Basics of digital sound theory Part 3


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Basics of digital sound theory Part 3

Sample Rate

Compression algorithms

Sample Rate

Let’s try to calculate how much disk space an average CD-quality digitized music composition will occupy. Obviously, for this it is necessary to use the formula t KBF size ⋅ ⋅ ⋅ = where F is the sampling frequency, B is the sample capacity, K is the number of strings, t is the time.

Assuming 44.1 kHz herbal, B = 2 bytes, K = 2 channels, and t = 300 seconds, we get that the digitized song will occupy approximately 50MB.

This means that only about 10 uncompressed songs can be burned to CD. Since every second of digitized CD quality sound takes up almost 200 Kb, this sound will be very problematic to use on telephony, radio or the Internet. Even if you digitize the sound as a single channel with a sample rate of 11.05 kHz and a bit depth of 8 bits, each second will occupy 11 KB.

For ordinary telephone networks, this is too much for sound to be transmitted in a continuous stream. A problem arises: somehow it is necessary to reduce the size of the sound files.

It is solved quite effectively by using various compression algorithms.
Flash Player supports the following types of compression.

• ADPCM (Adaptive Differential Pulse Code Modulation – Adaptive Difference Pulse Code Modulation). This type of compression is based on two ideas. First, it was found that in the vast majority of sounds we perceive, slowly changing low-frequency components prevail. From this fact it follows that the difference between adjacent samples is often small (or rather, significantly less than the absolute value of the samples themselves).

This means that the digitized audio signal can be represented not by the samples themselves, but by the differences between them, which are smaller in magnitude and therefore require fewer bits for description. Second, the coding of the difference between adjacent samples is done taking into account the magnitude of the amplitude and frequency composition, since the human ear has sensitivity limits (the so-called adaptation).

The ADPCM algorithm is actively used in IP telephony. It is poorly suited for streaming music due to the significant distortions it introduces into sound (distortions, of course, get into speech, but are hardly noticeable in speech). The compression ratio for ADPCM is typically low, ranging from 8: 1 to 3: 1. The ADPCM Flash Player codec allows 2, 3.4, or 5 bits to represent the difference between samples. Actually, you can achieve acceptable sound quality with a bit rate (bit rate, that is, the “weight” of a second of sound) of 16 Kbit.

The ADPCM algorithm is significantly inferior to MP3, so it is not worth using such compression in principle. MP3 compression will provide an order of magnitude better quality with the same bit depth. The presence of the corresponding codec is explained by the principles of backward compatibility: the MP3 codec is built into the player only in Flash 4. Before that, only the ADPCM codec was used, which is probably due to the free distribution of this algorithm. The reason ADPCM is still used in IP telephony is that it does not require as extensive math calculations as MP3, so compression can be done on the fly.

• MP3. One of the first and most common compression algorithms based on the so-called psychoacoustic compression. It uses the following characteristics of the human ear:

or if a soft sound follows a very strong one, then we don’t hear it. Therefore, it can be discarded;

or a sound component with a large amplitude masks components close to it in frequency, but with smaller amplitudes. Therefore, they can be slaughtered without noticeable loss of quality;

or the ear’s sensitivity to frequency distortion is low, therefore, if the components are close, they can be considered the same;

o We misperceive very low and very loud sounds, so fewer bits can be allocated for their encoding than for sounds with an average frequency.

Technically, the MP3 algorithm is implemented as follows. The sound is divided into chunks of a certain length called frames, and a forward Fourier transform is applied to each set of samples. Its result is the decomposition of a sound wave into elementary sinusoids of different frequencies: harmonics. The harmonic coefficient determines its contribution to the resulting wave. Harmonic coefficients are compared and the least significant are discarded.


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Basics of Digital Sound Theory Part 2

Basics of Digital Sound Theory Part 2

Sample rate

A sample rate of 44.1 kHz is not always ideal.

Samplerate

When transmitting data over a low-bandwidth network, the quality of the sound must be sacrificed in favor of its size, in practice sampling frequencies two, four and eight times lower than 44.1 kHz are usually used:

• 22.05 kHz: the so-called radio quality. Used when encoding the sound of FM radio stations. In the case of Flash, it is good for creating background music and event sounds. For the transmission of a human voice, it is even somewhat redundant;

• 11.025 kHz – telephone quality. A sample rate more suitable for the human voice. Used in 1P telephony;

• 5.5 kHz: sound about to lose the information component. This sample rate can be used to transmit low sounds as well as speech (albeit with mediocre quality).

Flash Player supports sample rates 44.1: 22.05; 11,025; 5.5 kHz. The choice of frequency should be determined by the type of sound, as well as the importance of maintaining the size of the SWF file. However, it should be remembered that there is no point in increasing the sample rate of the audio fragment compared to the initial one. This will not increase the quality, but will only unnecessarily increase the size of the movie.

Bit depth of samples
Bit depth determines how many different amplitude values ​​can be captured during digitizing. If the bit width is 4 bits, then the range of the amplitude value from zero to the maximum will be divided into only 16 bins. Naturally, the error when rebuilding the analog signal will be very high. This bit depth is suitable for representing very simple sounds as well as speech (its quality will be low).

The 8-bit width allows 256 amplitude values ​​to be represented. This is the bit depth used by FM radio stations. It is enough to present any sound in satisfactory quality. 16-bit encoding is optimal. At the same time, it can work with 65,536 amplitude options, which is enough to cover the entire audible range.

The 16-bit format is used for CD recording. Higher quality quantization is only justified in the case of studio sound processing.

Flash Player supports 8-bit and 16-bit quantization for uncompressed formats (for example, WAV) and only 16-bit for compressed formats (MP3 belongs to them). Keep this in mind when importing a sound file into a movie.

Number of channels The
Stereo sound is designed to give the playback sound a natural dimension. This is achieved due to the fact that a different component of sound is reproduced from each speaker. In general, the sound of each channel is a separate sound file, so the size of the stereo sound is proportional to the number of channels supported.

Conventional non-professional sound cards work with two-channel audio. The Flash player also supports the same number of channels. With ActionScript, you can mix the sound of the channels by playing the left channel on the right speaker and the right channel on the left. How this is done, we will talk a bit below.

If the sound is encoded in MP3 format, you can choose one of three stereo formats.

• Dual channel. Each channel receives half of the stream and is separately encoded as mono. It is mainly recommended in cases where different channels contain a fundamentally different signal, for example text in different languages.

• Stereo. The channels are scrambled separately, but the scrambler program can give one channel more space than the other if necessary. Most standard format.

• Joint stereo. The stereo signal is divided into two new channels. One is the average of the original channels and the other is the difference between the channels. In this mode, the sound quality is obtained more frequently than in others.

Unfortunately, in the Flash development environment, you cannot specify which stereo format is used. Therefore, if sound quality is of paramount importance, then the creation of MP3 files with the required parameters should be done using one of the specialized programs.

Basic concepts of digital sound theory

Basic concepts of digital sound theory

Sample Rate

Sound is, in general, the vibrations of an elastic medium.

sample rate

The sound is caused by mechanical vibrations of some object (this can be a string, vocal cords, etc.) in contact with the environment. The frequency of vibration (measured in Hertz) determines the pitch. The higher the frequency, the louder the sound. The human ear can perceive sound vibrations from the air with a frequency of 20 Hz to 20 kHz. The ear perceives the amplitude of the vibration as volume. The higher the amplitude, the louder the sound.

Electromagnetic waves are a direct analog of sound waves. The latter are less susceptible to dispersal by the environment, the information they carry is easier to store and process. Electromagnetic waves are the most important secondary carrier of sound. The transformation of acoustic waves into electromagnetic waves (as well as the reverse operation) is carried out due to the usual induction effect, which consists in the appearance of a current in a conductor when it is placed in an alternating magnetic field.

Simply put, the oscillation of the loudspeaker membrane magnet near the coil induces an alternating current in it. If this current is applied to another speaker, then the magnet on its membrane will move, creating a corresponding sound.

This is how the telephone and the radio work.

Sound converted to electromagnetic waves can be easily stored. For this, some parameter of the carrier must be compared (the depth of the plate track or the degree of magnetization of the film) with the amplitude of the oscillations (that is, the strength of the induced current in the speaker coil) . Sound converted directly to electromagnetic waves is called analog sound. Its main characteristic is the direct correspondence of the electromagnetic waves transmitted or recorded with the acoustic ones.

Digital sound is relatively new. Its main difference from analog is discretion. When digitizing, a special device, an analog-to-digital converter (ADC), measures at regular intervals (approximately 0.001-0.0001 seconds) the magnitude of the amplitude of an electromagnetic wave corresponding to an analog sound form and writes its value to a file with a specified precision. This value is generally called sample, or in jargon, sample (of the sample in English, sample). The same digitization is often called sampling or sampling.

By converting sound from digital to analog (this is done by a device called a digital-to-analog converter (DAC)).

The interpolation (approximation) of the intermediate values ​​of the amplitude is carried out according to the known ones. Since the sampling frequency is usually high, this operation allows you to fairly accurately reconstruct the original analog signal.

The digital form of sound is characterized by five parameters.

1. The sampling rate;
2. Bit size of the samples.
3. The number of channels or tracks.
4. Compression / decompression algorithm (codec).
5. Storage format.

Since each of these parameters is quite specific, we will consider them separately.

Sampling rate
The sample rate determines how many samples per second will be taken when digitizing. If we compare digital sound with digital images, then the sample rate will correspond to the resolution (a more “realistic” analogy is the frame rate in cinema). The higher the sampling frequency, the better it is possible to reconstruct the analog signal based on the digital form of the sound (more precisely, the higher the sampling frequency, the broader the spectrum of frequencies that can be recorded during digitization).
The famous Nyquist-Kotelnikov theorem states that for the correct reconstruction of an analog signal from its digital recording, it is necessary that the sampling frequency be at least twice the maximum sound frequency.

Since the upper listening limit is 20 kHz, ideally the sample rate should be at least 40 kHz. This is why the standard sampling frequency used for recording CDs is 44.1 kHz (so-called CD quality). However, the sample rate can be higher, but this sound quality is only used by recording studios and especially demanding music lovers.

What is the sample rate and bit rate?

What is the sample rate?

Sample Rate

Frequency is defined as the number of cycles of periodic motion per unit of time. The SI unit of frequency is called hertz (Hz, after its inventor Heinrich Hertz). One hertz corresponds to one cycle (or complete oscillation) per second.

Sample Rate

Example. Sound waves have a frequency in the range of approximately 20 to 20,000 Hz. This means that at any point along the path of the sound wave, the pressure will fluctuate from high to low, 20 to 20,000 times per second.

In digital audio, the maximum frequency that can be successfully recreated is half the sample rate. Therefore, with a sample rate of 44.1 kHz, frequencies up to 22.05 kHz can be recreated. Wave frequency refers to how many times per second a wave moves from its highest point to its lowest point and vice versa. It is usually measured in hertz (Hz) or cycles per second. The frequency of the wave determines its height. High-frequency waves have a high pitch, while lower frequencies have a lower pitch. The average person can hear frequencies from 15 or 20 Hz to about 20,000 Hz (20 kHz).

Analog wave The wave amplitude refers to half the distance between the highest point of the wave and the lowest point. The greater the amplitude of the wave, the greater its volume, which is generally measured in decibels (dB). The decibel range for human hearing is complex and depends on the frequency of the sound in question, the age of the person and the listening environment, but varies from approximately 0 to 120 dB, with each 10 dB change corresponding to a doubling of the perceived volume.

Absolute Threshold: ATH is the volume level at which a certain sound can be detected 50% of the time.

What is the bit rate?

Bit rate refers to the data transfer rate (that is, how many bits are transmitted in a given time), generally expressed in bits per second. Common units of bit rate are kilobits per second (Kbps) and megabits per second (Mbps). The term is also commonly used when talking about digital sampling and sample rates. For example, the MP3 audio compression algorithm is often configured to output files at a bit rate of 128 kbps. This means that the file contains an average of 128 kilobits for every second of audio (960 KB per minute). This is in contrast to CD audio, which is encoded as 44,100 16-bit stereo samples per second: 1411.2 kbps (16-bit x 44100 Hz x 2ch).

Often times, bytes are written in uppercase and are multipliers (for example, “KB” for kilobytes) and lowercase factors are bits (for example, “kb” for kilobytes). All modern computers use 8-bit bytes.

MP3 bit rate
The MP3 bit rate can be misleading. For example, an MP3 “constant bit rate” (CBR) of 128 kbps will use approximately 128 kilobits for every second of encoded audio (so the file size in bits divided by the length of the audio is approximately 128,000), and Your frame headers will appear at regular intervals, but internally, frame-by-frame, you can encode audio at bit rates higher or lower than 128 kbps by using a bit pool (the ability of a frame to use spare bits from a previous block). However, the size of this bucket, and thus the amount of variability, is limited, so 128 kbps will be very close to the effective bit rate throughout the file.

See also: 8D surround sound and how to do it
As another example, “128 kbps VBR MP3” is often incorrect, as the purpose of VBR is to allow each of the internal MP3 sectors to have its own bit rate. When people refer to the VBR MP3 bit rate, they are generally referring to the actual average bit rate of their frames. If the length of the encoded audio is known, then the “bit rate” can be the data size of the file divided by its duration, which will be fairly close to the same number. However, the length of an MP3 VBR cannot be accurately determined without scanning all the frames.

Digital Sound and Sample Rate

Digital Sound and Sample Rate

Sample Rate

Given the wide availability of inexpensive digital audio equipment, we invite you to take a closer look at digital audio.

Sample Rate

Acoustic sound is a continuous process in time and in amplitude, that is, the air pressure changes smoothly with time and does not jump from one value to another. Acoustic sound can be converted into an electrical signal using a microphone that, depending on the change in air pressure, changes the electrical voltage it generates at the output. After the conversion of an acoustic sound into an electrical signal, continuity is maintained in time and in amplitude: the signal voltage changes in the same way that the air pressure changes, which is why this sound is called analog. We can record an electrical signal on magnetic tape and convert it back to sound using a loudspeaker that functions as a “reverse microphone”: it moves air in response to changes in voltage. Respectively,

Despite the fact that the analog electrical signal has regularly served humanity for decades, over time some of its representatives (of humanity) became clear that the analog signal and magnetic recording are not the best ways to transmit and store audio information, since both during transmission and during storage occur. unavoidable losses, i.e. sound degradation. At the same time, the transmission and storage of data on computers that operate exclusively on digital data can be done without any loss. The only question is how to convert analog audio to digital and vice versa.

To solve the first problem, there are special devices known as analog-to-digital converters (ADCs). These devices are capable of converting a continuous analog signal into a sequence of separate numbers, that is, making it discrete (English discrete – separate, consisting of separate parts). The conversion takes place as follows: the device measures the amplitude of the analog signal many times per second and outputs the measurement results in the form of numbers.

Analog signal
Sampling
Sampled signal
As seen in the figure, the measurement result is not an exact analog of a continuous electrical signal. How much does digital sound compare to analog? Obviously, this correspondence will be more complete the more often the measurements are made and the more accurate they are. The frequency at which measurements are taken is called the sample rate. And the precision of amplitude measurements is indicated by the number of bits used to represent the measurement result. This parameter is called the bit depth.

Sampling rate
So, the conversion of an analog signal to digital consists of two stages: sampling in time and quantization in amplitude. Time sampling means that the signal is represented by a number of its samples (samples) taken at regular intervals. For example, when we say that the sample rate is 44.1 kHz, it means that the signal is measured 44,100 times per second (in MO, the more intelligible term “sample rate” is usually used, however, “sample rate “is more correct.).

The main issue in the first stage of converting an analog to digital signal (digitizing) is to choose the sampling frequency of the analog signal. As already mentioned, the higher the frequency, the closer the digital signal is to the analog. However, in proportion to the increase in frequency, the following increases: a) the intensity of the digital data stream and the bandwidth capabilities of the interfaces are not unlimited, especially if several channels are recorded / played simultaneously; b) the computational load of digital effects processors and their computational capabilities are also limited; c) the amount of memory required to store the digital signal. Obviously a compromise is needed.

The choice of the sampling frequency affects the frequency range of the received digital sound or the maximum frequency of an analog signal, correctly represented in digital. The range of frequencies a person hears is believed to be 20 to 20,000 Hz. According to the well-known Nyquist theorem, in order for an analog (continuous in time) signal to be accurately reconstructed from its samples, the sampling frequency it must be at least twice the maximum audio frequency. An audio frequency equal to half the sampling frequency is called the Nyquist frequency and is the maximum frequency that a given digital system can store and reproduce correctly. Thus, if the real analog signal that we are going to digitize contains frequency components from 0 Hz to 20 kHz.