divided into 576 areas (called subbands) through a process that uses DCT (Discrete Cosine Transformation) and manages to eliminate all unnecessary frequencies. The human ear, as already stated, perceives sounds only beyond a certain threshold so that all the audio below is not encoded.

Auditory Perception

At this point, the resulting signal passes through the psychoacoustic model in which the masking thresholds of which we have spoken previously are identified. This is done using the discrete Fourier transform (DFT, Discrete Fourier Transform).

During the masking of the 576 subbands, the frequencies to be masked are determined and therefore can be removed.

Auditory perception

After masking, the defined Stereo Ensemble process is applied. Below a certain frequency, the ear cannot perceive the spatial position of sounds, so they can be recorded on a single channel (therefore in mono format) with significant space savings.

Once the file is ready, the data is further analyzed and compressed using Hufmann encoding which allows for a data reduction (without loss of information) of approximately 20%.

At this point, after all the data has been collected, the encoder proceeds to create the bit stream that will form the final MP3 file.

Compression criteria

To perform such compression, the MP3 format is based on a simple concept: filter a digital musical piece and eliminate all unnecessary information, thus reducing space.

The human ear is an almost perfect instrument but it also has its limits. The human ear pass band extends from 20 Hz to 20,000 Hz, but is much more sensitive to those in the mid-range, 700 to 6,000 Hz, where most of the information is concentrated.
The study of auditory perception is a matter of psychoacoustics that mainly analyzes 2 factors that are later used in MP3 encoding:

Auditory perception

In the area of ​​sounds, only a few can be heard by the human ear. The following figure shows these areas that represent the different sound frequencies. Only those in the white area are audible from our ear.

Masking

Masking is nothing more than the superposition of weak sounds with loud sounds. It almost always happens that the sounds of different instruments overlap each other. In cases where the loudest sound completely covers the lowest, there is a so-called masking. In MP3 files, masking allows you to remove the information from the weakest sounds, which, however, because they are not perceived by the ear, are virtually irrelevant.