MP3 digital audio format


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MP3 digital audio format

MP3 File Format

High-quality digitized audio requires a large amount of disk space.

mp3 file

Attempts to reduce the size of files using standard archivers (RAR, GZIP, etc.) do not generate significant gains due to the specificity of the sound data. However, it is possible to achieve a fairly significant level of compression of the audio information using special methods based on the analysis of the data structure and subsequent compression with some loss.

The real possibility of sound processing comparable in quality to existing analog examples did not appear until the late 1980s.

In 1988, the International Organization for Standardization (ISO) formed the MPEG (Moving Picture Experts Group) committee, whose main task is to develop standards for the encoding of moving pictures, sound and their combination. During the ten years of its existence, the committee has developed a series of norms on this subject. As a result, summarizing the extensive research in this area, several specific formats were recommended for storing data, which are excellent in quality of results and data flow.

There are currently three video storage standards: MPEG-1, MPEG-2, and MPEG-4.

Within the first two formats, there are also formats for storing audio information: Layer-1, Layer-2 and Layer-3. These three audio formats are defined for MPEG-1 and minor extensions are used in MPEG-2. The three formats are similar to each other, but use different levels of trade-off between compression and complexity.

Layer-1 is the simplest, it does not require significant compression costs, but it also provides a negligible compression ratio.

Layer-3 is the most time consuming and provides the best compression. Recently, this format has gained immense popularity. It is often called MP3. This name is associated with the extension of the audio files stored in this format.

The underlying idea behind all lossy audio compression techniques is to neglect the subtle details of the original sound that are beyond the reach of the human ear. Here several points can be highlighted.

Noise level . Sound compression is based on a simple fact: if a person is near a loud siren, they are unlikely to hear the conversation of the people who are nearby. And this happens not because a person pays close attention to a loud sound, but to a greater extent because the human ear actually misses out sounds that are in the same frequency range as a louder sound. This effect is called masking, it changes with the difference in volume and frequency of the sound.

The second point is the division of the audio frequency band into subbands, each of which is further processed separately. The encoding program extracts the loudest sounds in each band and uses this information to determine an acceptable noise level for that band. The best encoding programs also take into account the influence of adjacent bands. A very loud sound in one band can affect the masking effect and nearby bands.

Another point of the codification is the use of a psychoacoustic model based on the peculiarities of the human perception of sound. The compression used by this model is based on removing frequencies known to be inaudible, while more carefully preserving sounds that can be easily heard by the human ear. Unfortunately, there can be no exact mathematical formulas here.

The human perception of sound is a complex process, not fully understood, so the choice of compression methods is based on analyzing listening and comparing compressed sounds differently by teams of experts. But here there are practically limitless possibilities in the field of improving psychoacoustic models. Most of the existing algorithms to encode the human voice are based on the high predictability of said signal; Universal MPEG compression algorithms have tried to apply this technique with variable success.

Another compression technique is the use of so-called joint stereo. It is known that the human hearing aid can only determine the direction of the mid frequencies, the high and low sound, so to speak, separately from the source. This means that these background frequencies can be encoded into a mono signal. In addition to all this, compression uses the difference in the complexity of the flows in the channels.


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Why mp3 is enough for you, but Lossless is not necessary

Why mp3 is enough for you, but Lossless is not necessary

mp3

 

Why mp3 is enough for you, but Lossless is not necessary
Did you finish the greenhouse? So you don’t need to lose, listen to high quality mp3.

MP3

Very often there are people who, in principle, despise compressed formats. You should not be guided by your opinion. The following mods that in the studio with a 90% probability will not hear the differences between compressed and uncompressed audio.

MP3 wasn’t invented just to reduce quality. It was developed by the Fraunchhofer Society, an association of applied research institutes in Germany. Later they came up with AAC, which could become the main compressed audio format … But it didn’t work.

Did you know that MP3 comes with variable (VBR) and constant (CBR) bit rate? The constant bit rate, due to the operation of the algorithm, is encoded each time as the first. Therefore, it can produce uneven quality, which means that not all sounds in this situation will be recorded in high quality.

Since MP3 has been around for a long time, it has many limitations. Bit width is 16-24 bits. The sample rate is represented by the following set of options: 8; 11,025; 12; sixteen; 22.05; 24; 32; 44.1; 48. The maximum bit rate does not exceed 320 kbps. The maximum number of channels is 2. But we are still talking about music, we still have to search for multi-channel recordings.

Now let’s see how MP3 is encoded. The illustration shows the time-frequency distribution of sound. Same recording: Audio CD, OGG file, MP3 well encoded. What we observe is that the pieces on the right and left almost completely coincide. This means that the MP3 file sounds almost the same as the original CD recording.

Human hearing and its limits – psychoacoustics

The fact is that the main task of the Fraunchhofer Society is the development of psychoacoustic models of human perception of sound. And here are many subtleties. The main thing is that we are not dolphins.

Second, there are certain restrictions on the number of sounds perceived simultaneously. A person cannot simultaneously hear more than 250 sounds of 24 ranges (in addition, the number of simultaneous sounds in the range is also quite small).

Third, the audible range is 16 Hz to 20 kHz and at the age of 60 it is reduced by almost half. Ideally, and during training (yes, you have to train it!).

All frequencies below 100 Hz are perceived not by the hearing cells, but … by the skin. Then the low waves are reflected in the ear canal; these waves are perceived as infrabass. (This is from the bone conduction area).
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Also, the number of cells that register acoustic waves is different for each one. But what is there? For each individual, their number in the right and left ear is different.

By the way, the perception of each ear is different. Change channels of your favorite song – get a new sound.

If you dig deeper, it turns out that each sound frequency is perceived only at a certain volume. When it is reached, the silence is replaced by a sharp and quite different sound. After that, a person can hear a lower sound of this frequency.

Digital audio formats: the MP3 phenomenon

Digital audio formats: the MP3 phenomenon

MP3 format

The MP3 music format (MPEG-1 Layer 3) is one of the most widely used digital audio formats in the world.

MP3 formatMP3 format : An Overview

It is compatible with all portable and stationary audio devices. In May 2017, the developers of the format announced his “death”. On April 23, 2017, the Technicolor and Fraunhofer IIS licensed commercial program was canceled: the last patent included in the program expired, making the format standard in the public domain.
Can we say that the days of the most popular format are numbered? MP3 development began in the late 1980s at the Fraunhofer Institute for Integrated Circuits (IIS). In 1987, the University of Erlangen-Nuremberg and Fraunhofer IIS teamed up to work on the EU147 EUREKA Digital Audio Broadcasting (DAB) project. The first result of the alliance’s work was the LC-ATC codec, which made it possible to encode stereo music in real time.

The next step was the development of an optimal frequency domain (OCF) coding algorithm, which already had some of the characteristics of the future MP3 codec. For the first time, it is possible to encode music in good quality at 64 kbps for a mono signal. OCF was the beginning of the path towards standardization MPEG (Moving Picture Expert): an organization, responsible for the development and implementation of international standards for the compression and transmission of digital video and audio content.

In 1989, MPEG received 14 proposals for the implementation of an audio coding standard, so participants were invited to combine their developments. This led to the emergence of four potential candidates, including MUSICAM from the Institute for Broadcasting Technology IRT and Philips and ASPEC (Adaptive Spectral Perceptual Entropy Coding), which is the result of further enhancements to the OCF Fraunhofer IIS in addition to contributions from the University of Hannover in collaboration with AT&T and Thomson.

After extensive testing, MPEG proposed combining MUSICAM and ASPEC to create a family of three encoding methods: Level 1: a low-complexity version of MUSICAM; level 2 – MUSICAM codec; Level 3 (later called MP3): based on ASPEC. Technical development of the MPEG-1 standard was completed in December 1991. In 1994, Fraunhofer IIS introduced the world’s first MP3 encoder, the L3enc, and in 1995 the Fraunhofer researchers unanimously accepted “.mp3” as the file extension for MPEG Layer 3 [1].

Thanks to the compression algorithm used in the MP3 audio format, the size of the data required to reproduce the recording and ensure the quality of sound reproduction is significantly reduced to 10-12 times the original, depending on the recording bit rate. . Bit rate refers to the encoding / decoding rate of a digital audio stream; sound quality improves with increasing bit rate. The MP3 format has the following bit rates: 32 kbps (very low quality, acceptable only for voice), 96 kbps, 128 kbps (medium quality), 160 kbps, 192 kbps, 256 kbps, 320 kbps (maximum optimal quality). The principle of the compression algorithm is as follows: during the compression process, the audio codecs analyze the signals, focusing on the audible fragments, which are saved for later playback or transmission.

This rules out sounds beyond the perception range of the human ear (20 to 20,000 Hz). That is why MP3 is called lossy. There are three ways to encode MP3 files: constant bit rate (CBR), variable bit rate (VBR), and medium bit rate (ABR). CBR is the default encryption mode. In this mode, the bit rate is constant for the entire file. This means that each part of the MP3 file uses the same number of bits. Regardless of the complexity of a piece of music, the encoder uses the same bit rate, so the quality of the final file is variable.

Complex parts will be of lower quality than simpler ones. The main advantage of this mode is that the size of the final files does not change and can be accurately predicted. When encoding in VBR mode, the user selects the desired quality on a scale of 9 (lowest quality, highest distortion) to 0 (highest quality / lowest distortion). The codec then tries to maintain a certain quality throughout the file by choosing the optimal number of bits for each part of the audio recording. The main advantage is the ability to specify the level of quality to be achieved, but the significant disadvantage is the unpredictability of the final file size.