What is digital audio?


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What is digital audio?

Digital Audio
Digital Audio

How does digital audio work?

Digital Audio
Digital Audio

What is the rate? Of course, I can’t directly explain to you that “rate is bitrate”. When you play sound files with some software, you should notice a small message. For example, “128Kbps”, “1411Kbps”… Some friends also know that under normal circumstances, the larger the number in front of “Kbps”, the better the sound effect, for example, CD is “1411Kbps”. So what exactly do these numbers represent? In a nutshell, how much data is converted into sound per second. The reason CDs sound better than MP3s is that CDs have more information per second than MP3s. For example, compared to a 1411 Kbps CD file, a 128 Kbps MP3 file can convert almost 12 times less data per second than a CD. For the same song, the CD is much more delicate to listen to (of course, there is a group of people in the crowd known as “mushrooms” who can feel that the effect is the same) MP3 expresses the same content with less data and, of course, its level of detail is not as good as that of a CD.

 

2. Sampling rate.

 

Sampling rate is also a very common term. The specific form is “XXHz”, where “XX” is a specific number. Such as “44100Hz (44.1KHz)”, “32000Hz (32KHz)” and so on. As mentioned above, digital audio files are made up of many “points”, so the sample rate is actually a standard “quantity” to collect these “points”. Obviously, the sampling rate of “44100 Hz” is higher than that of “32000 Hz”, so more points are collected per time unit (1 second). The more points per unit of time, the more complete the sound information and, of course, the closer to reality. So if the guaranteed rate is the same, the file “44100Hz” is better than “32000Hz” (of course, this is not absolute).

 

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lossy compression

 

In fact, we are all familiar with lossy compressed audio sources. At present, popular lossy formats mainly include MP3, WMA, OGG, MP3pro, AAC, VQF, ASF, etc.

 

2.WMV format

 

 

 

The full name of WMA is WindowsMedia Audio, which is an audio format promoted by Microsoft. The WMA format achieves a higher compression ratio by reducing the data stream while maintaining sound quality. The compression ratio can usually reach 1:18, and the generated file size is only half of the corresponding MP3 file.

 

3.MP3 format

 

 

 

The full name of MP3 is MovingPicture Experts Group Audio Layer Ⅲ. In a nutshell, MP3 is an audio compression technology. Since the full name of this compression method is called MPEGAAudio Layer 3, people call it MP3 for short. It was born in 1993, and its “parents” are the German FaunhofeIIS and the French Thomson.

 

MP3 uses MPEGAudio Layer 3 technology to compress music into smaller files with a compression ratio of 1:10 or even 1:12. In other words, you can compress files to a smaller size with little loss of sound quality. And it keeps the original sound quality very well. It is precisely because of MP3’s small size and high sound quality that the MP3 format has become almost synonymous with online music. The MP3 format of music per minute is only 1 MB in size, so the size of each song is only 3-4 megabytes. Use an MP3 player to uncompress (decode) MP3 files in real time so that high-quality MP3 music can be played.


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What is digital audio?

What is digital audio?

Digital Audio
Digital Audio

How does digital audio work?

Digital Audio
Digital Audio

In our daily lives, we listen to all kinds of music, and most of this music is transmitted in digital form, whether it is listened to or downloaded to a computer or played on an MP3 or CD player. Of course, you will often see various formats like MP3, WMV, APE, etc., but do you understand the meaning of these formats? Below I have compiled some of this content for you, I hope it helps you.

 

1. Introduction to digital music

 

 

 

Digital audio sources, that is, digital audio formats, first referred to CDs. After the CDs were compressed, a variety of formats suitable for playback on Walkmans were derived. These compressed formats can be divided into two categories: there is lossy and lossless compression. The compression mentioned here refers to converting the audio stream encoded in PCM or WAV format to other formats after special compression processing, so as to achieve the effect of reducing the file size. Lossy/Lossless refers to whether the sound signal retained in the new file is reduced compared to the original PCM/WAV format signal after compression.

 

PCM encoding is short for PulseCode Modulation, also known as Pulse Code Modulation, which is one of the digital communication encoding methods. The sampled value is rounded and quantized according to the hierarchical unit, and the sampled value is represented by a set of binary codes to represent the amplitude of the sampled pulse.

The final form of the digital audio signal is still made up of “0/1”. They can be any permutation and combination, such as “0001110101” or “11100001010”. Of course, different combinations have different effects. Seeing this, some friends should have noticed. If the sound is recorded in the form of “00101010”, then the final form is not a “dot”, that is, a simple “change” process. The sound is continuous, how can it be recorded with “dots”? Shouldn’t the sound we hear be segment by segment? The reason is not difficult to understand. Go home and turn on the fluorescent light, can you find the fluorescent light flickering? can not? In fact, fluorescent lights flicker constantly. Have you seen cartoons? They are all connected by a grid of still images. We can also simply understand the images one by one as “dots” one by one. Man against nature

There are limits to the sense of the world, both visual and auditory. The reason cartoons can produce coherent motion is that these “dots” are an illusion that people create when human vision doesn’t respond in time. With the exception of machines, people cannot distinguish these “dots”. So is the sound. If the frequency of the sound flicker is very fast, people cannot distinguish it. Also, when the sound performs a “digital conversion of analog signals” (D/A conversion), the decoder chip has already connected these “dots” coherently, so we hear a very coherent sound.

MP3: the digital audio revolution

Perhaps not many people know that in 1992 a silent and unstoppable revolution of digital audio began for mass, until then essentially represented by CD-Audio. This was, in fact, the year that the algorithm underlying the MP3 format was born by the Fraunhofer-Institut für Integrierte Schaltungen (IIS).

Mp3

Part of a European research project called EUREKA, which started in 1987 and ended in 1994, the then-MPEG 1 Layer 3 was one of the most important and mature fruits in the field of psychoacoustic compression algorithms. This family of compression algorithms, whose first studies date back to 1979 by Manfred R. Schroeder, German physicist at AT & T-Bell Labsc, aims to reduce the amount of information capable of describing an audio sequence, from the assumption that the human ear, fortunately for us, is not perfect. The basic idea is to exploit the inability of the man’s auditory system to recognize certain sounds and frequencies, when they are masked by others.

MP3

Audio masking is detected at two levels: frequency and temporal masking. To explain the principle quickly, let’s take an example: in the presence of two tones, depending on their frequency and intensity, our ears will be able to recognize both or only one.

In the latter case, we have a frequency masking, and therefore information related to the least audible tone can be discarded. What happens, however, if the most intense tone is lost? It will happen that the tone that was not noticed before, will now return to the foreground. However, for the hearing system to notice, time will inevitably pass, because the membrane needs to stop vibrating and readjust.

We speak, of course, of times in the order of milliseconds, which are however precious, because the sound that falls within this time will be cut by the compression algorithm and, consequently, will help to reduce the amount of information necessary to describe what is audible.

The first MP3 encoder, called l3enc, was released by the Fraunhofer Society on July 7, 1994, while the MP3 extension was officially born on July 15 of the following year.

Those who lived through this time know that we are talking about years in which ADSL did not exist, hard drives were a few hundred MB in size, and in general, both from the point of view of communications and data storage, the figures they were far from being as generous as they are today. With these limitations in mind, I want to remind you that an uncompressed audio file in PCM WAV format, with a resolution of 44 kHz and 16 bits, stereo, as required by the CD-Audio standard, has a bit rate equal to 1411.2 kbit / s. This means that if you want to rip a song from an audio CD on your hard drive, the occupied space in uncompressed WAV format is approximately 10MB per minute. Today perhaps it would not be a problem to have this space, but in the mid-nineties it was a notable limitation.

The compactness of the MP3 format combined with the more than acceptable quality (a very optimistic estimate is a bit rate of 128 kbit / s to obtain a quality comparable to CD-Audio), made it in a few years the vehicle of transmission par excellence for music. The milestones that contributed to this unstoppable technological success were the launch of the Winamp player software by Nullsoft in 1997, and the arrival on the market just one year after the first portable media players: the MPMan F10 from Eiger Labs and the Rio PMP300 from Diamond. Multimedia.

Finally, it is impossible not to mention the birth of peer-to-peer networks aimed at exchanging MP3 files with Napster, one of the most famous applications in history, both for the innovative service that was made accessible and for the inevitable judicial events that followed and which decreed its closure in 2001.

In the same year, another symbol of the multimedia revolution, the result of the same technological horizon drawn by the MP3 format, appeared on the market: the Apple iPod.
Continuing until today we find, in parallel with the birth of new and more efficient compression formats, increasingly evident examples of the revolution, also social and commercial, that led to the arrival of the MP3 format.

There was a time when playlists were decided exclusively by record companies that were mixed into albums with mediocre songs, greatest hits; Today you can create your favorite playlist, selecting the songs and the order of play without any difficulty.

DIGITAL AUDIO explained

Audio is the electronic information that represents sound, or rather, having sound of a temporary nature is the flow of information that represents it.

Sound is made up of pressure waves traveling in space, therefore it is represented by a sinusoidal.

Digital Audio

The characteristics of a sound are:

Amplitude: Measured in Hertz (Hz) and determined by the frequency of a sound, the higher the frequency, the louder the sound, the lower it is, the lower the sound.

Intensity: it is measured in decibels (db) and is determined by the power of a sound, the more intense a sound is, the greater its volume.

Duration: It is measured in seconds (s) and dermal how long a sound lasts over time.

Timbre: It is not directly measurable, but it is that sound parameter that allows us to distinguish a trumpet from a drum. It constitutes the trace of a sound and is characterized by harmonics.

digital audio

ANALOGUE AND DIGITAL

There are two different ways of representing sound as electronic, analog and digital information.

Analog audio was the first, in chronological order, to be developed.

The information varies similarly to the information it represents and can (in theory) assume any value.

If we greatly expand the sine wave that describes an analog sound, we would see that it is a continuous line without interruptions.

Instead, digital audio is encoded with a number system, which allows discretization (transition from analog to digital), during this step information is lost, but once the sound is written as a series of numbers (digital information) it is possible to reproduce it. , transmit and modify it without losing anything in terms of quality, which is impossible with analog information.

If we greatly expand the sine wave that represents a digital sound, we would realize that it is not a continuous line as in the previous case, but a series of points very close to each other.

The amount of these points in one second of information will define the “sampling frequency”.

The amount of information that each point can contain is called “bit depth”.

THE CHARACTERISTICS OF DIGITAL SOUND

Sampling rate

Determine the number of samples contained in one second of information.

It is expressed in hertz (Hz) and generally assumes the following values ​​in the musical field: 22050Hz, 44100Hz, 96000Hz.

According to Nyquist’s theorem, each sampling frequency can record and reproduce sounds that have a maximum frequency equal to half of the chosen sampling frequency, this means that a piece sampled at 44Mhz can assume values ​​of up to 22Mhz only

Bit depth

Determine the amount of information contained in each sample.

It is expressed in Bit (bit) and generally assumes the following values ​​in the musical field 8Bit, 16Bit and 24Bit.

Above all, this is the parameter that depends on the quality of a sound.

Transmission rate (bit rate)

It is a characteristic of codecs, that is, of the “machine language” used to describe a sound.

Sets the total amount of information needed to play a second of a sound.

It is expressed in Bit / s.

AUDIO PROCESSING

Whether you’re talking about studio recording or live performances, the audio signal is never sent directly from the microphone to the speakers / recording medium, but is always processed first, through tools that allow you to perform different interventions. in the sound

These instruments can be analog, therefore they have the instrument physically in the studio (which is usually inserted inside a shelf), which must be connected between the microphone and the mixer or between the mixer and the speakers / recording medium.

Or you can simulate them through some plugins for your computer.

It is necessary to have a Daw (Digital Audio Workstation), which is the workspace in which all editing operations are performed. (Ableton, Cubase, Fruitloops, Logic, Reaper).

Within this software it is possible to install smaller ones, called VST (Virtual Studio Technology) that simulate the circuits of the studio equipment, emulating the effect.

(There are also other proprietary plugins with extensions other than the classic VST like .component or .au).

Some tools are essential and are used in all audio recordings, others are used only in particular situations or to obtain / avoid certain effects.

The main ones are:

Equalizer, is used to emphasize or attenuate some frequencies, this way you get a cleaner sound and a less “mixed” mix where all the instruments occupy only the correct frequencies, without overlapping.

The compressor, as the name suggests, serves to compress the dynamic range, so that the sound is more consistent and less dispersive.

Amp, wavering of different kinds, is used to increase the intensity of a sound.

Limiter works in a similar way to the compressor, but instead of compressing all frequencies, it attenuates those that exceed a predetermined threshold (threshold), avoids entering faults.

Reverb adds a slight reverb that makes a sound recorded in a soundproof studio much more natural than it would be too “dry”.

Filters (high / low cut) allow you to cut some useless and sumptuous frequencies too low or too high. (They are just 1 band parametric equalizers).