Myths of Digital Music Part 5


Free Download Mp4Gain
picture

Myths of Digital Music Part 5

digital music

Myth 1

digital music

The wider the spectrum, the better the recording (over spectrograms, auCDtect and frequency range)
Today in forums, unfortunately, it is very common to measure the quality of a track with a “ruler in the spectrogram”. Obviously, for the simplicity of this method. But, as practice shows, in reality everything is much more complicated.

And the point is this. The spectrogram visually demonstrates the distribution of signal power at frequencies, but cannot give a complete picture of the sound of the recording, the presence of distortions and compression artifacts in it. That is, in fact, all that can be determined from the spectrogram is the frequency range (and partially, the density of the spectrum in the HF region). That is, in the best case, by analyzing the spectrogram, you can identify the upconversion. The comparison of the spectrograms of the tracks obtained by encoding several encoders with the original is absolutely absurd. Yes, you can identify differences in the spectrum, but determining whether (and to what extent) they will be perceived by the human ear is almost impossible. We must not forget that the task of lossy encoding is to provide a result that the human ear cannot distinguish from the original (not with the naked eye).

The same applies to evaluating the encoding quality by analyzing the output tracks with the auCDtect program (Audiochecker, auCDtect Task Manager, Tau Analyzer, fooCDtect are just shells for the one-of-a-kind auCDtect console program). The auCDtect algorithm also analyzes the frequency range and only allows you to determine (with a certain degree of probability) whether MPEG compression was applied in any of the encoding stages. The algorithm is designed for MP3, so it is easy to “cheat” with the Vorbis, AAC and Musepack codecs, so even if the program writes “100% CDDA”, it does not mean that the encoded audio is 100% identical to the original. .

And going straight back to the specters. Also popular is the desire of some “enthusiasts” to turn off the low pass filter on the LAME encoder at all costs. There is a lack of understanding of coding and psychoacoustic principles. First, the encoder cuts the high frequencies for one purpose: to save data and use it to encode the most audible frequency range. The extended frequency range can be fatal to overall sound quality and cause audible coding artifacts. Also, turning off the cutoff at 20 kHz is generally not justified, as a person simply does not hear the higher frequencies.

There is a kind of “magic” EQ preset that can significantly enhance the sound.
This is not entirely true, in the first place, because each configuration taken separately (headphones, acoustics, sound card) has its own parameters (in particular, its amplitude-frequency characteristic). And therefore each configuration must have its own unique approach. Simply put, such an EQ preset exists, but it is different for different settings. Its essence lies in adjusting the frequency response of the path, that is, in “leveling out” unwanted voltage dips and surges.

Also, among people who are far from direct work with sound, it is very popular to set the graphic equalizer “with a tick”, which actually represents an increase in the level of the low and high frequency components, but at the same Time leads to muffled vocals and instruments, whose sound spectrum is in the mid-range region.

Before converting music to another format, you must “unzip” it to WAV
I would like to point out right away that WAV stands for PCM (pulse code modulation) data in a WAVE container (file with extension * .wav). This data is nothing more than a sequence of bits (zeros and ones) in groups of 16, 24 or 32 (depending on the bit depth), each of which is a binary code of the corresponding sample width (for For example, for 16 bits in decimal notation (these are values ​​from -32768 to +32768).

So the fact is that any sound processor, be it a filter or an encoder, generally works only with these values, that is, only with uncompressed data. This means that to convert audio from, say, FLAC to APE, you just need to decode FLAC to PCM first and then encode PCM to APE. It’s like repackaging files from ZIP to RAR, you need to unzip the ZIP first.

However, if you’re using a converter or just an advanced console encoder, intermediate to PCM conversion happens on the fly, sometimes even without writing to a temporary WAV file.


Free Download Mp4Gain
picture


Mp4Gain Main Window
picture


Mp4Gain Features
picture


Free Download Mp4Gain
picture

Myths of Digital Music Part 3

Myths of Digital Music Part 3

digital music

Myth 1

digital music

Different software players sound different (eg foobar2000 is better than Winamp, etc.)
To understand why this is not the case, you need to understand what a software player is. In fact, it is a decoder, drivers (optional), an output plugin (to one of the interfaces: ASIO, DirectSound, WASAPI. Etc.) and of course the GUI (graphical user interface). Since the decoder in 99.9% of cases works according to the standard algorithm, and the output plug-in is just a part of the program that transmits a stream to the sound card through one of the interfaces, the reason for differences can only be manipulative. But the thing is, the drivers are usually disabled by default (or should be disabled, since the main thing for a good player is to be able to transmit the sound in its “original” form). As a result, only possibilities can be compared here. processing and output, which, by the way, is often unnecessary. But even if there is such a need, this is already a comparison of handlers, not players.

Here I would also like to mention my article on how to configure sound output on a computer and perhaps annoy users who admire the “colossal” changes in sound after the configuration described in it; in 95% of cases, this is self-hypnosis (except, of course, when during setup some “enhancer” or other driver was turned off and messed up the whole picture). Unfortunately, the gains from all of these tweaks with ReplayGain, resamplers, and limiters are slim. Read more in the article “One more time about the sad truth: where does good sound really come from?” …

Myth 2

Different versions of drivers sound different

This statement is based on a banal ignorance of the principles of sound cards. A driver is software necessary for the effective interaction of a device with the operating system, and generally also provides a graphical user interface to control the device, its settings, etc. A sound card driver ensures that the sound card is recognized as a Windows sound device. , informs the operating system of supported formats, provides uncompressed PCM stream transfer (in most cases) to the card, and also gives access to settings. Also, in the case of software processing (by means of the CPU), the controller can contain multiple DSPs (controllers). So, with effects and processing turned off in the first place, if the driver doesn’t provide accurate PCM transfer to the card, this is considered a fatal error. critical error. And it happens extremely rare. On the other hand, the differences between the controllers can be in the updating of the processing algorithms (resamplers, effects), although this does not happen often either. Also, effects and any controller processing should be excluded for maximum quality.

Therefore, driver updates are mainly focused on improving stability and fixing handling errors. In our case, neither one nor the other affects the playback quality, so in 999 cases out of 1000 the driver does not affect the sound.

Myths of Digital Music Part 2

Myths of Digital Music Part 2

digital music

DVD-Audio sounds better than Audio CD (24-bit vs. 16, 96 kHz vs. 44.1, etc.)

digital music

Unfortunately, people generally only look at numbers and rarely think about the impact of a particular parameter on objective quality.

Let’s first consider the bit depth. This parameter is only responsible for the dynamic range, that is, the difference between the lowest and highest sounds (in dB). In digital audio, the maximum level is 0 dBFS (FS – full scale), and the minimum is limited by the noise level, that is, in fact, the dynamic range in absolute value is equal to the noise level. For 16-bit audio, the dynamic range is calculated as 20 × log 10 2 16, which is 96.33 wB. The dynamic range of a symphony orchestra is up to 75 dB (mainly around 40-50 dB).

Now let’s imagine the actual conditions. The noise level in the room is about 40 dB (do not forget that dB is a relative value. In this case, the hearing threshold is taken as 0 dB), the maximum volume of music reaches 110 dB (so that no discomfort) – we get a difference of 70 dB. So it turns out that a dynamic range of more than 70 dB in this case is simply useless. That is, at a higher range, loud sounds will reach the pain threshold or soft sounds will be absorbed by the surrounding noise. It is very difficult to achieve an ambient noise level of less than 15 dB (since the volume of human breath and other noises caused by human physiology is at this level), as a result, a range of 95 dB for listening music is completely sufficient.

But there is a “but” here. If you generate a clean tone with a frequency of, for example, 1 kHz and a level of -60 dBFS with a 16-bit quantization depth, and then you listen to it and compare it to the same signal, but generated in 24-bit format , you will hear the differences. The reason lies in the distortion of the waveform and the appearance of parasitic harmonics. But to eliminate this unpleasant effect, fortunately, there are Dithering and Noise Shaping technologies.

Now about the sample rate (sample rate, sample rate). This parameter is responsible for the time sampling rate and directly affects the maximum frequency of the signal that can be described by this audio representation. According to Kotelnikov’s theorem, it is equal to half the sampling frequency. That is, for a typical sampling frequency of 44100 Hz, the maximum frequency of the signal components is 22050 Hz. The maximum frequency. that is perceived by the human ear, just above 20,000 Hz (and even then, at birth; as we age, the threshold drops to 16,000 Hz).

Myths of digital music

Myths of digital music

digital music

Lossy codecs (MP3 and others) can cope with modern electronic music, but cannot efficiently encode classical (academic), live and instrumental music.

digital music

The “irony of fate” here is that everything is actually the exact opposite. As you know, academic music in the vast majority of cases follows melodic and harmonic principles, as well as instrumental composition. From a mathematical point of view, this leads to a relatively simple harmonic composition of the music. So the predominance of consonances produces fewer side harmonics: for example, for the fifth (the interval in which the fundamental frequencies of two sounds differ by one and a half times), each second harmonic will be common for two sounds, for a fourth, where the frequencies differ by one third, every third, etc. Furthermore, the presence of fixed frequency ratios, due to the use of equal temperament, also simplifies the spectral composition of classical music.

The factors listed above lead to the fact that classical music is much easier to compress, mainly in a purely mathematical way. If you remember, mathematical compression works by removing redundancy (describing similar pieces of information using fewer bits), as well as predicting (so-called predictors predict the behavior of the signal, and then only the deviation of the actual signal from the predicted one is encoded; the more exactly they match, fewer bits are needed for encoding). In this case, relatively simple spectral composition and harmonicity lead to high redundancy, the removal of which provides a significant degree of compression, and a small number of bursts and noise components (which are random and unpredictable signals) leads to good predictability. mathematics the vast majority of information. Not to mention the relatively low average loudness of classic tracks and the frequent gaps of silence, which require virtually no information to encode. As a result, we can compress without loss, for example,

So, first of all, the fact is that the mathematical compression underlying lossless encoding is also one of the stages of lossy encoding (read Understanding MP3 encoding). And secondly, since lossy uses the Fourier transform (decomposition of the signal into harmonics), the simplicity of the spectral composition even makes the encoder’s job twice as easy. As a result, when comparing the original and encoded sample of classical music in a blind test, we are surprised to find that we cannot find any difference, even at a relatively low bit rate. And the funny thing is that when we start to completely lower the encoding bit rate, the first thing that detects the difference is the background noise in the recording.

As for electronic music, encoders have a hard time: noise components have minimal redundancy and, along with jerky jumps (some sawtooth pulses), are extremely unpredictable signals (for encoders that are “sharp “by natural sounds that behave completely differently), the direct and inverse Fourier transform with the rejection of individual harmonics by the psychoacoustic model inevitably produces pre and post echo effects, the audibility of which is not always easy to evaluate for the encoder … Add to this a high level of HF Components, and you get a lot of killer samples that even the most advanced encoders can’t handle at medium-low bit rates – oddly enough, it’s somewhere between the electronic music.

Also amusing are the opinions of “experienced listeners” and musicians, who, with a complete misunderstanding of the principles of lossy encoding, begin to claim that they hear how the instruments in music, after encoding, begin to falsify, the frequencies float, etc. perhaps it would still be true for detonating antediluvian cassette players, but in digital audio everything is exact: the frequency component remains or is discarded, there is simply no need to change the key.

Also: a person’s ear for music does not at all mean that they have good frequency hearing (for example, the ability to perceive frequencies> 16 kHz, which decreases with age) and does not make it easier for them to search for encoding artifacts at a loss. Since distortion has a very specific character and requires the expertise of blindly comparing lossy audio, you need to know

Digital music recording Part 4

Digital music recording Part 4

Digital music recording

Let’s take a look at the main audio file formats.

Digital music recording

Mp3 appeared in 1992. With its high compression ratio and acceptable sound quality, it has become extremely popular and has become the de facto standard for storing music files. It is in this format that music files are recorded on portable players, so popular with young people. However, since the summer of 2002, mp3 has become a payment for programmers: for the right to include support for the format in their program, a license fee of 75 cents was established for each copy. To get a new and more advanced version of mp3 Pro, one had to pay $ 1.25 for each program. Naturally, the developers and users of the programs were extremely unhappy with this idea. In particular, mp3 support was not possible on open source operating systems like all Linux clones. Feeling they had had enough, the patent owners – the Fraunhofer Institute and Thomson Multimedia – were quick to declare that they were “misunderstood”, but, as in the old joke, “although spoons were found, the residue still remained.”

The unsuccessful and inflexible policy of patent holders has led to a sharp rise in the computing world of interest in other audio encoding formats, the first of which, of course, is WMA (Windows Media Audio) , created by Microsoft. It is based on the successful Voxware Audio Codec 4 technology, originally designed for speech encoding: Voxware 4 files retained 90 percent intelligibility at 64 Kbps, twice that of the competition.

The modified Voxware codec has become the WMA brand and now allows you to record music at 64 Kbps, similar in quality to mp3 at 128 Kbps. This means that for the same sound quality, a WMA file occupies half the size of a mp3 file. Experts believe that music recorded in WMA sounds “cleaner and more alive” than in mp3.

The most interesting and serious opponent of mp3 and WMA is the OGG (Ogg Vorbis Audio) format. The project started in 1993 under the name “Squish”. In English, this word has many meanings: jam, nonsense, and whining. It’s hard to say exactly what the authors had in mind, but some candy company said Squish was their trademark. I had to urgently change the name. No doubt, to avoid coincidences, he was chosen for being picky: the word “Vorbis” was taken from Terry Pratchett’s science fiction novel, and “Ogg” is a slang word for computer gamers, meaning “there is power. , does not matter!” ”

OGG is a free and open format. Its codec supports sample rates up to 48 kHz, bit rates up to 512 Kbps, up to 255 channels, allows text and graphic information to be stored in a file along with a composition, and sound is encoded at a variable rate. Since the stereo channels are encoded together, and not separately, the music that sounds on both channels is recorded not twice, but once, which makes the file very compact, its compression is 20-50% better than the mp3 and subjective sound quality is higher … The problem with Ogg Vorbis is that the whales of the computer business do not need a strong competitor and do not include its support in popular operating systems.

AAS. The full name is MPEG-2 AAC (Advanced Audio Coding). Developed by the Fraunhofer Institute and various commercial firms. It is based on the same mp3. The AAC was originally designed to support sample rates up to 96 kHz, and the maximum number of channels was increased from 2 to 48, taking into account future multi-channel formats such as today’s Dolby Digital. Due to the use of more complex algorithms, its encoders are significantly slower than in the case of mp3s, and the players also require more processor power. The best choices for 96Kbps AAC encoders deliver quality no worse, and sometimes even better, than 128Kbps mp3.

The AAC format allows the use of steganography techniques to embed so-called watermarks in the recorded sequence: author / artist names, copyright information, etc. Subsequently, the co-authors of the format independently created several versions of it, the most famous of which is Liquid Audio.

Until recently, Liquid Audio was considered the best in terms of playback quality and could claim to be the successor to mp3, but the creator of the format, Liquid Audio Company, followed an unsuccessful policy in its implementation.

VQF is a method and format developed by the Japanese company NTT and promoted mainly by the Japanese company Yamaha under the name SoundVQ.

Digital music recording part 3

Digital music recording part 3

Digital music recording

Time masking is based on the fact that if a silent one immediately follows a loud sound, then it can be ruled out, because the change in the hearing threshold of a human ear does not happen instantly.

Digital music recording

All lossy audio encoding methods work according to the same scheme. First, the sound is divided into frames, from which the masked components are removed, after which the frames are encoded using the Hoffman method, whereby the most common code words are given the minimum duration, and the least frequent, on the contrary, the maximum. The difference between the methods lies in the way the sound is analyzed and the masked components are removed.

Lossless compression algorithms are relatively rare, although they have their own indisputable advantages. The point is, any loss spoils the sound. It is one thing if you, working at a computer, listen through plastic Chinese speakers – “Cheburashka” “And you kiss me everywhere …”, and another – when playing symphonic music on serious equipment. Furthermore, even a professional can hardly tell what exactly was missing from the sound during encoding. Vague terms such as “colorful”, “transparency”, “juiciness” … will be used.

There are many algorithms for compressing audio files and consequently the formats of these files. For example, the audio recording formats for PC games, audio players, and Internet downloads are different. The general rule of thumb is that high bit rate files have relatively high audio quality and large size, while low bit rate files are compact, but can only be called music as a courtesy.

Additionally, various audio file formats have been created for various computing platforms such as PC, Macintosh, Amiga, and others.

Digital music recording

Digital music recording

Digital music recording

In 1900, the Danish engineer W. Paulsen at the World’s Fair in Paris demonstrated a working model of a magnetic recording apparatus created as an alternative to Edison’s invention.

Digital music recording

For the first time in human history, a human voice sounded on a magnetic recording: the astonished Parisians heard the voice of the Austro-Hungarian Emperor Franz Joseph breaking the whistle. From this moment, perhaps, the true history of sound recording began, the theory of which was created in the 30s of the 20th century.

Sound is a complex analog signal. For the analysis of such signals a technique widely used in radioelectronics is used. Using the Fourier transform, a complex signal is converted into a harmonic series consisting of sinusoids with different frequencies and amplitudes. But in practice the signal we are dealing with is of course very different from the sinusoidal one.

Musicians call the first harmonic in this spectrum the fundamental tone, and harmonics with higher frequencies are called harmonics. The main tone determines the pitch and the harmonics give it a certain color, creating the timbre of a voice or musical instrument.

To study the spectra of audio signals, complex and expensive instruments are used – spectrum analyzers.

With the help of such devices, it can be established that some musical instruments, for example a violin, have a relatively uniform spectrum and some wind spectra with pronounced maxima and minima, called formants.

There are no terms that directly describe the coloring of the timbre of a human voice or of musical instruments, so it is necessary to resort to various metaphors such as “deep timbre”, “hard timbre”, “metallic” sound or even “transistor”.

Attempts to use digital information processing methods in connection with sound recording were made many times, but the first serious results were achieved in the early 1980s of the 20th century, and coincided with the rapid development of computers and the successful microminiaturization of radio. components. The use of digital sound processing techniques has opened up exciting new possibilities.

To process sound on a computer, it must first be converted to a digital, encoded format. An analog signal is encoded by devices called analog-to-digital converters (ADCs). The main method of encoding an analog signal is pulse code modulation, which consists of three operations: sampling, quantizing, and encoding.

We won’t go into coding theory now, especially since it’s quite complicated and requires higher math skills. It is important for us to understand that the quality of the digitized sound and the resulting file size depend on the sample rate and bit depth.

The sample rate is the frequency at which the characteristics of an audio signal are measured. It follows from Kotelnikov’s sampling theorem that to obtain an undistorted digital signal, the sampling frequency must be at least twice the highest frequency of the encoded signal. Therefore, when encoding an audio signal, the sample rate must be at least 40 kHz. In digital communication systems, the sampling frequency is 32 kHz, in laser CD players and consumer digital tape recorders – 44.1 kHz. In digital studio equipment, the sample rate is even higher: 48 kHz.

The bit depth of the recorded sound is the number of memory bits that are allocated to record each value of the amplitude of the sound signal at the time of its measurement. Modern sound cards use 8 or 16 bits of memory per dimension, and higher quality 32-bit cards are available. The higher the bit depth, the higher the quality of the digitized sound.

As already mentioned, the size of an audio file depends on the sample rate and bit depth of the sound. So, with a sample rate of 44 kHz and a sound depth of 16 bits, one minute of sound requires a file size of 5.3 MB, and with a sample rate of 11 kHz and 8 bits – 660 Kb.

It is clear that such a waste of disk space turned out to be unacceptable, and special algorithms and formats were created for cheaper storage of audio files.

When comparing different compression formats, the parameter “sound quality at a certain bit rate” is often used.

Bit rate is a parameter that indicates how much disk space is used to store 1 second of music. For example, a bit rate of 128 Kbps means that a three-minute song will occupy about 2.8 MB.

Digital recording formats

Digital recording formats

Digital Recording

Television video equipment using digital tape recording methods has been supplied for several years.

Digital Recording

However, the majority of television workers in the world still do not have a sufficiently clear idea of ​​what a “digital” is, why it is needed and if it is worth working on it. The media specializing in television technology have focused on image quality, comparing the quality of digital formats, digital compression, artifacts, etc. Communication with television engineers shows that negative opinion often comes from the experience of working in incorrect settings, faulty equipment, or due to ignorance of the features and subtleties of the latest technology. That is why those who are now dedicated to television continue to be confused with the new concepts and prefer to use the old Betacam SP or the inferior, but familiar S-VHS. And some television executives, wanting to keep up and trying to make sense of the new teams, get misconceptions due to lack of information and focus their attention on insignificant details, missing highly profitable opportunities. Meanwhile, digital formats are developing rapidly, the range of relevant equipment is expanding,

So, in the process of developing video recording formats, the following main features have been improved:
– picture quality;
– operational capabilities;
– recording density and cost of 1 minute of recording;
– weight and size parameters of the videotape;
– the cost of purchasing and operating the equipment.

Image quality
Image quality generally refers to resolution, that is, the number of vertical lines reproduced. Of course, this is a cursory assessment, as there are many other, no less important parameters that are as perceptible to the human eye as the readability of the line. This review will also take into account the signal-to-noise ratio of the path, the quality of the composite, Y / C and component encoders / decoders, the effectiveness of the fight against tape drops. To a large extent, the evaluation of this parameter was quite subjective.

Operational capabilities
This concept includes everything related to the operation of the device in the system, operational functions, ease of use, integration capabilities, presence of interfaces and inputs and outputs, certain configuration characteristics, etc.

Recording density, cost per minute of recording, and video tape size and weight parameters
These are important parameters for the video recording format. They take into account three factors: the size and weight of the videotape, the duration of the recording, and the unit cost of one minute of recording. The higher the capacity of the cassette and / or the smaller its size, and / or the lower the unit cost, the higher the estimate.

Expenses
This parameter takes into account the cost of equipment, maintenance and spare parts. According to our system, a high score corresponds to a lower total cost of ownership and maintenance of equipment of one format or another.

In each new video format, developers strive to improve these indicators, but improvement in one indicator often occurs at the expense of others. But it must be admitted that the total level of indicators for all categories is growing from format to format.
Let us consider the video formats that are used in television centers in our country. Format features are rated on a 10-point scale, with ratings in parentheses after each feature. The effectiveness of the format will be determined by the total score.

Analog formats

Format Q (Ampex, NZTM)
Home television switched to video recording, using Q-format Kadr-3PM video recorders, using 2 “wide tape videotape as the carrier. Naturally, there was no Q-format camcorder at all. : mobile TV stations and cameras Format features:

1. The Q format provides high image quality (6 MHz bandwidth). Signal / noise ratio 40 dB. A complete composite video signal is recorded on tape in the SECAM standard, so no transcoding is required for broadcast playback. (Score 8)
2. The opportunities are minimal. VCRs can only be used by qualified engineers; preparing for playback requires at least five minutes of careful adjustment of the CAP modes and parameters of each of the four video heads. There is no search for an image with preview, markup editing is done in motion only.

Why does digital music sometimes sound bad?

Why does digital music sometimes sound bad?

Digital Music

Technology is changing our lives, this maxim does not raise the slightest doubt, and it is understood that these changes are for the better. The past is perceived through the prism of the present, then we were young and for the first time many things happened.

digital music

But over the years, technology has changed us, our environment, and our perception of the world around us. From the world of things created over decades, if not centuries, we quickly move on to disposable things: used and thrown away without any regrets. The flourishing of fast food is a reflection of the transience of our century, its time is programmed in seconds and it needs to be injected with fuel to function quickly and efficiently. It seems that we have never had such opportunities, such a variety of entertainment, but it often turns into fast food, which fills the stomach, but does not bring satisfaction. Fast food technologies gradually penetrated into electronics, our perception changed and became completely different: black became white, and white became black. It’s good to see this transformation in terms of music and how sound quality has changed, how electronics has transformed this industry and you and me. But first, try to remember some musical group, performer who appeared in the last ten or fifteen years and became a discovery, which can be called defining new directions, at the height of the giants of the past. Nobody comes to my mind! A survey of friends, cronies, and strangers online showed only one thing: many are not friends with numbers and name the ones that appeared twenty years or so ago (yes, time flies inexorably). There is a void in modern music and we must thank technology,

In hindsight, trying to figure out when things went wrong, I can’t pinpoint a particular day or even a year. As is often the case, this is a set of events, each of which was presented as a technological breakthrough and a blessing directed at you and me, but being in the future, we can already say that a lot has gone completely wrong. But no one thought of that then.

In the 90s, the Internet began to develop, all the habits that are characteristic of everyday life are introduced into the network. These are uncharted territories, and pioneers quickly conquer vast areas, empires emerge from nowhere, the dot-com boom begins. The Internet is not just a network as such, it is also computers that are needed to access and view various resources, the development of technologies is increasing, the very pace of this development is becoming frantic. Equipment prices are falling, competition is intensifying in every possible area, corporations are entering new markets for themselves.

The appearance of the mp3 format in 1995 changes everything. The music coding technology developed at the Fraunhofer Institute is capable of building a psychoacoustic model, eliminating from the source file those sounds that a person does not perceive. In theory, the sound quality of an mp3 file does not distort a piece of music much, but the size of such a file is 75-95% smaller than on a CD. It is ideal for storing and distributing music in the Internet age. The popularity of mp3 is gradually growing, at first it is the ability to store your favorite music on your computer, the quality of the speakers and the playback leaves much to be desired. It’s not about quality, but about the ability to listen to music in the workplace.

It is impossible to overestimate the revolution that the mp3 format has made, people are starting to encode CDs in digital format, this becomes a universal hobby. The boom of digital music is reaching everyone, it is a gold rush where everyone creates their own. In 1997 the WinAMP application appeared, a simple but pleasant player that allows you to play music on your computer. It is distributed free of charge and quickly becomes a standard player for Windows computers. This is a success story in the rise of the popularity of the mp3 format.

The technology that made music fast food, why digital music sounds bad
My 1997 CD collection has several hundred titles, the records are expensive, it is not always possible to find what I like. On Novy Arbat, in the House of Books, half of the second floor is reserved for records and videotapes. Every Saturday I walk through the ruins to find something new, something I want to hear. My musical tastes are varied, but the limit is the amount of money that can be spent on CDs, money is always tight.