Sample Rate and Bit Depth


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In sound and audio software and hardware specifications we are often told about processing capacities of up to 96kHz and 64bit operation, but what do these issues really mean? And how do they affect the quality of our sound?

Sample Rate and Frequency Range

The sampling rate is the frequency with which the A / D converter (analog to digital) measures the levels of a signal, the samples are broadly analogous to a series of snapshots. If the converter takes ten samples of the signal every second, it would have a sampling rate of 10 Hz.
The frequency range that an A / D converter (present on a sound card for example) can capture is determined by the sampling frequency, or sampling rate. However, in this there is a strict law that may seem unintuitive: the maximum frequency that can be captured is only half of the sampling frequency. A sampling rate of 10 Hz can capture a maximum frequency of 5 Hz, not 10 Hz. The reason is that, without double the samples of a sound source, some of the oscillations of the signal are lost.
But what happens if there are frequencies higher than the capacity of our sampling frequency in the captured analog audio signal? Aliasing then occurs, phenomena that occur when the highest sampling frequency that has been sampled is higher than the frequencies that can be accurately captured by the A / D converter. Aliasing adds distortion to the audio signal artificially, adding lower frequencies to higher partials. Aliasing can occur in a digital audio system as a result of a poorly designed A / D converter, but you are much more likely to hear it when you play high notes from a software-based synthesizer. If the synthesizer does not use an antialiasing technology, the high notes have the possibility of becoming random groups of tones that have no relation to the key note you are playing.

The researchers at Bell Laboratory are familiar with this problem since 1920 and conceptualized the principle as the Nyquist-Shannon sampling theorem. The theorem is simple: to sample the frequency value of x correctly, you need a sampling frequency of at least twice x. (The maximum frequency at which it can be sampled without aliasing at a certain sampling rate is thus the so-called Nyquist frequency.) So why do we need the sampling rate to be twice as fast as the most frequency? high to be recorded? Because each ordinary period of a waveform includes an upward and a downward oscillation. If the A / D converter takes less than two samples per period, it cannot capture the entire oscillation. In order to capture each “up” and “down” state, you need to take at least two samples from each period. Thus, the sampling rate has to be twice the highest frequency that must be recorded.

According to the Nyquist-Shannon theorem, to sample frequencies that are in the upper limit of the human ear (around 22000 Hz), you need a sampling frequency of around 44000 Hz, which is, not by chance, the rate Normal sampling for commercial audio CDs, 44100 Hz.

This obviously allows you to sample the frequencies from the top of the range of our ear, but what happens when the frequencies of the signal that reach the A / D converter exceed the maximum frequency limit of 22 kHz? They fold into the audible spectrum as distortion, so the A / D converters incorporate an anti-aliasing filter that eliminates these high partials, before the audio is converted to digital format.


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AUDIO WHY SEND MY WAV FILES TO 16 BITS, 44,100HZ?

Many will ask, what do we mean by the technical term of 44,100Hz at 16 bits? That term refers to the coding standard with which the compact disc was marketed in the 80’s.

The quality of a compact disc has a depth (bit depth) of 16 bits and a sampling rate of 44.1 kHz, which means that it is the standard quality with which your music will be played from the physical format. But what is the depth and frequency of sampling? Why not handle a higher quality coding such as 24-bit at 96kHz?

Bit depth:

In digital audio using pulse code modulation (MIC or PCM by Pulse Code Modulation), it is the number of bits of information for each sampling and corresponds directly to the resolution of each sampling. Examples of this: The compact disc which uses 16 bits per sampling, DVD Audio and Blu Ray which support 24 bits per sampling. Bit depth is only applicable to lossless (loseless) files and not to compressed (lossy) files such as mp3, wma, etc. With 16-bit audio, there are 65,536 possible levels. With all the higher resolution bits, the number of levels is doubled. By the time we reach 24 bits, we actually have 16777216 levels. Remember that we are talking about a frozen audio segment in an instant of time.

Sample depth:

Pulse code modulation (MIC or PCM by Pulse Code Modulation) is a modulation procedure used to transform an analog signal into a bit sequence. The unit of measure commonly used is Hertz (Hz).

When it is necessary to capture the entire range of human ear capacity (20-20,000 Hz) such as recording studio music, or various types of acoustic events, audio waves are usually recorded at 44,100 Hz, 48,000 Hz, 88,200 Hz or 96,000 Hz. Sampling frequencies of more than 50,000 Hz or 60,000 Hz do not provide useful information to human ears, although the difference is small, in 96,000 Hz sampling it is effective eliminating distortion.

Why send my WAV files at 16 bits, 44,100Hz?

To hear the difference between your music in 16 bits at 44,100Hz and 24bits 96,000Hz you must have a decent professional audio system or professional headphones, have a well-trained ear and this without counting the noise or noise that exists around you, However, if you want to compare both formats, the difference is imperceptible in low-end headphones, speakers of a stereo coppel or the speakers of your macintosh.

It also greatly influences the mixing and production made during the recordings by the audio engineer when capturing the instruments in their raw state. This greatly influences your WAV files to be heard well in their final mix at 44.1KhZ 16 bits or 96kHz at 24 bits.

The society of audio engineers recommend 48,000 Hz for most applications however they give recognition to 44,1000 Hz for the compact disc and its various applications. In any case, it is recommended for its average consumption in digital media a coding at 44,100 Hz at 16 bits to make up your music in a compact disc format and also for digital distributions … although spotify, itunes, etc … compress your music in mp3 format to 128kbps, a minimum and lousy quality.

WAV is a lossless digital audio format (loseless) and are raw audio files which you can request from your audio engineer at no cost when you finish mixing your tracks.