
Audio format: comparison and implementation of MP3 and WAV

An mp3 is 320kbps, 44100hz, what does this mean?

44100Hz represents the sample rate of the signal. The so-called sampling consists of obtaining the value y of the sound wave at the current moment every unit of time. Sampling is the process of discretizing continuous data (converting an analog signal to a digital signal).
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The sampling method mentioned above is called PCM (Pulse Code Modulation). According to the Nyquist-Shannon sampling law, the sampling rate must be at least twice the highest target frequency. The hearing range of the human ear is about 20Hz-20,000Hz (if you’re curious how loud you can hear, you can click here to test your ears), although recording software often has a 48,000 option Hz, but we can safely conclude: 44100Hz can meet almost all our needs, higher is just a waste of your memory and CPU. More than 48,000 samples are meaningless to the human ear, which is similar to 24 frames per second on a movie. 44100Hz happens to be the standard sample rate for almost all music released. In fact, for vocals and many instruments, high-frequency sounds are noise, so high sample rates can sometimes worsen sound quality (which is why we need to adjust the equalizer).
320 kbps represents your bitrate/bitrate, which is shorthand for kilobits per second, which represents the size of the data used to describe sound. In CD (uncompressed audio file), the bit rate is 1411.2kbps, and the mp3 sound quality to achieve CD quality should be higher than 128kbps/44100Hz (128kbps can be said to be the most common bit rate). Generally, a higher number means better quality. The quality depends on many factors (such as the encoding algorithm). Many times we don’t need too high bitrate: our device can play mp3 and CD without difference (sound/sound card is normal).
A wav is 44100 Hz 16-bit stereo or 22050 Hz 8-bit mono, what does this mean? stereo/mono refers to dual/mono. For monophonic sound files, the sample data is an eight-bit short integer (short int 00H-FFH); for two-channel stereo sound files, each sample data is a 16-bit integer (int) and the upper eight bits (left channel) and lower eight bits (right channel) represent the two channels, respectively.



