What is the real benefit of Hi-Res Audio support?


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What is the real benefit of Hi-Res Audio support?

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About the Hi-Res Audio Certificate

hi res

Today, many products carry the high resolution logo, which stands for high resolution support. For sources such as portable players, sound cards, and USB headphones, this means support for sample rates above 44/48 kHz.

But if you don’t use special audiophile recordings in high resolution formats and you don’t touch on the controversial issue of audibility of frequencies above 20 kHz, is there any benefit to this support for normal use? For example, when watching YouTube videos or sound in games?

As practice shows, there is also a very notable one.

Hi-Res Audio certification is awarded to devices capable of reproducing sound at frequencies above 20 kHz. For headphones with an analog connection, this certificate is advertising tinsel, because all headphones are capable of reproducing frequencies above 20 kHz; only some models play them silently, while others are very quiet. The criteria for the threshold of this “silence” does not have a Hi-Res Audio certificate (or supposedly exists, but is not subject to disclosure). Consequently, absolutely any headset can get it.

For digital sources, the reproduction of frequencies above 20 kHz is dependent on the sample rates supported by the DAC, and consequently all devices containing a modern DAC are Hi-Res Audio certified.

The system mixer is to blame.

The fact is that in modern devices, both on a computer and on a smartphone, all sound passes through the system mixer. He is in charge of mixing all the audio streams of different programs. All separate sounds from YouTube, video player, Skype, music player and other programs need to be converted to stereo broadcast.

The mixer always runs at a specific sample rate.

All incoming audio streams are converted to the frequency at which the system mixer operates. The higher the frequency, the less distortion will go into the audible frequency range.

Where does the distortion come from when the sample rate is increased?
It’s like taking a photo of a checkerboard and zooming in slightly from 8×8 pixels to 15×15 pixels. Obviously, with multiple magnifications, you can’t just double pixels to preserve the original image. And in a multiple magnification, there will be a question, the new pixels should simply double the adjacent ones or contain an intermediate color between the original pixels.

The best option will depend on the type of image. But the higher the resolution of the final image relative to the source, the less visible the artifacts of resizing will be.

In our case, as the pixel resolution increases, each pixel will be smaller. Those. By increasing the image in pixels, we are essentially increasing the pixel density for the same visual image size.

Similarly, with an increase in sample rate, from an increase in sample rate, we do not get fundamentally new sounds, tonality measurements, or playback speed. But at the same time, by changing the sample rate, we get additional distortions in the sound. The higher the sample rate of the system mixer, the more distortion will fall in the inaudible high-frequency range.

If there is only one sound reproduction source, then the system mixer is not needed in the signal path. But for the stability of the whole system, it processes the audio stream regardless of whether the sound is reproduced by only one program or ten.

For those who want to listen to high-quality music, it makes sense to use the sound output bypassing the system mixer.

This is compatible with some Windows and Android players (and professional sound processing software). This is not possible in games, browsers, or instant messaging. For the Android operating system, the RAA project conducts separate tests for software players, identifying players with optimal settings and smartphones on which it works.

In games on low-power systems, excessively high frequency can reduce overall performance; Here it is worth making a reasonable compromise between quality and performance (if possible).

Sound enhancement at high sample rates
Quality can significantly depend on the conversion algorithm.


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Hi-Res Audio Files

Hi-Res Audio Files

Hi-Res Audio

Audio files 192 kHz / 24 bit, 176/24, 96/24, 9624, 24 bit / 96 kHz, 24/96, FLAC96, 192WAV, etc.

Hi-Res Audio

Lossless or uncompressed compressed digital files to accurately store and reproduce pulse code modulation (PCM) digitized sound. Audio files are generally considered High Definition (BP) files if they have a sample rate of 88.2 or 176.4 kHz (multiples of 44.1 kHz), 96 or 192 kHz (multiples of 48 kHz) or higher and 24 bits or higher.

For accurate sound reproduction, files must be in lossless formats. The most commonly used formats (codecs) are WAV, FLAC, WMA, AIFF and ALAC. WAV (Waveform Audio Format) is a format commonly used as a wrapper for uncompressed audio digitized using PCM. FLAC (Free Lossless Audio Codec – open lossless audio codec) is a popular audio compression format that does not remove any information from the audio stream and is suitable for both listening to music on high-quality audio equipment and for storing a collection audio on a hard drive. WMA (Windows Media Audio) is a compressed format developed by Microsoft (UNITED STATES). For accurate sound reproduction, the Lossless version is preferred. AIFF (Audio Interchange File Format) was developed by Apple Computer (USA) in two versions: with and without compression, and is most often used on Apple computers. ALAC (Apple Lossless Audio Codec) is an open source lossless audio codec also developed by Apple. There are also other formats for storing and playing audio files.

Audio files can be exact (“bitwise”) copies of studio master files, their variants with different sample rates and bit depths, or digital files obtained by digitizing analog audio recordings.

To put audio files on the hard drive of a computer or music server, you can download them from the Internet, transfer them from another PC, flash drive, or optical disc. An example of the latter is HRx discs

DXD (Digital eXtreme Definition) is a BP format that was initially used only for professional sound recording. The DXD format uses PCM to digitally encode audio data with a sample rate of 352.8 kHz and 24 or 32 bits. The DXD format was developed in 2004 by Digital Audio Denmark (Denmark) and was originally used to record and process sound in the production of super-audio discs.

However, it later began to be used as a standalone digital audio recording format. Since 2012, DXD music files are distributed on the Internet. The release of consumer DACs that support this format is expanding.

In addition to the aforementioned formats, in which the signal was digitized using PCM, since 2010 DSD audio files have been distributed on the Internet, in which another technology was used for encoding: Direct Stream Digital (direct digital stream), based on sigma-delta modulation. This is the same technology that is used in SACDs (see below). DSD audio files have the extension DFF or DSF.

Encoding with different sampling rates is used: 2.8224 MHz, such as SACD (often referred to as DSD64, as this frequency is 64 times higher than CD, or single DSD, DSD1), with a frequency twice as high high: 5.6448 MHz (designated DSD128, 2xDSD, DSD2, 5.6MHz DSD or Double-DSD), four times higher: 11.2896 MHz (DSD256, 4xDSD, DSD4, 11.2MHz DSD or Quad-DSD) and even eight times higher higher than 22.5792 MHz (DSD512, 8xDSD, DSD8, 22.5MHz DSD or Octuple-DSD). There are also DSD files in multiples of 48 kHz – 3.072 / 6.144 / 12.288 / 24.576 MHz.

With the appropriate software and DAC, DSD audio files can be played from a computer in their native format, or they can be converted to PCM files for playback using non-DSD digital-to-analog converters.

MQA is a compression technology proposed in December 2014 by the British company Meridian Audio, which previously developed the MLP method for DVD audio discs (see below). MQA (Master Quality Authenticated, Russia Confirmed Studio Quality) technology is based on the use of a special codec that allows you to significantly reduce (by an order of magnitude) the size of a digital audio file to simplify its transmission and storage , and then decode without degrading sound quality, according to the company. …