What audio formats do you need? Part 3


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What audio formats do you need? Part 3

Music File Formats

 

.flac

audio formats

Advantage:
– The best sound quality
– lossless compression
– additional features (built-in markup for tracks, any resolution, stream, etc.)
– free license, open source

Disadvantages:
– average file size (more than “lost”, but less than “uncompressed” formats)
– On older operating systems, you may need to download and install the player program beforehand.

To know what to use:
to listen to high-quality music, create a music library, phono archive

ogg Vorbis

A lossy compression format with slightly better sound quality than mp3, free license and additional features. The gg format was created for sound and video, in addition, it is possible to use different sound coding systems (the so-called container format). Usually ogg is used with the Vorbis encoder, which provides better sound quality than mp3 at the same bit rate. All audio examples on Wikipedia are presented in this format, as it takes up little space and follows the ideology of free software. Compatible with most Internet browsers and many players. It has proven itself at both high and low bit rates, which is important for voice transmission.

Recently, the manufacturer, the Xiph.org foundation, suggested using the new free Opus encoder instead of Vorbis, which is already supported in many browsers. If you generalize further, common users will not notice the “substitution” as the file will likely have the same extension. ogg (although there is a separate .opus extension). However, while this is a matter for the future.

ogg (Vorbis)

Advantage:
– Better quality / size ratio
– Small file size
– Free license
– Additional functions (built-in markup for tracks, any sample rate, stream, etc.)

Disadvantages:
– Average sound quality (better than mp3, but worse than “lossless” formats)
– not all players are supported yet (but almost all browsers)

What to use for:
Internet: audio samples on free sites, podcasts, broadcasts, networking projects; computer games, voice recording

wav (and aiff)

The oldest audio format that contains uncompressed audio, similar to an audio campaign disc. wav was developed by Microsoft in the early 90’s (and the aiff format was Apple in 1988). The wavyaiff formats are identical to each other, except for some technical details that are only of interest to specialists. Both formats are now compatible with Windows and Mac OS, so in general, there is absolutely no difference in their use. The only difference is that aiff allows you to store additional information. Of course, WAV and AIFF files take up a lot of disk space, so it’s not worth storing your music library in these formats or using them to send them over the Internet.

However, wav (and aiff) have an advantage over compression formats. The fact is that when compressed formats are played, the player decompresses them on the fly, which requires additional processor resources. While listening to music, it does not matter, the processor load is still very low. But when working with sound in real time (complex sound processing, creating sound collages, improvisation, sampling, etc.), this can be significant. Therefore, it makes sense to store short sounds in uncompressed formats, intended to continue working with them, for example, sound effects.

.wav (and .aiff)

Advantage:
– The best sound quality
– the most economical use of the processor during playback
– compatible with most programs and devices

Disadvantages:
– large file size

What to use for:
processing, real-time sound manipulation, storing short sounds

How to play all these files and how to convert music to them?

play

As mentioned above, now there is no problem to play any of these formats on a computer and phone. Windows Media Player and iTunes play flac, wav, mp3; Chrome, Firefox, Safari, Opera (including their mobile versions) and many other browsers support all four formats in some way.

However, for convenience, versatility, and to avoid any pitfalls, we recommend installing a proven (and, of course, free) player that plays all formats correctly.


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Mp4Gain Main Window
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Mp4Gain Features
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What audio formats do you need? Part 2

What audio formats do you need? Part 2

AUDIO FORMAT

Hence, mankind started looking for a way to reduce file size without reducing sample rate and bit depth.

audio file formats

Compression with loss of sound quality

As a result of the research, it was found that human perception “skips” some sounds and their individual components, and if they are removed from the sound stream, the listener will not notice anything. Thanks to an algorithm that discards the “unnecessary”, it was possible to achieve impressive file size compression rates: 10 times and more! However, it turned out that the human brain “is not dumb” and understands that something is wrong with sound. Lossy compression gives a flatter, “cardboard” sound, lost transparency, sound details, a sense of space.

The bit rate, which is set by the creator of the sound file, plays an important role. For lossy compression, the higher the bit rate, the better the sound quality, but also the larger the file size. About 15 years ago, most music listeners were satisfied with the bit rate of MP3 files – 128-192 kbps (ten times) compression. Recently, there has been a tendency to prefer higher bit rates (256-320 kbps) or other formats (.ogg, .opus). Advanced compression algorithms use a variable bit rate: more bits are allocated for more complex musical pieces and less for lighter pieces, maintaining more or less the same quality at different moments of the sound.

Lossless compression

To avoid quality degradation, lossless audio compression methods have been developed as an alternative to lossy compression. Such compression is similar to archiving: when the data is packed into an archive, a file in zip, rar, etc. format, the size of which is smaller than the original data. It can then be unpacked and the original data will be accurately restored to the last bit. But conventional archiving methods produce very little compression of the audio data. Therefore, special algorithms for sound began to be developed, based on the idea of ​​predictability, self-similarity of sound waves. These algorithms usually compress a file 2 to 3 times. The resulting file size is larger than lossy compression, but still fully retains the original quality.

Lossless audio files (such as .flac) can be played without first unpacking – the audio player unzips the file during playback (the same is true for lossy files, however).
Unlike “lossy” formats, the bit rate isn’t that important here: it changes all the time depending on how much you’ve managed to compress a particular piece of sound, and of course it doesn’t affect the quality.

Audio file formats

To reiterate our original thesis, you only need four audio formats for all possible purposes. Consider them!

mp3

The most popular audio format with the worst sound quality. Lossy compression format.

As a step?

mp3 is historically the first audio compression format. It appeared and spread in those distant times, when the memory of computers was scarce and the Internet was accessed by telephone calls. Digital sound as such was still a novelty and existed alongside analog cassettes. The alternative to mp3 was just uncompressed sound (wav …), which takes up large amounts of data. Users were inspired by the very ability to burn all of their favorite artist’s albums to CD-ROM or send a song via email. At the time, undemanding consumers paid no heed to the voices of skeptics. So mp3 soon became the most widely used audio storage format.

[“I don’t hear the difference between mp3 and non-mp3 quality.” ]

.mp3

Advantage:
– Support for the maximum number of programs and devices
– Small file size

Disadvantages:
– Poor sound quality
– Limited technical capabilities

What to use for:
to listen to “drafts”, for preliminary screenings, “fast” delivery of demos over the Internet, rehearsals, official purposes, for voice recording

flac

flac is a lossless audio compression format, the most popular among its “siblings”. Compresses the file size, depending on the complexity of the audio information, between 1.4 and 4 times (the bit rate varies from 350 to 1010 kbps). Its prevalence was facilitated by open source code, which made it possible to create a large number of programs that work with it on all operating systems. Flac spread it so widely that even “brontosaurs” like Apple and Microsoft resigned themselves to its existence.

What audio formats do you need?

What audio formats do you need?

Audio File Formats

You are a music lover or a professional musician, or you simply use music for some of your own purposes (performances, dances, videos …), but you are not well versed in all these “computer” things: formats, files, bitrates, extensions … This article is for you …

audio format available

The content is brief: of all the variety of audio formats, you need four:
1) for high-quality listening, a music library;
2) for “fuzzy” listening service purposes;
3) “for Wikipedia”;
4) for real-time audio processing.

Which ones, why and what to do about it – read below!

Digital sound
Audio Pixels Audio
compressed and uncompressed

To understand how one format differs from another, let’s briefly understand what
it is digital sound.

Sound “pixels”

You have surely seen an image of a sound wave (for example, in a sound editing program). Like any image, a sound graphic can be recorded digitally by dividing it into many small “pixel” parts. The smaller the pixels, the more horizontally and vertically, the better the image.

Only in the case of sound, horizontally, we plot the time axis and vertically, the value of the signal (in real sound propagating through the air, the value of the signal is the change in air pressure). Each second of sound is divided into many smaller identical time intervals, in each of which a signal value is recorded. The number of these segments per second is called the sampling frequency …. And the number of possible gradations of the signal value is determined by the bit depth; This parameter indicates how many bits are used to record a signal value: the more bits that are used, the more gradations of the value can be recorded. For example, our figure shows a bit width of 4 bits, which gives 2 4 = 16 value gradations.

Digital recording of a sound wave. The green curve is the original sound, the purple bars are its digital recording as separate signal values.

As a result of digital rendering, the sound wave looks like this:

Digital-sound-image__presentation_2.png

Digital representation of a sound wave.

This is of course a very rough “drawing”, but if you use a higher sample rate and bit depth you can make the “pitch” invisible to our ears (just like very small pixels are invisible for the eye).

The sample rate of an audio CD is 44,100 hertz (signal values ​​per second) = 44.1 kHz (kilohertz). This is sufficient to encode all frequencies audible to the human ear. And its capacity is 16 bits, which allows to transmit 2 16 = 65,536 gradations of signal values.

Experts discuss whether you need a higher resolution for high-quality sound. Indirect evidence suggests yes. Hence, there is digital sound with higher sample rates (48, 96, 192, 384 kHz) and bit depths (24, 32 bits). This high resolution supports DVD Audio, many types of files (flac, wav, aiff …), some cinema sound formats (Dolby TrueHD, DTS-HD Master Audio …).

Uncompressed and compressed audio bit rate

However, even an audio CD takes up a lot of space. This is shown by the bit rate parameter (bit rate, data rate, kbit / s): it indicates how many bits (kilobits) are required to record 1 second of sound. For uncompressed “normal” sound, it is very easy to find out the bit rate: you need to multiply the bit depth (number of bits times 1 signal value) by the sample rate (number of values ​​per second) and by the number of sound channels (let’s not forget that stereo sound has two sound channels, left and right, in each of which the sound wave is recorded separately).

Using our figure, the bitrate can be represented symbolically as follows:

Digital-sound-image__presentation_3.png

Uncompressed audio bit rate (blue area)

It is easy to calculate that the bit rate of an audio CD is

16 bits × 44 100 Hz × 2 channels = 1,411,200 bps = 1,411.2 kbps.

This is usually true for uncompressed audio file formats (wav, aiff).
So one second of uncompressed sound takes approx. 172 KB, one minute – 10 MB, one hour of music occupies 606 MB, the total sound volume of an audio CD is 74 minutes, ie approx. 750 MB.

[How do we calculate this? ]

Hence, mankind started looking for a way to reduce file size without reducing sample rate and bit depth.

Audio Formats for High Quality Sound – Part 2

Audio Formats for High Quality Sound – Part 2

Audio Formats

Audio formats

audio formats

FLAC
Free lossless audio codec. Its advantage is its great popularity, almost like MP3.

The compression ratio is up to 60% of the original file.
Compatible with most software platforms and devices.
It can be a profitable alternative when it comes to burning CDs. Almost indistinguishable in sound, but the advantage of saving almost half the disk space.

A THE C
Format for owners of Apple-branded devices, as others may not be supported.

Slightly less good than FLAC in terms of compression ratio.

But Apple owners simply have no other choice: the free FLAC format does not work in principle on iOS and iTunes.

Lossless WMA
An improved version of the aforementioned WMA. Slightly lower than FLAC and ALAC. It has a significant advantage over ALAC, as WMA is compatible with Windows and Mac.

However, it is not very widespread, so if you have many different devices in use, there is likely an incompatibility.

Verdict
Well, we have considered all the most famous, widespread and having the best audio formats and briefly talked about the characteristics of their use.

So now you can confidently decide in which case and in what format it is best to convert your sound recordings, music and audiobooks.

Audio formats for high quality sound

Audio formats for high quality sound

audio formats

This includes uncompressed formats.

Audio Formats

PCM – Pulse Code Modulation. The original analog audio is sampled as is, without any modification.
PCM is the most common audio recording format used on CDs and DVDs. Dolby multi-channel, surround, subject to high-quality speakers, sounding almost one-to-one with a live performance.

If you like to sit in front of a home theater and immerse yourself in empathy for the main and supporting characters in the movie, this is it.

Wav
A fairly old format, developed as early as 1991. Well, that’s how the old masters always thought of high quality.

Many people consider WAV to be an uncompressed format. But in fact it is a container and it can also contain compressed files.

In most cases, WAV contains uncompressed PCM audio. Therefore, the quality is high. But even for one minute of recording, approximately 32MB of memory is wasted.

Fairly good compatibility with Windows and Mac.

AIFF
An analog of WAV from Apple developers. This is also a container and usually contains sound in PCM format as well. Good compatibility with Windows.

Lossy compressed audio formats
Truly popular formats for everyone.

MP3
In accordance with the MPEG-1 Audio Layer 3 standard. It appeared in 1993 and instantly won universal love precisely because of its economy in memory consumption.

A CD can store the complete discography of your favorite band.
Throw some records in the glove compartment and you can enjoy music from Kaliningrad to Vladivostok.
During this time, you can listen to all the books by all the writers worth listening to.
The MP3 format is such a solid eunuch, from which all the most reluctant cut, but began to show the ability to accumulate and save. Also, MP3 is a very inexpensive format.

The main advantage is that he leans on everything that he just plays and sings.

CAA
An advanced form of audio encoding. The younger but advanced brother of MP3. It has slightly improved sound characteristics and a higher compression ratio.

Applies to Android, iOS, iTunes, YouTube, Nintendo, and the latest PlayStation.

It is also a folk format, but for a little more advanced people. Which is reflected in the title.

OGG
In general, this is not a format, but a container, and in fact the name OGG says nothing about the sound it contains.

However, most of the time it contains the Vorbis codec.

Significantly improved sound quality relative to other lossy compression formats.
Smaller files can be recorded with the same sound quality.
An even cheaper format than MP3.

The problem is that the OGG format is free, so nobody invests in its promotion. Therefore, it may not be compatible everywhere and incompatibilities may arise.

Then you have to convert to MP3.

WMA
Microsoft’s proprietary format, therefore, although it is an improved version of MP3 and OGG, has not received widespread use and is not compatible with most devices and platforms.

Advice. If it is possible to use WMA instead of MP3, use the former. Cheaper and more pleasant to the ear.

Lossless compressed audio formats
Lossless compressed audio formats
For owners of advanced and expensive devices, branded desktops and mobiles, with high-quality headphones and speakers.

The downside to these formats is that file sizes of the same recording length will be roughly two to three times larger.

However, although lossless compression is stated, it should not be confused with high-fidelity audio recordings. There are minimal losses, although notable only for musicians.

Audio formats, advantages

Audio formats, advantages

Audio File Formats

As actual field studies have shown, a good idea to rank the top ten audio formats turned out to be an impossible task at first.

audio file formats

Competition conditions too different for unequal participants. Also, some corruption schemes or lobbyists of transnational corporations in the field of audio recording interfere in our good cause of helping people to choose the best sound product.

The most popular MP3 format in the world reached the leaders of popular love solely because of the multi-million dollar investment in promotion. And if you take the sound quality, then regular. And even in terms of compression and disk space savings, it’s not the highest compression either.

Therefore, a compromise decision was made: divide the test subjects into three groups and compare and identify the leaders by groups.

Three types of audio formats
No compression.
Lossless compression.
Lossy compression.
Uncompressed audio recording formats show their best performance only on high-quality professional audio equipment.

If you have an inexpensive tablet or smartphone in your hands, then wonderful music will play on your device, but you will not listen to it simply because the hardware and software resource and the speakers or headphones are not capable of reproducing such high sound quality. .

On the other hand, if you start MP3 sound recording through professional stereos and amplifiers, you will hear such noise and rattle from the speakers that, again, this type of use is completely pointless.

Audio Classification by Type of Sound Reproduction Equipment
For professional equipment, uncompressed audio formats.
For semi-professional teams, compressed audio formats. But without loss.
For inexpensive equipment: lossy and compressed audio formats.
In the first case, the hardware is so expensive that it is ridiculous to worry about saving money on media.

In the second case, the owner of an Apple device for a thousand dollars will obviously also be able to call himself to spend a couple of hundred dollars on a bulky memory.

In the third case, since it has hardly been possible to raise money for a cheap smartphone, saving on the size of the stored music is very important. Well, no one is going to listen to a symphony orchestra in Hi-Fi on the phone anyway. Unless you can download a ringtone from the classics to make a joke look like a fresh bell pepper in the eyes of tomatoes.

What is volume? Part 4

What is volume? Part 4

audio volume

If we multiply the signal by too large a number, an overflow may occur.

AUDIO VOLUME

If the overflow is not monitored, then the amplitude value takes on almost random values ​​(see figure) and this leads to very noticeable frequent clicks. The simplest way to solve this defect is to cut the signal (clipping), that is, where the amplitude of the signal exceeds the limits, we ‘cut’ it (see figure). With a slight overflow, the clipping is almost invisible to the ear, however as the level increases it appears as ‘sand’ in the sound.

A more complicated way, but also more effective, is the limitation of the signal. Its essence is to automatically reduce the signal level so that there is simply no overflow. This requires an Automatic Gain Control (AGC) system that corrects the current signal level. So, as long as there is no overflow, AGC does not change the signal, and as soon as the signal exceeds the maximum level, a correction is made, which changes the signal so that its level does not exceed the maximum. As you can see in the figure, the sign completely retains its shape. However, the volume is kept at maximum:

It is necessary to pay attention to the fact that the above figure shows the amplitude, and this one shows the loudness (determined by a large group of amplitudes). Therefore, even though the loudness graph is “cut off”, the shape of the signal itself is distorted to a minimum. This method is not without its drawbacks, either. Initially, the sound had a different volume, but after limiting all the sounds outside the limits they have the same volume and the sound can become “flat” and expressionless. Let’s look at the histograms (Fight Club):

Here is an example of failed amplification. With a gain of + 10dB, distortions are still barely noticeable (there are still relatively few places in the film where spillover occurs), however, as the gain increases, the level capping appears more and more often, already a + 30dB level, the voice starts to be limited, which is extremely noticeable. The downsides of limiting are especially noticeable with significant changes in volume in a short time: subjectively, the volume begins to jump up and down. If, in the context of a conversation (which with an amplification of + 30 dB is already reproduced at maximum volume), a loud sound is produced (which is louder than the original voice, for example, a phone call), then the The amplification level is lowered so that loud sound is not distorted, but the volume of the conversation also drops sharply.

So the relative volume of the different sounds played at the same time is preserved, however the gain level is constantly changing, which is clearly perceptible and very unpleasant. Therefore, at high gain levels (20-30dB and more), limiting also gives a bad result.

At low gain levels, signal clipping defects are almost invisible, while signal clipping is almost always audible. Those. All other things being equal, the restriction gives a better quality result. The filter always produces clipping or clipping, so it is recommended to always keep the clipping option enabled.

5. Standardization

Let’s set ourselves the goal of turning up the volume without losing any quality. It’s possible? Yes, if there is a “top margin” of dynamic range. Let’s look at the histograms with movies again, Film Cube (yellow graph). The histogram shows that the volume does not rise above -15dB (there may be one or two of those moments for the entire movie, however for the purposes of this consideration we will assume there is no loud sound). And since there are no loud sounds, you can increase the volume by 15 dB without losing quality!

Other than increasing the volume, there is no change in the signal. In this case, the histogram will move close to the right edge without changing its shape:

So it turns out that the sound is now present at maximum volume in the movie. But if we increase the volume more, it will produce distortions (described above). This waveform, where there is a sound of maximum intensity without distortions being introduced at the same time, is called normalized and the process is called normalization. Normalization is usually carried out at the stage of preparing music recordings and the sound reaches us already normalized (for example, AudioCD). However, there is no standardization for movies. Why?

Think of histograms of music and chaos with volume. For music, it is important to play at maximum volume, as it is designed for the maximum target audience: CD players, street noise, subway, cheap headphones.

What is volume? Part 3

What is volume? Part 3

Audio volume

A completely different volume distribution immediately catches your eye.

audio volume

All sounds are heavily shifted to the ‘loud’ part of the dynamic range. The difference in the average volume of movies and music reaches 40 dB. In addition, movies are characterized by a smooth drop in the histogram in the noisy area. For music, the maximum of the histogram is usually at the maximum level (0 dB). There are few such charts, but this situation is very common.

The concept of dialogue level is often inapplicable to music, so it is very difficult to separate high and low sounds. Therefore, it is also difficult to determine the subjective volume of the composition. Therefore, a subjectively noisy composition can be objectively quieter than a subjectively noisy one. Here positive or negative drops in volume, which are not visible in these histograms, are of great importance.

The lack of a single reference point leads to chaos – the sound from different sources has different loudness – the difference in the maximums of the composition histograms reaches 20 dB. And, in general, the concept of ‘volume of a composition’ is very difficult to formalize in any way. Many people are likely familiar with the situation when there is a lot of different music from different sources and when they play it back-to-back (for example, if you record an audio CD), the volume constantly changes when you switch from song to song, which is unpleasant (and the aforementioned effect of a discrepancy between actual and subjective volume can be an even more confusing perception). The graphs given illustrate this situation very well.

The dynamic range of musical compositions (the difference between the loudest and quietest sound) is 20 to 40 dB, which is significantly less than the dynamic range of movies (70 dB).

3. DVD volume problem

On average, the volume level of music recordings (as well as Windows system sounds) is significantly louder than that of DVD movies. Therefore, with the same system volume settings, the absolute volume of the movies will be much lower and in the presence of external noise it may be insufficient, it will be difficult to hear (sic!) And it will seem that the sound is of poor quality . Increasing the gain in the system settings and in the amplifier even to the maximum may not solve the problem: the difference in the average volume reaches 40 dB, which is a lot. However, even if the power of the amplifier turns out to be sufficient and the DVD is played with enough absolute volume, it is not always convenient, since the sounds of the operating system

This problem is typical mainly of computer playback, since in hardware players, the gain level is controlled by the decoder itself. Some software DVD players can control the volume of the system, but this is also not always convenient, as the volume of all system sounds changes (you can accidentally stun the neighbors) and the program still cannot control the volume in a external amplifier. So this is only a partial solution to the problem.

The trade-off is to process the sound just before playing it. Such processing can greatly improve the playback quality of a specific recording and under specific conditions. Many may argue that this is a loss of ‘quality’, however, as already mentioned, there is no absolute quality, we did not set ourselves the goal of editing the sound, our goal is to achieve listening in our conditions, yours was pleasant . If the speaker system does not have enough power, or if we have nervous neighbors, watching a movie at a reduced volume, when half the words cannot be distinguished and half the silent sounds cannot be heard, it will be just unpleasant. Even self-hypnosis about the maximum “quality” achieved will not be able to soften this impression. I’ll repeat the main idea one more time: quality is what we hear. Sound goes through many stages of processing before reaching the listener, and the variety of acoustics and their properties is so great that the last stage of processing just before playback is practically a necessity.

4. Level change. Overflow, circumcision and limitation.

A level change is simply a multiplication of the amplitude of a signal by a certain value, as a result of which the volume of the entire signal changes (increases or decreases).

What is volume? Part 2

What is volume? Part 2

audio volume

Therefore, a sound with the same absolute volume can be perceived as high or low depending on the surrounding conditions.

Audio Volume

Let’s say we adjust the gain level so that the volume of the dialogue in the movie roughly corresponds to reality. So if the movie has the sound of a clock ticking silently, then when we watch a movie in the noise of the city, we will not hear the clock at all, as the sound of the clock is much lower than the surrounding noise, and hearing is adapted to filter out ambient noise. In good listening conditions, when there is no ambient noise, the same watch will be clearly audible.

In many cases, it is convenient to measure the recording volume relative to some reference level. For example, if the recording volume is -20dB, is it high or low? And if we know that the volume of the dialogs in the same recording is -30dB, then we can immediately say that it is loud enough, and if the volume of the dialogs is -10dB, then we can say that it is quite quiet. Dialogue level (average conversation volume) is a very convenient reference level, relative to which you can easily navigate. If the sound volume is 10 dB louder than the dialogue level, then it is loud, and if it is 10 dB lower, then it is quiet. At the same time, the level of the dialogue itself can be arbitrary and depend on the recording: in one recording, the level of the dialogue can be -10dB and in another it can be -30dB. In any case, sounds with a volume below the dialogue level will be perceived as quiet and above the dialogue level as loud, even if the speaker system is incorrectly calibrated and the dialogue will sound at an absolute volume of 40 dB. or 60 dB. Thanks to the adaptive property, the hearing adapts to the current average loudness and makes an appropriate ‘correction’.

Therefore, one more loudness scale can be entered (in addition to the digital signal loudness scale and the absolute loudness scale): the loudness relative to the dialogue level. By comparing different volume levels, we get:

absolute volume of real sounds volume relative to dialogue level recording volume-1 recording volume-2 absolute volume during playback records 1 absolute volume during playback records 2
Silent sounds
low whisper 10dB -40dB -70dB -50dB 10dB 10dB
noise standard in residential premises 20..30dB -20 ..- 30dB -50 ..- 60dB -30 ..- 40dB 20..30dB 20..30dB
quiet conversation 40dB -10dB -40dB -20dB 40dB 40dB
Dialogue level
middle volume talk 50dB 0dB -30dB -10dB 50dB 50dB
Loud sounds
typewriter noise 70dB + 20dB -10dB 0dB (maximum) 70dB 60dB
truck motor 80dB + 30dB 0dB (maximum) 0dB 80dB 60dB
strong signal from the car at a distance of 5-7m 100dB + 50dB 0dB 0dB 80dB 60dB
the noise of a tractor running at a distance of 1 m 120dB + 70dB 0dB 0dB 80dB 60dB
pain threshold 130dB + 80dB 0dB 0dB 80dB 60dB

The table also shows two hypothetical recordings recorded under different conditions: the dialogue level in recording-1 is -30dB, and in recording-2 -10dB. You can see that when played back on a calibrated system, the first recording reproduces loud sounds much better; Sounds can be played with a volume of up to 80 dB, while the second recording plays sounds with a volume of only up to 80 dB. 60 dB.

Also note that the two recordings shown require different speaker calibration. So for acoustics capable of creating 100 dB pressure, the required gain level for the first recording is -20 dB and for the second, 40 dB. So the first recording requires significantly higher gain, and when both recordings are played at the same gain setting, the first recording will sound much quieter. Therefore, the second input is convenient for uncalibrated systems, as it allows large deviations in the gain level.

Therefore, record-1 transmits loud sounds well, but requires a higher level of amplification; with insufficient gain and the presence of external noise, it will be perceived as excessively quiet. Recording-2 does not require much amplification, it is well audible even at low amplification levels and in the presence of noise, but it cannot reproduce loud sounds well.

Now let’s remember that the sound signal is variable:

What to bring to calculate loudness? Obviously, a pressure change over a period of a sound wave does not make sense to change the volume of a sound, since we do not hear individual vibrations. Therefore, loudness is not determined by a point, but by a certain period of time.

What is volume?

What is volume?

Volume - audio

This seemingly obvious question is quite difficult to formalize, as completely different things are understood in different cases.

AUDIO VOLUME

The meaning of loudness is more obvious when we talk about sound pressure, since it is something that is perceived directly by the ear.

Sound pressure: the pressure that additionally arises during the passage of a sound wave in a liquid and a gaseous medium. By propagating in the medium, the sound wave forms thickening and rarefaction, which create additional pressure changes relative to the mean pressure value in the medium. Therefore, the sound pressure is the variable part of the pressure, that is, pressure fluctuations with respect to the mean value, whose frequency corresponds to the frequency of the sound wave. (Great Soviet encyclopedia)

Therefore, we can evaluate any sound: loud sounds create a lot of pressure, quiet sounds little. Pressure is measured in pascals, but in acoustics, sound pressure is usually measured in decibels (dB) relative to the threshold of hearing. By definition, the threshold value is taken equal to pt = 0.00002Pa = 20μPa. The threshold of audibility is taken as 0dB and the volume calculated as l = 20 * log (p / pt), where l [dB] – volume (in the sense of sound pressure), p [Pa] – sound pressure, pt [Pa ] – hearing threshold. In this case: all audible sounds have a positive volume value; inaudible (below loudness threshold) – negative; a 6 dB volume change corresponds to twice the pressure change; 20 dB change – pressure change 10 times. Loudness in the sound pressure sense will be referred to below as absolute loudness.

Some typical loudness values:

Sound Volume Pressure
Hearing threshold 0dB 20 μPa
Whisper of foliage and wind
soft The ticking of a wristwatch
Breath 10-20 dB 60-200 μPa
Silent whisper The
wall clock ticking 20-30dB 200 – 600 μPa
Interior noise 30-40dB 0.6 – 2 MPa
Quiet conversation 40-50dB 2-6 MPa
Moderate talk 50-60dB 6 – 20 MPa
Loud talk 60-70dB 20 – 60 MPa
Noisy street 70-80dB 60-200 mPa
Truck motor ~ 80dB 200 mPa
Noise in the subway while driving
Jackhammer ~ 90dB 600 mPa
Noisy disco 100-120dB 2 – 20 Pa
Airplane taking off 120dB 20 Pa
Pain threshold 130dB 60 Pa

Pay attention to the range of perceived pressures: the pressure at the hearing threshold and that created by the aircraft differ by a factor of a million! Therefore, the logarithmic scale is much more consistent with the physiology of hearing: a linear change in sound pressure does not correspond to the sensation of a linear change in volume. For example, a change in sound pressure of 50 MPa during a conversation will be very noticeable, but completely imperceptible when the plane takes off. A change in sound pressure by 6 dB (twice) will be perceived as an approximately equal change in volume in both cases, although in the first case it will correspond to a change in pressure by 25 MPa and in the second – 10 Pa.

Another volume is the volume of the recording (the volume of the signal). This loudness is not sound pressure (it can be voltage, magnetization, etc.), however, the sound pressure is generated according to the loudness of the recording signal by the playback system. Each specific signal volume corresponds to a specific sound pressure. The volume of the signal can also be measured in decibels. However, if sound pressure is generally measured relative to the hearing threshold (minimum audible sound pressure), then the volume of a digital signal is generally measured relative to the maximum digital level taken as 0dB. Thus, the loudness of a digital signal is expressed in negative values ​​(-3dB, -20dB) since the loudness of the recording must always be less than the maximum. The lower the volume value, the lower the signal (-20dB is lower than -3dB). If the volume of a digital signal is positive, it means overflow and, as a result, the appearance of digital distortion. (The essence of these distortions will be discussed later).

The volume controls on the amplifier, in the system settings, on the player do not create sound pressure at all. In the absence of a signal, even with the maximum volume setting, we will not hear anything (as long as the playback system itself does not create noise). Therefore, they affect loudness only indirectly and make sense to amplify the signal. (gain may mean attenuation of the signal). In the following, the term loudness will not be used to denote gain levels, with the exception of system loudness, as it is an established term. The system volume will mean both the gain level set in the operating system settings and the player, amplifier / receiver, etc.