Related Audio Attribute


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Related Audio Attribute

Sample Rate
Sample Rate

channel, sample rate, sample bits, sample format, bit rate

Sample Rate
Sample Rate

 

The PCM obtained from audio sampling contains three elements: channel, sample rate, and sample rate.

channel
When people hear the sound, they can locate the sound source. By setting the sound source to different positions, a better listening experience can be created. If the position of the audio is adjusted with the image, a better audio-visual experience will be obtained. Effect. Common channels are:

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Two channels, stereo, the most common type, including left and right channels
2.1 channels, adding a bass channel on the basis of two channels
5.1 channels, including one front channel, one front left channel, one front right channel, one surround left channel, one surround right channel, and one bass channel, first used in early theaters
7.1 channel, on the basis of 5.1 channel, the surround left and right channels are divided into surround left and right channels and rear left and right channels, mainly used in BD and modern theaters
Next is a two-channel audio system.

 

 

Sampling rate
Audio sampling is the conversion of sound from an analog signal to a digital signal. The sample rate is the number of times the sound is collected per second and is also the number of samples per second of the resulting digital signal. When sampling sound, common sample rates are:

8,000 Hz – telephone sampling rate, sufficient for human speech
11,025 Hz – sample rate for AM radio
22,050 Hz and 24,000 Hz – sample rate for FM radio
32,000 Hz – sampling for miniDV digital camcorder, DAT (LP mode)
44,100 Hz – Audio CD, also commonly used in MPEG-1 audio (VCD, SVCD, MP3) Sample rate 47 250
Hz – Sampling frequency
48,000 Hz for commercial PCM recorders – for miniDV, digital TV, DVD, DAT, movies, and pro audio Sampling rate 50,000 Hz for 2,000 – 96,000 or 192,000 Hz digital sound
for commercial digital sound recorders
– DVD-Audio, some LPCM DVD soundtracks, BD-ROM (Blu-ray Disc) and HD-DVD (High Definition DVD) soundtracks The sample rate used by the audio track
2.8224 MHz: The sample rate used by Direct Stream Digital’s 1-bit sigma-delta modulation process.


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24 bits vs. 16 bits are there audible differences?

24 bits vs. 16 bits are there audible differences?

The experiment

The author of the experiment plans to determine if there are audible differences between 24 and 16 bit audio trying to use an objectivist approach.

For this, it selects 3 audio fragments at 96/24, 2 of them edited by the renowned 2L label and a third belonging to the well-known Goldberg Variations performed by Kimiko Ishizaka. Particularly difficult passages are selected for their musical content or dynamic characteristics.

16-bit versions are generated from the 3 original samples, maintaining the sampling rate of 96 khz. Simple dithering is used in the process. In addition, special measures are taken (addition of noise at -140dB, offsets, use of flac compression with more or less efficiency) to avoid that the characteristics of the files themselves could reveal their nature.

The resulting audio files maintain a DR of between 12 and 14, with no evidence of clipping or compression of the dynamics.

The 6 files are arranged so that both versions of each of them are sequentially reproduced, but it is not known a priori if the 16 or 24 bit version sounds first.

In total 140 people participate, who must:

– Determine when one or the other version of each fragment sounds.
– Indicate the degree of certainty with which they have responded.
– Explain if they have used an ABX type comparison tool or similar.
– Provide a series of data, let’s say demographic, including whether they are musicians, have professional experience or not in audio editing and if they regularly analyze equipment.
– Describe the audio equipment used in the tests and indicate their cost.

The test runs for 2 months. Participants are encouraged to take their time.

Participants

Most of the test participants:

– They are men.
– Between 41 and 50 years old.
– They are not musicians (although 22% say they are).
– They have no experience in music production (although 24% do claim to have it).
– They use equipment whose cost is between $ 1,000 and $ 3,000.

The results

– The hit rate is practically 50%. Or what is the same, pure fluke.
– Participants who claimed to be more sure of their answers were not more correct than the rest.
– The group of “musicians” has failed more than the average.
– The group of “audio engineers” has made it a tad better than the average, but without exceeding 55% of hits in any fragment.
– The group of audio equipment analysts has also done worse than the average, but the size of the sub-sample is considered low (8 participants).
– Participants with expensive equipment (44 people with equipment over $ 6,000) did no better than average.
– The use of headphones has not been an advantage.

The conclusions

I translate more or less literally:

In a real study carried out over 2 months in which 140 people have participated and in which high-quality sound samples obtained from digital audio at 96/24 have been used, no evidence has been found that Digital audio with a 24-bit depth could be appreciably differentiated from its corresponding 16-bit versions obtained through Adobe Audition 3 using a basic algorithm (1/2 bit flat triangular dither).