WMA – Everything about WMA (2)


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Windows Media Audio Professional: Also known as WMA Pro is a more advanced WMA-based lossy codec. Like traditional WMA it has a 24-bit sample size but uses a maximum sample rate of 96000Hz, instead of 48000 from WMA, and up to 8 channels (thus enabling 7.1 sound) instead of 6 from WMA. It also incorporates DRC (dynamic range compression). In addition, as of version 9 of WMA Pro there is a version of WMA Pro with low bitrate and another with low delay for bidirectional applications.

Despite being superior to WMA and belonging to the giant Microsoft WMA, it has little commercial support. Except for the products of Microsoft Xbox 360 (video game console) and Zune (portable player) and the latest Toshiba and Motorola mobiles, few other systems can play it. This situation is expected to change when WMV HD (Windows Media Video High Definition, a high-resolution video codec) is standardized, as WMV HD incorporates WMA Pro as an audio codec.

Windows Media Audio LossLess: Typically known as WMA LossLess is a lossless codec for audio that is therefore in direct competition with other lossless encoding systems such as FLAC, Monkey’s Audio, or Apple LossLess. To achieve this lossless encoding, a 96Khz sample rate, a 24-bit PCM sample size and a variable bitrate are used depending on the complexity of the section to be encoded. It also provides up to 6 independent channels, so you can get 5.1 surround sound (5 speakers with one audio channel each plus a special channel for lower sounds that are played on a special speaker called a subwoofer). It achieves a compression of 50% on the original audio file (in CD-Audio format), although Microsoft (its creator) states that this compression can be up to 66% (that is, the resulting file would have a size that would be 33% of the original). An interesting feature is that WMA LossLess incorporates Dynamic Range Compression (DRC), which is a technique that aims to control the volume of the audio signal. Specifically, the volume of sounds with high volume (above a threshold) is reduced, and sounds with low volume are left as is. This is done because in noisy environments, if the volume is low, the low volume sounds are inaudible, while if the volume is high, the low volume sounds can be heard but the high volume sounds will be heard with an annoying volume. Thanks to DRC the high volume and low volume sounds can be heard at the same time, since the volume of high volume sounds is reduced but not the volume of low ones, then the general volume can be increased to a point where both are Audible and loud speakers are not annoying. Furthermore, this reduces the dynamic range of the signal.

Windows Media Audio Voice: It is a voice-specific lossy compression format that was born to compete with existing ones such as CELP (Algebraic Code Excited Linear Prediction), Speex (freely distributed), G.711 or G.729. Like all voice codecs, they are designed for very low bitrates and for a bandwidth between 300 and 3400Hz (since the highest spectrum power of the human voice is in that frequency range). This in particular allows a constant bitrate (does NOT allow variable bitrate) of up to 20Kbps, a single mono channel and a sampling rate of up to 22.05Khz. It also solves a problem that most voice codecs have: If the encoded signal contains other types of sounds besides voice (since it is assumed that if a voice codec is used, it is because it is transmitting voice), such as music, encoding is not good, as music will have a broader spectrum than voice. WMA voice solves this lack by detecting which sections contain something other than human voice (music, some kind of effect …) and encodes that section with traditional WMA.

The only version available so far, WMA 9 Voice, is used in Microsoft’s online gaming service Xbox Live, on mobile devices using Windows Mobile and on BBC internet streaming radio.


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WMA – Everything about WMA (1)

Windows Media Audio (WMA) is an audio codec (in addition to an audio container format) developed by Microsoft Corporation to end MP3’s hegemony as the standard codec for consumer audio. In fact, the format promised the Same quality as MP3 using only half the bitrate and, in addition, it claimed to achieve CD-Audio quality with a bitrate of only 64Kbps.

Files encoded with this codec and stored in the WMA container have the .wma extension.

It was created in the late 90’s at the Microsoft Signal Processing Center and was initially known as MSAudio 4.0 (released in 1999) and later renamed WMA version 1. Numerous versions followed one another until reaching the current version, version 9. (released in 2003). Today it is one of the most popular because it is the standard format of the Windows Media player (included in the ubiquitous Windows operating system), one of the most popular at the user level. This program allows both the reproduction and the creation of files (only from version 7 of this program) encoded with this format. It is also the standard format for the Zune Portable audio player, the popular competitor to Apple’s even more popular Ipod.

Currently there are 4 different versions of Windows Media Audio:

Windows Media Audio: Currently in its version 9 (released in 2003) it is the best known of the 4 codecs that make up the WMA family. It is a lossy codec that bases the elimination of information from the original signal on psychoacoustics and the “defects” of the human ear (those sounds that are considered inaudible are eliminated in the coding process). If the bitrate is low, a lot of information from the original signal will have to be discarded which can cause the sound of the signal encoded in wma to be different from the original and present some errors.

To implement WMA coding, a sampling rate of up to 48,000Hz is used with two independent stereo channels, variable bitrate (VBR, which assigns a higher bitrate to the more complex sections (transitions from bass to treble faster, sudden volume changes etc)) and the average bitrate technique in which not all sections are transmitted to the same bitrate (as in VBR) but in every second the same information is always transmitted in total (as with bitrate constant) .Thanks to these 2 techniques we will have the same quality throughout the audio file. Both VBR and medium bitrate are only available as of WMA 9.

In addition there is a low delay version (only from WMA 9.1) for bidirectional (Full-duplex) applications such as VoIP.

Like the rest of the audio codecs for music such as MP3, Vorbis, AAC or ATRAC, it is based on the Modified Discrete Cosine Transform (MDCT) to transform the signal from the temporal domain to the frequency one. Finally, the samples are encoded with the Huffman algorithm. In addition, a joint audio technique known as stereo M / S encoding is used (see description) .In addition, when the bitrate is extremely low, sample prediction techniques such as LSP (Line Spectral Pairs) or LSF (Line Spectral Frequencies) are used. .
All these characteristics are reflected in the conclusions of some studies on audio codecs:
For a 32Kbps bitrate the quality is better than that of its direct competitor: Mp3.
For 48kbps bitrate the WMA Pro quality is the second best of all codecs, just behind HE-AAC version 2.
At 64Kbps WMA Pro Bitrate Outperforms HE-AAC in Quality
At a bitrate of 80Kbps and 96Kbps WMA lost in quality compared to HE-AAC, Vorbis and AAC-LC
At 128Kbps the quality of WMA Pro is equal to that of its competitors AAC, MP3 and Vorbis
At 768Kbps bitrate WMA Pro gets spectral response across the spectrum while DTS (Digital Theater Systems) needs twice the bitrate to do it. At these high bitrates, all lossy codecs achieve transparency, that is, a totally perfect quality where the differences from the original signal are imperceptible to the human ear.
For a much more extensive comparison, SoundExpert can be consulted.

Being a format developed by a multinational as powerful as Microsoft, almost all the players allow you to work with WMA, both portable, desktop and computer players, although the ideal WMA environment is to use the Zune portable player and the player for the Windows operating system, Windows Media player (its latest version is 11).

One of the most controversial aspects of the format is that it incorporates DRM (Digital Rights Management), which limits the distribution of copyrighted files encoded with this format.