What is the difference between 128k and 320k music? Part 3


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What is the difference between 128k and 320k music? Part 3

bit rate
bit rate

The sampling frequency is approximately the following depending on the type of use (k is the thousand bit symbol, 1khz=1000hz):

bit rate
bit rate

8khz – used for phones etc, is enough to record human voices.

22.05khz: transmission use frequency.

44.1kb: Audio CD.

48khz: used in DVD and digital TV.

96khz-192khz: used for DVD-Audio, Blu-ray HD, etc.

The common range of sample precision is 8 bits to 32 bits, with 16 bits generally used on CD.

Having said that, my friends are starting to get confused. It’s not the bitrate that determines the sound quality, so why is everyone saying that 320kb sound quality is better than 128kb?

【Audio Compression】

Well, in fact, the bit rate should be said to be another dimension, it is a compression of audio files.

Nowadays, most of the audio formats we use regularly are based on the original “WAV” file of the audio CD (44.1khz sample rate, 16bit sample precision, 2ch). The original recorded sound data is stored in a matrix, which is in PCM format, while WAV format is an encoding format developed by Microsoft. Its function is to reproduce the data in PCM format through encoding.

Since the data in WAV basically completely restores the PCM data, MP3, AAC and other lossless encoding formats are basically recompressed based on the WAV files. Therefore, we can simply think that WAV is the original audio format and other audio formats are compressed formats.

When it comes to compression, storage and transmission are inseparable. The purpose of compression is to improve storage and transmission. Therefore, before we talk about compression, we need to understand the basic units of computers.

We all know that the computer is a binary number system, and the files stored by the computer are made up of two numbers, 0 and 1. Therefore, the computer’s transmission is based on each number, and each number is called 1 ” bit”. For example, for an audio piece, its basic data is “0,1,1,1,0,1, 1 ,0”, and when transmitting, these numbers are transmitted one by one. The sampling precision mentioned above is this unit.

The storage unit of the computer is “byte (Byte)”. In the computer, 1 byte consists of 8 bits, that is, 8b(bit)=1B(Byte). In computer parlance, data storage is expressed in decimal and data transmission is expressed in binary, so 1KB=1024B=1024×8b. This is also part of the reason why the hard drive capacity we see does not match the actual capacity.

Go back and talk about audio compression, the bitrate of the audio is actually the compression ratio. So the bitrate really just defines the size of the file, but because under normal conditions the larger the file, the less data you lose, so the sound quality is relatively higher. However, the bit rate itself does not directly affect the quality of the file. For example, if we take a 128kb file as the source file, even if it is converted to a 320kb file, the sound quality will not be better than 128kb. .

 


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What is the difference between 128k and 320k music? Part 2

What is the difference between 128k and 320k music? Part 2

bit rate
bit rate

Bit rate, sample rate, lossless, MP3, FLAC, APE, 320kb, 192kb, 128kb, 44.1khz, CBR, VBR. Does this bunch of various names make you both familiar and unknown?

bit rate
bit rate

The higher the bitrate, the better the sound quality. Lossless music is the highest sound quality, right? So, let’s start with the sound collection.

【Audio composition】

Nowadays, when we talk about audio, everything is digital audio. Digital audio consists of three parts: sample rate, sample precision, and number of sound channels.

Sample Rate: Both the sample rate, which refers to the number of samples per second when recording the sound, expressed in Hertz (Hz).

Sampling Precision: Refers to the dynamic range of the recorded sound, measured in bits (Bit).

Sound channel: the number of channels (1-8).

 

In simple terms, we can think of a sound wave as a curve. We know that the curve is made up of points, and the sampling frequency is the number of points in the middle of the length per second (the horizontal axis of the figure above). Sampling precision is the number of points in the dynamic range (upper vertical axis). The finer the positioning of these two dimensions, the greater the true sound restoration and the better the sound quality. Of course, the larger the audio file will be. The customer mentioned by the previous colleague said that the latest Hi-Res Audio format released by SONY is a 6-channel 192kHz/24-bit recorded audio file. The size of the lossless format, of course, will be more than 200 megabytes.

What is the difference between 128k and 320k music?

What is the difference between 128k and 320k music?

Bit Rate
Bit Rate

I can’t fully understand music in words.show all

Bit Rate
Bit Rate

 

【Preface】

Some time ago, a colleague came across a very troubled client. The mess was said to have been caused by the client asking him to provide song files larger than 100MB-200MB in size. And my colleagues don’t know much about audio formats, so they started endlessly fumbling about FLAC, WAV and audio size. In the end, the colleague did not clearly explain to the customer what was going on.

After that, some other things happened that made me feel that in the music industry there are too many practitioners around me who have an extremely poor understanding of music and even lack some basic knowledge related to music. I don’t even have the idea to understand, which makes me very sad. It seems that music has only one merchandise attribute, and our practitioners only need to organize the shelves, encode various merchandise, and use the big data of users’ purchase records to recommend merchandise to users, no matter why to users. they like this. features that these products have, and use cold data to provide users with various services.

Therefore, I think it is necessary to write something. I don’t expect practitioners to become people who really love music. I just hope that even if you still think of “her” as a commodity, you can first figure out what you’re selling. and what is..

PS: The content of the first lesson is about media files. Since the relevant content involves a lot of technical issues, it seems a bit boring, but if you read it carefully, you will find that it is actually very easy to understand, but this basic knowledge can be very helpful.Improve your skill well. Also expect more interesting content about records, musical styles, etc. which I will post soon.

Related Audio Attribute Part 3

Related Audio Attribute Part 3

Sample Rate
Sample Rate

How samples are combined

Sample Rate
Sample Rate

This is mainly for two-channel or multi-channel audio. For a two-channel audio, it can be combined in the following two ways:

interleaved Taking stereo as an example, a stereo audio sample is obtained by interleaving the storage of two mono samples.
flat. The samples of each channel are stored separately.

The data after FFmpeg audio decoding is stored in the AVFrame structure.

In packed format, frame.data[0] or frame.extended_data[0] contains all the audio data.
In Planar format, frame.data[i] or frame.extended_data[i] represents the data of the i-th channel (assuming channel 0 is the first), the size of the AVFrame.data array is set to 8, if If the number of channels exceeds 8, you should get the channel data from frame.extended_data.

sample format
The sample formats in FFmpeg are mainly:

copy code
enum AVSampleFormat {
AV_SAMPLE_FMT_NONE = – 1 ,
AV_SAMPLE_FMT_U8, /// < 8 bits unsigned
AV_SAMPLE_FMT_S16, /// < 16 bits
signed AV_SAMPLE_FMT_S32, /// < 32 bits
signed AV_SAMPLE_FMT_FLT, /// < float
AV_SAMPLE_FMT_DBL, /// < double

AV_SAMPLE_FMT_U8P, /// < 8 bits unsigned, flat
AV_SAMPLE_FMT_S16P, /// < 16 bits signed, flat
AV_SAMPLE_FMT_S32P, /// < 32 bits signed, flat
AV_SAMPLE_FMT_FLTP, /// < float, flat
AV_SAMPLE_FMT_DBLP, /// < double, flat
AV_SAMPLE_FMT_S64, /// < 64 bits
signed AV_SAMPLE_FMT_S64P, /// < 64 bits signed, plain

AV_SAMPLE_FMT_NB /// < Number of sample formats DO NOT USE if dynamically linked
};
copy code
to illustrate:

1. U8 (8-bit unsigned integer), S16 (16-bit integer), S32 (32-bit integer), FLT (single-precision floating-point type), DBL (double-precision floating-point type), S64 (64-bit integer), those not ending with P are interleaved structures, and those ending with P are flat structures.
2. Flat mode is FFmpeg’s internal storage mode, and the audio files we use are in packed mode.
3. The FFmpeg audio sample format that decodes different output audio formats is not the same. The test found that the data output by AAC decoding is in floating point AV_SAMPLE_FMT_FLTP format, and the data output by MP3 decoding is in AV_SAMPLE_FMT_S16P format (the mp3 file used is 16-bit deep). For the specific sample format, you can see the format member in the decoded AVFrame or the sample_fmt member in the AVCodecContext of the decoder.

Bit rate
The transfer rate per second (bit rate, also called bitrate). Like 705.6kbps or 705600bps, where b is a bit, ps is per second (per second), which means a capacity of 705600bit per second. Compressed audio files are often represented at double speed, for example CD quality MP3 is 128kbps/44100HZ. Note that the unit here is bit instead of byte. One byte is equal to 8 bits (bits). The bit is the smallest unit. It is generally used to describe network speed and various communication speeds. The byte is used to calculate the size. hard drive and memory.

Mbps is: Millionbit per second (millions of bits per second);
Kbps is: Kilobit per second (kilobit per second);
bps is: bit per second (bit per second), the corresponding conversion ratio is:

1Millionbit=1000Kilobit=1000000bit; 1Mbps = 1000,000bps; Again, this is the unit of speed, which refers to the number of bits transmitted per second. The unit of measure for data transmission speed K is the decimal meaning, but the K for data storage is the binary meaning. E.g:

The 1M bandwidth generally described is 1 Mbps = 1,000,000 bps = 1,000,000 / 8 / 1,000 = 125; therefore, the download speed of 1M bandwidth generally does not exceed 125KB/s
. 1000 = 12.5, so the maximum download rate of 100M bandwidth can reach 12.5MB/s
. Of course, the above is only the theoretical rate. In fact, the maximum download rate may not reach that much, and it is mainly affected by various losses, generally 100MB A broadband download rate of 10MB is not bad.

Related Audio Attribute Part 2

Related Audio Attribute Part 2

Sampling
Sampling

 

The higher the sampling, the more realistic and natural the sound will be.

Sampling
Sampling

 

The frequency recognition range for people is 20 HZ – 20,000 HZ. If 20,000 samples per second can be sampled, it will be enough to satisfy the needs of the human ear during playback. So 22050 The sample rate is commonly used, 44100 is already CD quality, and sampling more than 48000 is no longer meaningful to the human ear. This is similar to a 24 frames per second image from a movie.

 

Sampling bits
After sampling the audio for a sample, two steps must be performed for the sample:

1. Quantify. The quantization bits commonly used for audio quantization are:

8 bits (that is, 1 byte) can only register 256 numbers, that is, only the amplitude can be divided into 256 levels;

16 bits (ie 2 bytes) can be as small as 65536 numbers, which is already the CD standard;

32 bits (ie 4 bytes) can subdivide the amplitude into 4294967296 levels, which is really unnecessary.

The number of quantization bits is also called the number of sampling bits, bit depth, and resolution, and refers to how many levels the continuous intensity of the sound can be divided after being digitally represented. N-bit means that the intensity of the sound is divided equally into 2^N levels. 16 bits, it is level 65535. This is a very large number and people may not be able to tell the difference in sound intensity from 1/65,535. You can also say that it is the resolution of the sound card. The higher the value, the higher the resolution and the greater the ability to produce sound. The sampling multiple here is primarily addressing the strength characteristics of the signal, and the sampling rate is addressing the time (frequency) characteristics of the signal, which are two different concepts.

2. Binary encoding. That is, the result of the quantization, ie the single channel sample, is stored in a binary keyword. There are two storage methods:

Store the result of the quantization directly in the cast, that is, the two’s complement code;

The result of quantization is stored in floating point type, ie floating point encoding code.

Most PCM sample data formats use integers to store, and for some applications that require high precision, use floating point to represent PCM sample data.

frame
After the audio is quantized to a binary codeword, it must be transformed and the transformation (MDCT) is done in block units, and a block is made up of multiple (120 or 128) samples. A frame will contain one or more blocks. Common frame sizes are 960, 1024, 2048, 4096, etc. A frame records a sound unit whose duration is the product of the sample duration and the number of channels. The nb_samples in the AVFrame structure in FFmpeg represent the number of single channel audio samples in a frame.

Related Audio Attribute

Related Audio Attribute

Sample Rate
Sample Rate

channel, sample rate, sample bits, sample format, bit rate

Sample Rate
Sample Rate

 

The PCM obtained from audio sampling contains three elements: channel, sample rate, and sample rate.

channel
When people hear the sound, they can locate the sound source. By setting the sound source to different positions, a better listening experience can be created. If the position of the audio is adjusted with the image, a better audio-visual experience will be obtained. Effect. Common channels are:

monkey monkey
Two channels, stereo, the most common type, including left and right channels
2.1 channels, adding a bass channel on the basis of two channels
5.1 channels, including one front channel, one front left channel, one front right channel, one surround left channel, one surround right channel, and one bass channel, first used in early theaters
7.1 channel, on the basis of 5.1 channel, the surround left and right channels are divided into surround left and right channels and rear left and right channels, mainly used in BD and modern theaters
Next is a two-channel audio system.

 

 

Sampling rate
Audio sampling is the conversion of sound from an analog signal to a digital signal. The sample rate is the number of times the sound is collected per second and is also the number of samples per second of the resulting digital signal. When sampling sound, common sample rates are:

8,000 Hz – telephone sampling rate, sufficient for human speech
11,025 Hz – sample rate for AM radio
22,050 Hz and 24,000 Hz – sample rate for FM radio
32,000 Hz – sampling for miniDV digital camcorder, DAT (LP mode)
44,100 Hz – Audio CD, also commonly used in MPEG-1 audio (VCD, SVCD, MP3) Sample rate 47 250
Hz – Sampling frequency
48,000 Hz for commercial PCM recorders – for miniDV, digital TV, DVD, DAT, movies, and pro audio Sampling rate 50,000 Hz for 2,000 – 96,000 or 192,000 Hz digital sound
for commercial digital sound recorders
– DVD-Audio, some LPCM DVD soundtracks, BD-ROM (Blu-ray Disc) and HD-DVD (High Definition DVD) soundtracks The sample rate used by the audio track
2.8224 MHz: The sample rate used by Direct Stream Digital’s 1-bit sigma-delta modulation process.

The difference between 16 and 24 bit depth

Analog / Digital Conversion

When you record a guitar into digital audio, the guitar’s analog signal is converted to digital signal for storage on your computer.

Since the analog signal can take an infinite number of values ​​while computers have limited capacity, it is sampled according to two parameters:

Sample Rate: This is the number of times per second when measuring an analog signal (often we are at 44,100 Hz, or 44,100 times per second)
Resolution: defines the number of possible values ​​that the measured value can take and is measured in bits.
If its resolution is 1 bit, only two values ​​are possible: 0 and 1.

For each added resolution bit, the number of possible values ​​is multiplied by two:

2 bits = 4 values
3 bits = 8 values
16 bits = 65,536 values
24 bits = 16,777,216 values!
During recording, therefore, we will measure the incoming signal many times per second and complete this measurement according to the number of possible values.

Hypothetical example: Our resolution means that we can only store values ​​equal to 0 or 1. If the analog input signal is measured at 0.8, it will be rounded to 1. If it is measured at 0.2, then it will be rounded to 0.

Very simple, right?

As a result, the higher the resolution, the closer the recorded signal will be to the original signal. This is what you see in the following image:

bit depth

Effect of different bit resolutions on sampling precision

Also, one might think that 24-bit recording provides better quality than 16-bit. In fact, the resolution seems more accurate and the final signal more realistic.

However, this is not really what it should look like …

A history of noise

Previously, we saw that the values ​​measured from the original signal were rounded off during analog-to-digital conversion.

If we rebuild the signal to listen to it again once the values ​​have been rounded, we will notice that it is slightly different from the initial signal.

Quantization errors when sampling an audio sample

This phenomenon is called quantification error and it is inevitable.

If we isolate this error, we realize that it is actually noise, which is added to the signal.

If you increase the resolution (English bit depth) by adding precision bits, the error will be less, and therefore the noise will be less.

More precisely, for each bit added, the noise level is reduced by approximately -6 decibels (noise level = noise level).

In other words, for every 1 bit of resolution added, the dynamic range over which a signal can be correctly recorded increases by 6 dB.

Therefore, we deduce the following figures:

16 bit = 16 x 6 = 96 dB dynamic range
24 bit = 24 x 6 = 144 dB dynamic range
In the end, the only difference between 16 and 24 bits lies in the noise level. And therefore, in the dynamic range available for recording, “above” the noise level.

Bit depth, an important factor almost unknown

Bit depth, an important factor almost unknown

Very often we see people talking about topics that are important, like bitrate for example. Most of the time without understanding exactly what that means. Sometimes they even do trial and error and for various reasons it may be that the result they obtain is misleading, since they are not considering that modifying the bitrate without looking at the sample rate and the bit depth, is to act blindly and therefore the Results will always be misleading and we should not draw definitive conclusions from them.

We have detected that many people instead of giving a reading that allows them to understand what bitrate, sample rate or bit depth are, prefer to manipulate them without understanding them and, based on the result of one or two songs, they often reach conclusions. wrong about what is the right combination.

Bitrate

It is bitrate It is the amount of information that passes per second, that is, the amount of detail that an audio file can contain in a video. The bigger the bitrate means what will be passing more information per second; therefore the file will be bigger but it will contain more details, which will give it a higher quality. We will put an example to understand it very easily. Images that we have a great draftsman or painter and that we ask him to make a portrait of a person but we tell him that I can only use 5 colors and he cannot mix them.

As a result we will obtain practically a caricature and not a portrait itself. In other words, it will have less quality if we understand quality to be a faithful copy of the original.+

On the other hand, if that same painter asks you to make a portrait, but we stop using the entire color palette, you will be able to make a very realistic portrait, of very high quality, very faithful to the original.

Why did this happen? Because it contains much more information. There are many more shades. That explains exactly how bitrate affects the quality of a video or audio file.

Sample rate

When we record a video, for example, it is as if we were taking a series of photographs and then quickly saw them one after the other and that would give us the illusion of movement. In exactly the same way that cartoons worked in ancient times. Obviously if we only use three drawings per second the quality of the cartoon will be very low because you will see a series of jumps and not an action continues. If instead we use 24 drawings per second we will see a very high quality cartoon where we will seem to see an action continue without any Jump.

The sample rate is the number of samples per second that are taken to form a video or an audio file. Audio on a professional CD uses 44100 samples per second. If we lower that quantity we will notice a loss of quality and if we increase it to more than 44100 samples we will be able to obtain a very high quality HD.

Bit depth

The bit depth determines how many “steps” the curve or wave will contain that will contain our audio or video file. Obviously, the more steps the wave pattern has, it will be more faithful and, on the contrary, if it contains few steps, the wave pattern will be very rough.

So here we are understanding the importance of bit depth that for example in music affects even the dynamics of music. That is, how much can the volume of an instrument rise and fall in different passages. At different bit depth rates we will obtain different levels of decibels