Related Audio Attribute Part 2


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Related Audio Attribute Part 2

Sampling
Sampling

 

The higher the sampling, the more realistic and natural the sound will be.

Sampling
Sampling

 

The frequency recognition range for people is 20 HZ – 20,000 HZ. If 20,000 samples per second can be sampled, it will be enough to satisfy the needs of the human ear during playback. So 22050 The sample rate is commonly used, 44100 is already CD quality, and sampling more than 48000 is no longer meaningful to the human ear. This is similar to a 24 frames per second image from a movie.

 

Sampling bits
After sampling the audio for a sample, two steps must be performed for the sample:

1. Quantify. The quantization bits commonly used for audio quantization are:

8 bits (that is, 1 byte) can only register 256 numbers, that is, only the amplitude can be divided into 256 levels;

16 bits (ie 2 bytes) can be as small as 65536 numbers, which is already the CD standard;

32 bits (ie 4 bytes) can subdivide the amplitude into 4294967296 levels, which is really unnecessary.

The number of quantization bits is also called the number of sampling bits, bit depth, and resolution, and refers to how many levels the continuous intensity of the sound can be divided after being digitally represented. N-bit means that the intensity of the sound is divided equally into 2^N levels. 16 bits, it is level 65535. This is a very large number and people may not be able to tell the difference in sound intensity from 1/65,535. You can also say that it is the resolution of the sound card. The higher the value, the higher the resolution and the greater the ability to produce sound. The sampling multiple here is primarily addressing the strength characteristics of the signal, and the sampling rate is addressing the time (frequency) characteristics of the signal, which are two different concepts.

2. Binary encoding. That is, the result of the quantization, ie the single channel sample, is stored in a binary keyword. There are two storage methods:

Store the result of the quantization directly in the cast, that is, the two’s complement code;

The result of quantization is stored in floating point type, ie floating point encoding code.

Most PCM sample data formats use integers to store, and for some applications that require high precision, use floating point to represent PCM sample data.

frame
After the audio is quantized to a binary codeword, it must be transformed and the transformation (MDCT) is done in block units, and a block is made up of multiple (120 or 128) samples. A frame will contain one or more blocks. Common frame sizes are 960, 1024, 2048, 4096, etc. A frame records a sound unit whose duration is the product of the sample duration and the number of channels. The nb_samples in the AVFrame structure in FFmpeg represent the number of single channel audio samples in a frame.


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Related Audio Attribute

Related Audio Attribute

Sample Rate
Sample Rate

channel, sample rate, sample bits, sample format, bit rate

Sample Rate
Sample Rate

 

The PCM obtained from audio sampling contains three elements: channel, sample rate, and sample rate.

channel
When people hear the sound, they can locate the sound source. By setting the sound source to different positions, a better listening experience can be created. If the position of the audio is adjusted with the image, a better audio-visual experience will be obtained. Effect. Common channels are:

monkey monkey
Two channels, stereo, the most common type, including left and right channels
2.1 channels, adding a bass channel on the basis of two channels
5.1 channels, including one front channel, one front left channel, one front right channel, one surround left channel, one surround right channel, and one bass channel, first used in early theaters
7.1 channel, on the basis of 5.1 channel, the surround left and right channels are divided into surround left and right channels and rear left and right channels, mainly used in BD and modern theaters
Next is a two-channel audio system.

 

 

Sampling rate
Audio sampling is the conversion of sound from an analog signal to a digital signal. The sample rate is the number of times the sound is collected per second and is also the number of samples per second of the resulting digital signal. When sampling sound, common sample rates are:

8,000 Hz – telephone sampling rate, sufficient for human speech
11,025 Hz – sample rate for AM radio
22,050 Hz and 24,000 Hz – sample rate for FM radio
32,000 Hz – sampling for miniDV digital camcorder, DAT (LP mode)
44,100 Hz – Audio CD, also commonly used in MPEG-1 audio (VCD, SVCD, MP3) Sample rate 47 250
Hz – Sampling frequency
48,000 Hz for commercial PCM recorders – for miniDV, digital TV, DVD, DAT, movies, and pro audio Sampling rate 50,000 Hz for 2,000 – 96,000 or 192,000 Hz digital sound
for commercial digital sound recorders
– DVD-Audio, some LPCM DVD soundtracks, BD-ROM (Blu-ray Disc) and HD-DVD (High Definition DVD) soundtracks The sample rate used by the audio track
2.8224 MHz: The sample rate used by Direct Stream Digital’s 1-bit sigma-delta modulation process.