Audio encoding and processing.


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Audio encoding and processing.

MP3 audio encoding process

Parameters that affect digital sound quality Minimum and maximum sound quality.

Audio encoding and processing

My grandfather was listening to a gramophone. My father’s youth turned to music coming from the speaker of a reel-to-reel tape recorder. The heyday and decline of cassette recorders fell upon my youth. My son is growing up in the age of digital audio. To keep up to date and give my son a good “sound”, I decided to find out what determines the quality of the digital audio signal reproduction.

I talked to my music loving friends. He did an information search on the Internet. As a result, I came to the conclusion that high-quality sound can be achieved in the digital age by choosing the right 7 basic elements of modern music centers:

the format in which the music is recorded;
player;
digital to analog converter;
amplifier;
acoustics;
cables;
food.

Below I will share my observations and conclusions on achieving high quality sound recordings in digital formats.

Lyrical digression, experts don’t need to read.

In a nutshell, I will explain where digital sound comes from. During the recording process, the microphone converts mechanical vibrations (the sound itself) into an analog electrical signal. An analog signal is, in the most general case, similar to a sinusoid that has been familiar to all of us since high school. In the age of analog sound, it was this signal that was recorded on various media and then played back.

With the development of microprocessor technology, it became possible to record and store audio information in digital formats. These formats are obtained through an analog-to-digital conversion (ADC) process.

During the ADC, the analog signal (our high school sine wave) becomes a discrete one (in other words, it is cut into pieces). In the next stage, the discrete signal is quantized, that is, each resulting segment of the sinusoid is assigned a digital value. In the third step, the quantized signal is digitized, ie encoded in the form of a sequence of 0 and 1. With respect to digital sound recording, the information about the amplitude and frequency of the sound is digitized.

To record and store digital audio information, digital audio formats are used. The audio format is understood as a set of requirements for the digital representation of audio data.

When it comes to sound quality, digital formats are divided into 3 categories:

Formats without additional compression (CDDA, DSD, WAV, AIFF, etc.);
Lossless compressed formats (FLAC, WavPack, ADX, etc.);
Lossy compression formats (MP3, AAC, RealAudio, etc.).

High-quality sound is obtained when playing music saved in formats of the first and second category. In the formats of the third category, to reduce the amount of data, part of the information is deliberately excluded. For example, information about hidden frequencies.

Latent frequencies are those that are outside the range of perception of the average person: 20 Hz – 22 kHz. For audiophiles, this range is wider due to individual psychophysiological characteristics.

To complete your home audio library, you must select records saved in files with the following extensions:

* .wav, * .dff, * .dsf, * .aif, * .aiff are uncompressed sound files;
* .mp4, * .flac, * .ape, * .wma are the most common lossless compressed audio files.
From history. They say that the first experiments on the preservation of sound were carried out by the ancient Greeks. They tried to keep the sound in amphorae. It looked something like this: words were spoken into the amphora and it was quickly sealed. Unfortunately, none of those records have survived to this day.


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Digital Audio – Quality Issues

Digital Audio – Quality Issues

Digital Audio Quality

Relatively recently, the concept of “multimedia” was included in our discourse, and now the computer is increasingly used as an entertainment center. Now the computer is forced to reproduce the sound that exists in it in the form of numbers.

Digital Audio Quality issues

Just as some connoisseurs of sound argue about the advantages of “tube” sound over “transistor” sound, there is an endless debate about which is better: digital or analog sound. Let’s try to figure it out.

For our ears, sound is air vibrations with a frequency of 20 Hz to 20 kHz, and the upper limit depends on age: in children it is 22-24 kHz, and in old age the perceived frequency decreases, up to 8 -12 kHz.

The frequencies of the indicated limits are perceived as vibrations, higher, they are not perceived by a person.

However, not all the detection bandwidth is used with the same intensity, so speech is clearly perceived in the range of 500 to 3500 Hz. But for listening to music, this is not enough. Ideally, the reproduced sound should not differ from the sound field of the microphone. That is, the recording and playback equipment must not introduce distortions within the limits of human perception.

The sound we hear from the speaker is electromechanically converted to an electrical signal during recording; then there is the amplification and processing of the analog electrical signal; analog to digital conversion; digital signal processing; frequency correction; recording procedure.

After the digitized sound is stored and transmitted. During playback, digital signal processing occurs first; follows the conversion from digital to analog; analog signal processing and amplification; electromechanical conversion to sound vibrations.

All of these procedures introduce their own distortions. The process of recording and sound processing takes place, as a rule, on studio equipment, which performs much better than home audio equipment. Therefore, although there are distortions, they are significantly less than the distortions introduced by home equipment at the playback stage. With amateur sound recording, errors appear in the recording stages.

The electromechanical conversion produced by the studio microphone produces a very weak signal that needs amplification.

Even in the ideal conditions of a professional recording studio, due to acoustic noise, the dynamic range of recorded music can be narrower than that provided by 16-bit audio.

When recording from multiple microphones, the signal is necessarily processed: channel volume levels are selected, noise is filtered, etc. Furthermore, the dynamic range of the signal is reduced, which leads to a significant increase in noise. But without this procedure, it would sound unsatisfactory when playing back the recording on a home computer.

The sound path has its own distortions, which can be divided into three groups:

1. Linear distortions are caused by the amplitude-frequency characteristic of the sound path and are a change in the ratio of the amplitudes and phases of various frequency components. Frequencies that were originally missing from the signal do not appear.

2. Non-linear distortion: a change in the shape of the original signal, which leads to the appearance of frequencies that are absent in the incoming signal, but depend on it.

3. Interference: the appearance of strange frequencies in the sound path that are not associated with the useful signal. Interference appears, for example, by electromagnetic interference, penetration into the sound path of the frequency of the supply voltage, etc.

However, all these distortions occur only in analog circuits (hence speculation about the frequency response of a digital output makes specialists smile). But don’t forget about the superficial defects of CDs, DVDs, and other optical storage media that store sound, leading to data loss.

The digitization of the signal is also associated with a lot of distortion, but first let’s look at the difference between analog and digital signals.

In an analog signal, the voltage changes smoothly over time, the signal is continuous. The digital signal is discrete, its value changes instantly. Furthermore, discretion is manifested in both frequency and amplitude region. Any change in signal value is sampled, and as a result, the values ​​are rounded to the nearest whole number.

Audio encoding: secrets revealed

Audio encoding: secrets revealed

audio encoding

Audio settings for video capture and transmission.
As people directly related to the AV sphere, we constantly talk about audio coding and audio codecs, but what is it?

Audio Encoding

An audio codec is essentially a device or algorithm that can encode and decode a digital audio signal.

In practice, the audio waves that are transmitted over the air are continuous analog signals. The signals are converted to digital format by a device called an analog-to-digital converter (ADC), and the reverse conversion device is called a digital-to-analog converter (DAC). The codec is located between these two functions and it is it that allows you to adjust some important parameters for the successful capture, recording and transmission of an audio signal: codec algorithm, sample rate, bit depth and data transfer rate.

The three most popular audio codecs are Pulse-Code Modulation (PCM), MP3, and Advanced Audio Coding (AAC). The choice of codec determines the compression rate and the recording quality. PCM is a codec used by computers, CDs, digital phones, and sometimes SACD. The source of the PCM signal is sampled at regular intervals, and each sample is the digital magnitude of the analog signal. PCM is the simplest option for digitizing an analog signal.

With the correct parameters, this digitized signal can be completely converted back to analog without any loss. Unfortunately, this codec, which provides almost complete identity with the original audio, is not very cheap, which results in large files, and these files are not suitable for streaming. We recommend using PCM to record digital images for your sources or when doing audio post-processing.

Fortunately, we always have the option of choosing a different codec that can compress digital data (compared to PCM) based on some helpful observations on the behavior of sound waves. But in this case, you have to make a compromise: all alternative algorithms are associated with “losses”, since it is impossible to completely restore the original signal, but nevertheless the result is so good that most users will not be able to notice the difference.

MP3 is an audio encoding format that uses a digital data compression algorithm that allows you to save the audio signal in smaller files. The MP3 codec is the most used by users to record and store music files. We recommend using MP3 to stream audio content as it requires less network bandwidth.

AAC is a newer audio encoding algorithm that is the successor to MP3. AAC has become the standard for MPEG-2 and MPEG-4 formats. In fact, this is also a digital data compression codec, but with less quality loss than MP3, when encoded with the same bit rate. We recommend using this codec for online streaming.

Sampling frequency (kHz, kHz)
Sample rate (or sample rate): the frequency with which the signal is digitized, stored, processed, or converted from analog to digital. Time sampling means that the signal is represented by a number of its samples (samples) taken at regular intervals.

Measured in hertz (Hz, Hz) or kilohertz (kHz, kHz,) 1 kHz equals 1000 Hz. For example, 44100 samples per second can be labeled 44100 Hz or 44.1 kHz. The selected sample rate will determine the maximum playback frequency and, as follows from Kotelnikov’s theorem, to fully restore the original signal, the sample rate must be twice the highest frequency in the signal spectrum.

As you know, the human ear can pick up frequencies between 20 Hz and 20 kHz. Given these parameters and the values ​​shown in the table below, you can understand why 44.1 kHz was chosen as the sampling frequency for CD and is still considered a very good frequency for recording.

Sound file resolution. Audio encoding and processing

Sound file resolution. Audio encoding and processing

Digital audio

Basic concepts

udio encoding

The sampling frequency (f) determines the number of samples stored in 1 second;

1 Hz (one hertz) is one count per second,

and 8 kHz is 8000 samples per second

The encoding depth (b) is the number of bits required to encode the level of

Memory capacity for data storage 1 channel (mono)

(to store information about a sound with a duration of t seconds, encoded with a sampling rate of f Hz and a encoding depth of b bits, 1 bit of memory is required)
For 2-channel (stereo) recording, the amount of memory required to store data for one channel is multiplied by 2

I = f b t 2

Units of measurement I – bits, b – bits, f – Hertz, t – seconds Sampling frequency 44.1 kHz, 22.05 kHz, 11.025 kHz

Audio encoding
Basic theoretical provisions

Sound time sampling. In order for a computer to process sound, a continuous audio signal must be converted to a discrete digital form using time sampling. A continuous sound wave is divided into separate small time sections, for each section a certain value of sound intensity is set.

Therefore, the continuous dependence of the loudness of the sound at time A (t) is replaced by a discrete sequence of loudness levels. On the graph, this appears to replace a smooth curve with a sequence of “steps.”

Sampling frequency. A microphone connected to the sound card is used to record analog audio and convert it to digital format. The quality of the digital sound obtained depends on the number of measurements of the sound volume level per unit time, that is, sampling rate. The more measurements are made in 1 second (the higher the sampling frequency), the more accurately the “ladder” of the digital audio signal repeats the curve of the analog signal.

Audio sample rate is the number of measurements of the volume of a sound per second, measured in Hertz (Hz). Let us denote the sampling frequency with the letter f.

The audio sample rate can vary between 8000 and 48000 sound volume measurements per second. One of three frequencies is selected for encoding: 44.1 KHz, 22.05 KHz, 11.025 KHz.

Audio encoding depth. Each “step” is assigned a specific value for the sound volume level. Loudness levels can be seen as a set of possible states N, for which encoding a certain amount of information b is required, which is called the audio encoding depth.

Audio encoding depth is the amount of information required to encode the discrete volume levels of digital audio.

If the encoding depth is known, then the number of digital audio loudness levels can be calculated using the formula N = 2b. Let the audio encoding depth be 16 bit, then the number of sound volume levels is:

N = 2 b = 2 16 = 65 536.

During the encoding process, each sound volume level is assigned its own 16-bit binary code, the lowest sound level will correspond to the code 0000000000000000 and the highest – 1111111111111111.

The quality of digitized sound. The higher the sampling frequency and depth of the sound, the better the sound of the digitized sound. The lowest quality of digitized sound, corresponding to the quality of telephone communication, is obtained at a sampling rate of 8000 times per second, a sampling rate of 8 bits, and by recording an audio track (“mono” mode). The highest quality of digitized sound, corresponding to the quality of an audio CD, is achieved with a sampling rate of 48,000 times per second, a sampling rate of 16 bits and the recording of two audio tracks (stereo mode) .