Digital audio compression methods


Free Download Mp4Gain
picture

Digital audio compression methods

Audio Compression

Lossless compression

Audio Compression

Generally speaking, the meaning of lossless compression is as follows: some pattern is found in the original data, and taking this pattern into account, a second stream is generated, uniquely describing the original. For example, to encode binary sequences with many zeros and few ones, we can use the following replacement:

00> 0
01> 10
10> 110
11> 111

In this case, sixteen bits:

00 01 00 00 11 10 00 00

will be converted to thirteen bits:

0 10 0 0 111 110 0 0

If we write a compressed string without spaces, we can still add spaces in it, which means restoring the original sequence.

FLAC (Free Lossless Audio Codec – Free Lossless Audio Codec)
Coding principle: the algorithm tries to describe the signal with this function so that the result obtained after subtracting it from the original (called difference, remainder, error) can be encoded with the minimum of bits.

When the model is fitted, the algorithm subtracts the approximation from the original to obtain a residual signal (error), which is then losslessly encoded.

Lossy compression (MP3, AAC, WMA, OGG)
Using a lossy compression algorithm, the size of an MP3 file with an average bit rate of 128 kbps is approximately 1/11 of the original file of an Audio CD (uncompressed audio in CD-Audio format has a rate 1411.2 kbps bit rate). MP3 files can be created at high or low bit rates, which affects the quality of the result.

The principle of compression is to reduce the precision of some parts of the sound flow, which is almost indistinguishable for most people. The audio signal is divided into segments of equal length, each of which, after processing, is packed into its own frame (frame). Spectral decomposition requires continuity of the input signal; therefore, the previous and next tables are also used for calculations. The audio signal contains harmonics with a lower amplitude and harmonics that are close to the strongest; Such harmonics are cut off, as the average human ear will not always be able to determine the presence or absence of such harmonics. This characteristic of hearing is called the masking effect. It is also possible to replace two or more close peaks with an averaged one (which, as a rule, leads to sound distortion). The cutoff criterion is determined by the outflow requirement. Since the entire spectrum is relevant, the high frequency harmonics are not cut off, but are only selectively removed to reduce information flow due to rarefaction of the spectrum. After spectral removal, mathematical compression and frame packing methods are applied.

Masking effect
In certain cases, a sound can be hidden by another sound. For example, talking next to a train track can be completely impossible if a train passes. This type of effect is called masking. A weak sound is said to be masked if it becomes indistinguishable in the presence of a louder sound.

Simultaneous masking
Any two sounds, when heard simultaneously, have an impact on the perception of the relative volume between them. A louder sound reduces the perception of a weaker one, until the disappearance of your hearing. The closer the frequency of the masked sound is to the frequency of the masker, the more it will be hidden. The masking effect is not the same when the masked sound is shifted down or up in frequency relative to masking. Low-frequency sound masks high-frequency sound. However, it is important to note that high-frequency sounds cannot mask low-frequency sounds.

Time masking
This phenomenon is similar to frequency masking, but time masking occurs here. When the masking sound is stopped, the masking remains inaudible for some time. Under normal conditions, the effect of temporary masking lasts much less. The masking time depends on the frequency and amplitude of the signal and can be up to 100 ms.
In the case where the masking tone appears later than the masking, the effect is called post-masking. When the masking tone appears before the masking (this is also possible), the effect is called premasking.

Post-stimulus fatigue
Often, after exposure to loud, high-intensity sounds, a person’s hearing sensitivity drops dramatically. Recovery of normal thresholds can take up to 16 hours. This process is called “temporary change in hearing threshold.”


Free Download Mp4Gain
picture


Mp4Gain Main Window
picture


Mp4Gain Features
picture


Free Download Mp4Gain
picture

Digital audio compression

Digital audio compression

Digital Audio Compression

The concept of loudness is close and understandable not only for a musician, but also for people who are not associated with music. The relationship between the volume of the parts of a piece and the volume of the instruments that are playing simultaneously is called the dynamic range. One of the main tools producers and musicians use to influence dynamic range is the compressor.

Digital Audio Compression

Although the compressor works with a known phenomenon, loudness, in most cases its use occurs spontaneously, randomly, without understanding the essence of what is happening. You can know the general principle of the compressor and the purpose of each handle, but this does not eliminate the stupor at the first experience.

Why do you need a compressor?

The main purpose of the compressor is to automatically change the signal level. It works roughly the same as if you kept your hand constantly on the volume fader, turning it up and down. The difference is that a compressor can react very quickly to changes, much faster and more accurately than a human.

Up to this point, the word compressor meant a whole class of dynamic devices. Using the same basic principles as a conventional compressor, various instruments work for different purposes: limiters, expanders, gates, etc. They are united by working with the volume of individual sounds or the mix as a whole.

The classic compressor is controversial by its very name. Everyone knows that he makes the loudest sound. But the name comes from compress, which means “compression”, and if you ask any sound engineer what a compressor does, you’ll hear the answer: “squash the signal.” The compressor reduces the amplitude of the dynamic bursts, makes them quieter. So what is the main purpose of the compressor: to make it quieter or louder? The answer is both at the same time.

Let’s take an example of voice recording. Very often, in the process of singing, syllables or sounds of different volume are heard. If the singer does not control the dynamics of his performance very well, then such differences create problems for the sound engineer and negatively affect the final result of the work. Silent syllables disappear into the mix, text becomes difficult to distinguish, and if you adjust the volume for a quiet area, in other places the voice begins to “stand out.”

This is where the compressor comes in. It allows you to suppress strong bursts, equalize them with silent fragments. Now you can turn up the volume of the track without fear of some syllables sticking out. So the compressor makes the sound lower and higher at the same time. Three images show the stages of working with sound: a source with large peaks (a), a compressed signal (b) and an increase in the volume level of the entire file (c).

It is especially important to apply compression when recording in a digital environment, when we are forced to adhere to a maximum level of 0 dB, because exceeding this threshold leads to clips and distortion. When clips appear, we lower the preamp level, which means we lower the volume of not only bursts, but quiet areas as well, leading to signal degradation due to quantization and aliasing noise.

The compressor, positioned between the preamp and the digital recording system, operates only on the loudest bursts, reducing their volume and ensuring a smooth soundtrack. Thanks to this, we have the opportunity not to reduce the overall volume of the recorded signal and to maintain the sound quality.

Unfortunately, many modern musicians, without going into the technical characteristics of the compressor, use it everywhere, believing that with its help you can “stretch” any sound in the mix. Also, compressors are often included on the road in extreme conditions. They are only used by experienced sound engineers when there is a real need.

The compressor helps avoid recording problems. The most common causes of problems can be the following:

Non-professionalism of the interpreter (dynamic unevenness).
Mismatched path (bad, mismatched, or inadequate microphones, preamps).
Disadvantages of the digital environment (limited to 0 dB).
Uncomfortable conditions for the singer (small and stuffy room, poor monitoring).
Low qualification of a recording engineer.
If a performer has a voice and can sing into a microphone, and a recording engineer knows her job well and knows how to properly position microphones and set up equipment, a compressor may not be required at all. But this is the ideal situation.

Digital audio compression

Digital audio compression

Digital Audio Compression

Audio data compression is a real problem today. There are two reasons for the need to compress audio data: memory savings when storing audio information, low bandwidth of remote digital information transmission channels. Compression effectively solves the two problems above. Data compression is an algorithmic transformation of data performed to reduce its volume.

Data Compression

It is used for a more rational use of data storage and transmission devices. Compression is based on eliminating the redundancy contained in the original data. To guarantee the parameters necessary for the transmission of voice signals (music) over modern low-speed digital communication channels and to guarantee the specified noise immunity, it is necessary to use highly efficient data compression algorithms. The transmission channel is characterized by a concept such as the capacity of the channel: And the signal – by the volume (signal): …

Both of the above features include dynamic range D, channel width (signal spectrum), and transit time T. Digital audio compressors are used to reduce dynamic range. To improve spectral efficiency, digital filters are used to limit the spectrum of the encoder output signal (according to Nyquist criteria). Among other things, encoders based on the principles of elimination of redundancy (Huffman codes) are used to guarantee a certain information transmission speed. The essence of which is as follows: codes based on the principle of assigning more probable values ​​of the amplitudes of the codewords of shorter length than the improbable ones.

Let’s consider how the types of redundancy described above are eliminated.
Structure of a lossy audio compression encoder The original digital audio signal is divided into frequency subbands and time-segmented into a time-frequency segmentation block. The length of the encoded sample depends on the shape of the temporal function of the audio signal. In the absence of sharp peaks in amplitude, a long sample is used, which provides high-frequency resolution. In the case of abrupt changes in signal amplitude, the length of the encoded sample decreases dramatically, giving a higher time resolution. The decision to change the length of the coded sample is made by the psychoacoustic analysis unit, calculating the value of the psychoacoustic entropy of the signal.
After segmentation, the frequency subband signals are normalized, quantized, and encoded. In the most efficient compression algorithms, it is not the samples of the audio signal that are encoded, but the corresponding MDCT coefficients. (the differential between the coefficients is smaller) The accounting of the auditory perception patterns of a sound signal is carried out in the psychoacoustic analysis unit. Here, according to a special procedure, for each frequency sub-band, the maximum allowable level of quantization distortion (noise) is calculated, in which they are still masked by the useful signal of this sub-band.

The block of dynamic distribution of bits according to the requirements of the psychoacoustic model for each coding subband selects a minimum possible number of them, in which the level of distortions caused by quantization does not exceed the threshold of their audibility calculated by the model psychoacoustic.

This article will consider the functional diagrams of the audio data compression algorithms, based on µ-laws, A. The functional diagram of the compression algorithm based on the A-level compression law is shown in Fig.2. Figure 2. Functional diagram of the compression algorithm based on the A-level compression law A signal (discrete sine) is applied to the input of the compressor. After compression, the signal passes to the adder, where the noise is fed to the second input of the adder, thus simulating the additive noise of the transmission channel.

Then the noisy signal enters the input of the expander, at the output we get the reconstructed signal. The reconstructed and original signal is then fed to the adder, after which the power of the spectral noise is observed.

Simulation results (A = 87.6)
The following graphs are presented: 1-original signal, 2-signal passed through the compressor, 3-recovered signal, 4-noise power at the output of the noise generator, 5-noise power after the expander.

Understand what audio compression is

Understand what audio compression is

Audio Compresion

A container format is a data format that “encapsulates” other encoded data. It often contains “meta information” about the encoded data, or has a way of storing several separate streams of encoded data, or something like that.

Adio Compression

The encoding produced by the codec is the real essence of the data stream.

The most common example I can think of is the Ogg / Vorbis format. Ogg is the container format and Vorbis is the encoding. So you have an Ogg file and inside there are these little segments that contain encoded data. Each block contains a stream of Vorbis-encoded data and nothing else. For example, a cube might have the name of an artist and the title of a song stamped on it.

So, back to technology:

If you already have lossy music like mp3 or ogg / vorbis, converting it to lossless format will only take up (a lot) of disk space and will NOT, at all, NOT improve the audio quality at all. You can’t create loyalty when it’s already lost. Unless you’re writing a Visual Basic GUI on some popular TV show called CSI, but that’s fantasy, not reality.

If you have music in other lossless formats and want to convert it to FLAC, you can.

Be careful when using the term “WAV”. Wav doesn’t have to be lossless; in fact, WAV is just a container for the various possible formats. In this sense, it is similar to AVI. You can have lossless WAV if it is just raw PCM data, but you can also embed MPEG-1 Layer III (lossy) data in a WAV file.

It is possible to lose data when converting from one lossless format to another if you reduce the precision of the data. For example, if you convert an unsigned 16-bit PCM data stream at 48000 Hz to 8-bit PCM data at 44100 Hz, you lose precision in two ways: samples are merged from 48000 to just 44100 at a time. second (leading to data loss), and the data needs to be scrambled to fit the information into just 8 bits instead of 16 per sample, which will drastically degrade the quality.

Every digital audio stream, even encoded with a compressed encoder (lossy or lossless), has the following sample format properties, which are important elements that describe the properties of the stream:

An example of bit width and depth, i.e. 8 bit, 16 bit, etc. Bit widths and depths are slightly different and there is also big endian / endian byte order (which does not affect quality) and signed or unsigned sign (which does not matter either) affects quality but does affect encoder / decoder operation with data). The key point to remember is “the more bits the better”. So 32-bit is better than 16-bit, etc.

Frequency, also known as the sample rate. The more the better, because more “samples” of sound are played per second. Imagine sliding your finger across a deck of cards and seeing the cards blur; this is essentially how digital sound occurs. Each sample is a map, and if you have more maps flying per second, the sound is softer. For example, you would really notice if you were flipping only 5 cards per second, but everything would be blurry if you were flipping thousands of cards per second. So it’s even better, because it’s more natural and closer to reality, which is analogous and infinitely divisible (well, up to Planck units, but this is debatable and off-topic).

Lossless simply means that if you use the same or better sample format in the output that you used in the input, you won’t lose any data.

Therefore, if you change from 16-bit to 32-bit sample format, you will not lose data. But if you go from 32 bit to 16 bit, you will lose data.

So the answer to your question about whether it makes sense to use FLAC depends on the original data: if you have 64-bit WAV files that were originally recorded in this 192,000 Hz (or 192 kHz) sample format, and you convert them to “format Standard 16-bit 44.1kHz FLAC, you’ll lose a ton of data. But if your WAV file is 8-bit with 22100 samples per second and you convert it to 16-bit FLAC with 44100 samples in second, you won’t lose data. and you can even increase the file size depending on whether you gain lossless compression or a smaller sample format.

The sample format will affect the amount of space the file takes up, so “bigger” bits and a “faster” sample rate will take up more space.

When it comes to practical considerations and human hearing, you won’t notice if you convert very high-quality originals to 16-bit FLAC at 44.1 kHz. But you won’t notice any improvement if you convert MP3 to FLAC either. As such, you need to evaluate what format your raw data is in before deciding what to do.