What are lossy and lossless audio formats, and what are common audio formats? Part 2


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What are lossy and lossless audio formats, and what are common audio formats? Part 2

lossy and lossless audio formats
lossy and lossless audio formats

Audio Formats:

lossy and lossless audio formats
lossy and lossless audio formats

2. WAVE is a sound file format developed by Microsoft, it is used to save the audio information resources of the WINDOWS platform, and is compatible with the WINDOWS platform and its applications.

3. AIFF format (Audio Interchange File Format) and AU format, AIFF is the English abbreviation for Audio Interchange File Format. It is an audio file format developed by APPLE and supported by the MACINTOSH platform and its applications. Many compression techniques are supported.

4.MPEG is the English abbreviation for Motion Picture Experts Group Currently, MP3 is the most common music format on the Internet. Although it is lossy compression, its biggest advantage is a higher compression ratio in exchange for very little sound distortion.

5. MP3 MPEG audio file compression is lossy compression. MPEG3 audio encoding has a high compression ratio of 10:1~12:1, while basically keeping the low audio part undistorted, but at the expense of the high 12KHz to 16KHz. in the sound file. The quality of the audio part is changed by the size of the file. Music files of the same length are stored in *.mp3 format, usually only 1/10 of *.wav file, so the sound quality is lower than CD or WAV format.

 

6. MPEG-4 Adopts object-based compression coding technology. Before encoding, the video stream is first analyzed, and each video object is segmented from the original image, and then the shape information, motion information, texture information is encoded separately, and temporal redundancy between consecutive frames is eliminated thanks to better motion prediction and compensation than MPEG-2. Its core is content-based scalability, which can assign priorities to each object in the image, express the most important objects with high spatial and temporal resolution, and express the less important objects (such as surveillance systems, background) are rendered. with a lower resolution. or even not displayed. Therefore, it has the ability to adaptively allocate resources and can perform low-speed, high-quality video transmission and image communications. It occupies less resources, has great flexibility, good network performance, and has a wider range of applications.

7. The MIDI (Musical Instrument Digital Interface) format is used by people who often play music, MIDI allows digital synthesizers and other devices to exchange data.

8. WMA (Windows Media Audio) format is a heavyweight player from Microsoft. The background is harsh, the sound quality is stronger than MP3 format, and it is much better than RA format. It is the same as the VQF format. developed by the Japanese company YAMAHA. However, the method to maintain sound quality can achieve higher compression ratio than MP3. The compression ratio of WMA can generally reach around 1:18. Another advantage of WMA is that content providers can use DRM (Digital Rights Management) like Windows Media. Rights Manager 7 adds copy protection.


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What are lossy and lossless audio formats, and what are common audio formats?

What are lossy and lossless audio formats, and what are common audio formats?

lossy and lossless audio formats
lossy and lossless audio formats

We often hear some terms like MP3, lossless, CD sound quality, and even come into contact with them. So what are lossy and lossless audio formats? What are their differences? Apart from the ones I heard above, what other common audio formats exist? Next, I will share with you the relevant knowledge of audio formats and answer your questions.

lossy and lossless audio formats
lossy and lossless audio formats

 

First, let’s briefly popularize the audio format:

The audio format is the music format. Audio format refers to the process of digital and analog conversion of audio files for playback or processing on a computer. At present, music file playback formats are divided into two types: lossy compression and lossless compression. When using different music file formats, there is a big difference in sound quality performance.

Difference Between Lossy and Lossless Compression:

Lossy compression is to reduce the audio sample rate and bit rate, and the output audio file will be smaller than the original file. Lossless compression, on the premise of saving 100% of all the data in the original file, can compress the audio file to a smaller size, and after restoring the compressed audio file, it can achieve the same size and code. than the source file. Speed.

Here are the common audio formats:

1. CD The standard CD format is the sampling frequency of 44.1K, the rate is 1411K/second, and the quantization number is 16 bits. Since the CD track can be said to be approximately lossless, its sound is basically faithful to the original sound.

Lossy vs Lossless, Audio Quality

Lossy vs Lossless, Audio Quality

Lossy vs Lossless
Lossy vs Lossless

Much is said and has been said about the difference between the formats that generate a loss of information (lossy) versus those that do not generate any loss (lossless).

Lossy vs Lossless
Lossy vs Lossless

What is Lossy?

To compress a file, so that it occupies less space on the disk, we must necessarily use two techniques, the first is pure compression, which does not lose quality and which we will explain later PLUS compression by discarding information.

It is omitting information that we know, after studies, that the human ear will hardly perceive. At least the average human ear.
Younger people listen to more frequencies than from the age of 30, when we listen to fewer frequencies.

But not only does age count, but other phenomena also enter, for example what is called masking and which could be summarized by saying that if two frequencies occur with similar frequencies, and one occurs an instant before the other, in general the second that masked… that is, it is not audible to the human ear, so we could discard it and save space.

There are also all the frequencies that the human ear does not perceive, there we have more information that we can discard without damaging the quality or at least maintaining a very similar quality of perception.

LossLess

There are other formats that do not lose quality because they only use mathematical methods to save space. Imagine the following line:

1111111000001110000000

This consumes a space, but this information could be summarized, for example as follows:

1(7)0(5)1(3)0(7)

This second way of storing information takes up much less space WITHOUT discarding anything. It simply explains that from the number 1 there are 7, followed by 5 zero numbers, then 3 from the number 1 and finally 7 zeros.

It’s the same, we just tried to save space by finding a compressed way to write it, but we didn’t rule anything out.

This is exactly how the zip and lossless music methods work.

Is there a difference in the human ear when listening to one and the other?
We will answer that in another article.

Lossy audio encoding. What is what?

Lossy audio encoding. What is what?

LOSSY AUDIO
.

The Evolution of Audio Coding

lossy compression

It’s 2020, it’s been years since the first MP3 encoder appeared. But just because most of us still calmly listen to MP3 music does not mean that progress has marked time all this time. And this applies not only to the development of the MP3 encoding algorithm, but also to the evolution of lossy audio encoding in general, in the form of newer and more advanced codecs that actually allow you to get better quality in a smaller size. . Formats like OGG Vorbis, AAC, WMA, Musepack have left behind outdated MP3 with its many limitations and flaws.

In parallel, lossless encoding is gaining momentum. But due to the large amount of data, today it is still not suitable for large-scale use, especially for portable devices with limited memory, for streaming on the network and only for quickly sharing music on the Internet (I must admit that not all 100 megabit internet access isn’t always at hand).

And so MP3 is out of date and definitely ready to be replaced. But what about the uninitiated user, but who wants to achieve the highest quality sound with the least amount of memory? After all, there are quite a few alternative codecs (at least 3 of them are really worthy of attention): Apple is promoting the AAC (Advanced Audio Coding, positioned as the successor to MP3) format through its iTunes Store, Microsoft, its own WMA (Windows Media Audio) license, moreover, OGG Vorbis is becoming more and more famous, and specially illustrated people even use a format like Musepack. Which of these codecs should I choose?

There is no definitive answer to this question, and that is why I am writing this article.

How to decide?

The choice of one or the other codec depends on the specific task. Namely:

1. From the equipment and software with which the sound will be reproduced. Those. on the availability of support for one or another audio format, as well as the quality of reproduction (it is advisable to be guided by it when choosing a bit rate).

2. Of the amount of memory that will be allocated to the final material. Accordingly, a higher or lower target quality / bit rate is selected.

And of course, in addition to the format and bit rate, you need to choose the optimal encoder and encoding parameters. It should be understood that different formats / encoders are displayed in different ways in different bit rate ranges.

Therefore, the algorithm is approximately the following:

1) Find out what formats the target device supports.
2) Determine how much space you can allocate for the audio material, as well as determine the total length of the audio intended for encoding.
3) Calculate the required bitrate using the formula: bitrate = disk_space (in kilobits) / total_time (in seconds).
4) According to the bitrate, choose the optimal one of the supported formats (more on this later).
5) Choose the best encoder and parameters for it.

More about our heroes

CAA

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The development of psychoacoustics and data compression methods gradually led to the fact that the MP3 standard became “strict” for the implementation of new ideas in audio coding. As a result, in 1997, Fraunhofer IIS, which created MP3 in the early 1990s, as well as Dolby, AT&T, Sony, and Nokia, developed a new audio compression method: Advanced Audio Coding (AAC), which became a standard. . MPEG-2 and MPEG-4. The main differences from the MP3 standard are:
support for a wider range of audio formats (up to 48 channels) and sample rates (8 kHz to 96 kHz);
More efficient and simple filter bank: The hybrid MP3 filter bank has been replaced by the conventional MDCT (Modified Discrete Cosine Transform);
wider ranges of variation of the time-frequency resolution in the filter bank – eight times (in MP3 – three times) – led to an improvement in the encoding of transients (transients) and stationary sections of the audio signal;
better coding of frequencies above 16 kHz;
more flexible stereo encoding mode, allowing to switch to M / S (“joint stereo”) mode independently in different frequency bands;
Additional features of the standard that increase compression efficiency: time domain noise shaping technology (TNS), prediction of MDCT coefficients over time (long-term prediction), parametric stereo coding mode, synthesis of noise (perceptual noise replacement), high frequencies (SBR).

Thanks to these features, the AAC standard can achieve more flexible and efficient audio coding and therefore better quality. As a result of the widespread use of the MP3 format, the AAC standard has not yet acquired a popularity comparable to MP3. However, AAC is the main format on the popular iTunes Store, iPods, iTunes, iPhone, PlayStation 3, Nintendo Wii, and DAB + / DRM digital streams.
OGG Vorbis

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Ogg Vorbis is a relatively new universal audio compression format that was officially released in the summer of 2002. It belongs to the same type of format as MP3, AAC, VQF and WMA, that is, lossy compression formats. The psychoacoustic model used in Ogg Vorbis is similar in principle to MP3 and similar ones, but only that the mathematical processing and practical implementation of this model are fundamentally different, allowing the authors to declare its format completely independent of all predecessors.
The main undeniable advantage of the Ogg Vorbis format is its total openness and freedom. In addition, it uses the latest and highest quality psychoacoustic model, so the bitrate / quality ratio is significantly lower than other formats. As a result, the sound quality is better, but the file size is smaller.
The format has many advantages. For example, the Ogg Vorbis format does not restrict the user to only two channels of audio (stereo: left and right). Supports up to 225 individual channels at a sample rate of up to 192 kHz and up to 32 bits (which no lossy compression format does), making Ogg Vorbis ideal for encoding 6-channel DVD-Audio. Additionally, the OGG Vorbis format has sample accuracy. This ensures that the audio data before encoding and after decoding will not have offsets or extra / missing samples to each other. This is easy to appreciate when you are encoding music endlessly (where one track gradually fades into another); in the end, the integrity of the sound will be preserved.
Streaming capacity is nowhere to be found, but this format has built it from the ground up. This gives the format a rather useful side effect: multiple songs can be stored in one file with their own tags. When loading such a file into the player, all songs should be displayed as having been loaded from several different files.
We should also mention a fairly flexible labeling system. The tag header can easily be expanded to include lyrics of any length and complexity (eg song lyrics) interspersed with images (eg album cover photo). Text labels are stored in UTF-8, allowing you to type in all languages ​​at the same time and eliminating potential problems with encodings. This is much more convenient than various tricks like id3 tags.
Ogg Vorbis uses a variable bitrate by default, while the latter is not limited to hard values ​​and can vary even by 1 kbps. It should be noted that the format does not strictly limit the maximum bit rate and with the maximum encoding setting it can range from 400 kbps to 700 kbps. The sample rate has the same flexibility: users can choose between 2000 Hz and 192000 Hz.
Ogg Vorbis was developed by the Xiphophorus community to replace all paid proprietary audio formats. Even though this is the youngest format of all MP3 competitors, Ogg Vorbis has full support on all known platforms (Windows, PocketPC, Symbian, DOS, Linux, MacOS, FreeBSD, BeOS, etc.), as well as a large number of hardware implementations. … The current popularity far exceeds all alternative solutions.
It is worth noting that Ogg Vorbis is only a small part of the Ogg Squish multimedia project, which also includes free encoders: Speex – for voice compression; FLAC: for lossless audio compression; Theora: for video compression.
Musepack

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MusePack (mpp, mp +, mpc, MPEG +) is an unlicensed file format for storing audio information, distributed under the GNU General Public License.
The quality of MPC encoding at high bit rates (160 Kbps and above) is notably (if not significantly) higher than the quality provided by MP3.
Main advantages:
The format doesn’t do a second dct conversion, it doesn’t actually suffer from pre-echo artifacts, unlike formats like MP3, Vorbis, AAC, and WMA.
More efficient variable bit rate algorithms. If you track how the bit rate changes during MPC track playback, you will notice that for simpler sections the encoder assigns a lower bit rate, and for complex ones a much higher one, sometimes above 400 ( !) Kbps. An interesting fact is also worth mentioning: the MP3 encoder in VBR mode for silence assigns a bit rate of 32 kbps (at a sampling rate of 44100 Hz), AAC and OGG Vorbis – 2 kbps, Musepack encodes silence with minimal costs, <1 kbps / s (for example, one minute of silence will occupy about 514 bytes). All of this speaks to the extreme “frugality” of this encoder.
Powerful and flexible psychoacoustic model. Here we can mention, for example, a frame-based dynamic low-pass filter (in other encoders, a fixed bandwidth is set for each quality preset).
More advanced compression based on optimized Huffman tables (the same MP3 LAME wastes about 20% of the bit rate, only due to imperfect mathematical compression)

WMA

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Windows Media Audio is a licensed file format developed by Microsoft for storing and transmitting audio information.

WMA was initially marketed as an alternative to MP3, but Microsoft now opposes AAC. Nominally, the WMA format is characterized by good compressibility, allowing it to “bypass” the MP3 format and compete on parameters with the Ogg Vorbis and AAC formats. But as independent tests, as well as subjective evaluation, showed, the quality of the formats is not yet exclusively equivalent, and the advantage even over MP3 is unequivocal, as Microsoft claims.

Format, encoder and parameter selection

Now straight to the heart of the matter.

To make your choice easier, I would like to share my experience gained in the course of numerous comparisons, auditions, as well as based on the analysis of the results of open hearing tests.

And so, next I will talk about the most suitable encoders for each case, as well as the correct choice of parameters. For the conversion, I recommend using foobar2000 (the converter settings are described in detail here), the parameters themselves are specified just for it. Additionally, foobar2000 has a host of useful DSPs that can be useful for audio pre-processing.

For those who are going to convert through the console or another program: the variable% s must be replaced with the name of the source file (or a similar variable) and% d with the name of the output file.

Note that for each bit rate range, the possible format options are indicated: the first is the highest priority. If your player doesn’t support the first option, please pay attention to the next one, etc. As I already wrote, in fact today only three codecs deserve attention: these are AAC, OGG Vorbis and Musepack. WMA, on the other hand, due to its closed nature, does not differ in special quality, but still, in most cases, it is better than MP3. Since some of the alternatives are only compatible with WMA, I will make recommendations for each of the four formats.

About bit rates: It should be understood that the optimal encoding mode is called. True VBR, ie target quality mode, not bit rate. Ideally, the result is a track with variable bit rate, but constant quality (don’t equate the two, more complex parts of a track need more bits to maintain quality). Therefore, the output bit rate is difficult to predict. Therefore, the bitrate values ​​below are indicated only as approximate, if possible, as an average for a large number of compositions of varying complexity.

Mentioned in this article, as well as some other encoders, with Russian descriptions of the main parameters and recommendations can be found here.

Ultra-low bit rates (~ 25-40 kbps)

This range is ideal for encoding audiobooks. And here there can only be one option: AAC, or rather, Nero AAC. The parameters are as follows:

-lc -q 0.35 -ignorelength -if – -of% d

In this case, the material must be pre-converted to mono and resampled at 22050 Hz (preferably using a SoX resampler). At the output, we get the usual low complexity AAC with a bit rate of about 25 kbps.

There are also options for music in this range:

1) Nero AAC. No conversions are needed here:

-q 0.15 -ignorelength -if – -of% d

On the output – High efficiency AAC v2 (with parametric stereo and HF synthesis), ~ 35 kbps. A great option for internet radio. Only here we must not forget that the decoder in the player must be compatible with HE-AACv2, otherwise you will get a complete absence of HF and monophony.

2) OGG Vorbis AoTuV – This modification of libvorbis includes improvements to the low bitrate encoding algorithm and even without SBR technology it is not much inferior to HE-AACv2. Command line:

-s% r -Q -q-2 – -o% d

Resulting files must be fully compatible with standard OGG Vorbis decoders. Bit rate – similar – around 35 kbps.

3) WMA 10 Pro. For such cases Microsoft also has something like SBR (high frequency synthesis), it doesn’t sound as bad as it could. It is true that the bit rate is slightly off limits: 48 kbps.

-silent -a_codec WMA9PRO -a_mode 3 -a_setting 48_44_2_16 -input% s -output% d

Note that older decoders (especially “hardware”) do not support WMA 10. In this case, you can use WMA 9.2 (the same encoder), however, its quality at low bit rates is much worse.

-silent -a_codec WMA9STD -a_mode 3 -a_setting 48_44_2 -input% s -output% d

Low bit rate, ~ 64 kbps

Initially, I thought about going straight to higher speeds. But since hydrogenaudio.org recently ran an encoder comparison at this bitrate, it’s a sin to lose it.

1) QuickTime AAC is the winner (except for the newly created Opus / CELT) of the same test. The following are the QAAC encoder settings:

-s -v 64 –he -q 2 –ignorelength – -o% d

The output is HE-AAC (with SBR, but not parametric stereo), which should be compatible with various iPods and the like.

2) OGG Vorbis AoTuV – although it turned out to be quite far from QAAC, but still:

-s% r -Q -q0 – -o% d

3) And just in case WMA 10 Pro:

-silent -a_codec WMA9PRO -a_mode 3 -a_setting 64_44_2_16 -input% s -output% d

For older decoders – WMA 9 standard:

-silent -a_codec WMA9STD -a_mode 3 -a_setting 64_44_2 -input% s -output% d

Slightly higher, ~ 80-100 kbps

And I already consider this bitrate due to Vorbis.

1) As tests have shown, the OGG Vorbis AoTuV encoder is best suited to it:

-s% r -Q -q1 – -o% d

2) Nero AAC: a very good result. In places where the highs are not as pronounced, it can sound even better than Vorbis (in the highs it loses due to synthesis).
30 -ignorelength -if – -of% d The

profile used is HE-AAC.

De facto standard, 128 kbps

Interesting fact: many people argue that for MP3 128 kbps – “edge bit rate”, which starts the quality indistinguishable from the original. Maybe this is so … for plastic Chinese speakers with blatnyak. Actually, this threshold is around 200 kbps, and newer formats provide more stable quality at this bit rate.

Modern encoders managed to cut this level from 128 kbps to almost half (again, according to the developers). But nevertheless, if you have more or less decent acoustics (or headphones), the difference can be captured in complex snippets even at 128 kbps.

Compressed audio with loss

Compressed audio with loss

Today we will analyze the audio files that have a loss of quality. Because digital audio files can be divided into two classes, those that are compressed suffer a loss of quality and those that have not had any loss.
The difference We will see later but for now we will be clear that each of the formats offers a different quality according to the algorithm that has been used to compress the music in order to save space on the hard disk.
Some definitely discard information which is normally sought to be inaudible information for the human ear or to be repetitive information, so even when information is discarded, quality is not lost.

Compressed digital sound files fall into two categories: those that have suffered lossy compression and those that have not.

Loss compression means that an algorithm that uses a smaller amount of information has been used. The resulting file differs from the original.

MP3 or MPEG1 Audio Layer 3

It is the most widespread and used compression format, in its various variants. The loss of information that involves the mp3 format passes (almost) unnoticed to the human ear.

An mp3 file can occupy up to 15 times less than its original while retaining high quality. This is why the standard for streaming is considered and is the most suitable type of file for use on the internet and for portable media.

WMA or Windows Media Audio

WMA is the Microsoft audio compression format. It was designed for playback with the Windows Media Player program.

WMA is the direct competitor in mp3 quality and compression with the difference that it adds author information. Its extension is * .wma.

Recently, Microsoft has developed a variant of the WMA format with compression, but without loss.

OGG Vorbis

Ogg Vorbis is a container format developed in open source, freely distributed and without a patent. This is the biggest difference with the rest of compressed audio files.

Files in this format have a high quality and can be played on almost any device. Its use is much less widespread than the previous ones, although, in some cases, it gives better results.

Its use is patent free. Therefore, many media players, such as the popular VLC, include Ogg codecs that, on the other hand, can be freely downloaded from the Xiph.org website. Its extension is * .ogg.