
What is Audio Normalization?

Audio normalization is the process of adjusting the volume of an audio file to a desired level without changing its dynamic range, unlike compression that changes volume over time in varying amounts. There are two main reasons to normalize audio: getting the maximum volume and matching volumes. The first reason is when you have a quiet audio file and you want to make it as loud as possible (0 dBFS) without changing its dynamic range, and the second reason is when you have a group of audio files at different volumes, and you want to make them all as close as possible to the same volume.

Peak volume detection is the method of measuring the volume of audio that only considers how loud the peaks of the waveform are for deciding the overall volume of the file. This is the best method if you want to make the audio as loud as possible. RMS volume detection considers the overall loudness of a file, and it takes an average and calls that the volume. This method is closer to how the human ear works and will create more natural results across varying audio files.
The new standard in broadcast audio, EBU R 128 volume detection, is similar to RMS but can be thought of as emulating a human ear. It listens to the volume intelligently and thinks about how we will hear it. It understands that we hear frequencies between 1000 – 6000 Hz as louder and takes that into account.
Normalization can be performed in an audio editor or inside a DAW, but it is a destructive process that can change the sound quality of the file. This was a bigger issue when digital files were all stored as 16 bit. If you turned the volume down, you effectively reduced the bit depth. Your CD-quality 16-bit file could end up 12-bit or less, even if you turned it up with peak normalization. Nowadays, audio editing software works internally at a much higher bit depth, often 32-bit floating point, which means that calculations are done more accurately and affect the sound quality far less. To take advantage of the high quality of high bit depth inside audio editing software, it is essential to keep the file at the higher resolution once it has been processed. Finally, peak normalization to 0 dBFS is a bad idea for any parts to be used in a multi-track recording, as it may overload DAW or plugins.
What is RMS?
RMS stands for Root Mean Square and is a measure of the average power of a signal. It’s commonly used in electrical engineering and other fields that deal with signals, such as audio processing.
To calculate the RMS value of a signal, you first square each value in the signal and then take the average of all the squared values. Finally, you take the square root of that average. Mathematically, it can be expressed as:
RMS = sqrt((1/N) * sum(x^2))
Where N is the number of samples in the signal and x is the value of each sample.
The resulting RMS value represents the equivalent DC voltage that would produce the same amount of heat in a resistor as the original AC signal. In other words, it’s a measure of the signal’s power level.
RMS is particularly useful when dealing with signals that have both positive and negative values, as it takes into account the magnitude of both. It’s also commonly used to specify the power of audio signals, such as in the specification of the power output of an amplifier.
Overall, RMS is a useful tool for understanding the power level of signals and can help in the design and analysis of electrical and audio systems.
What is Bit Depht?
Bit depth refers to the number of bits used to represent the amplitude of an audio signal. In digital audio, the amplitude is quantized into a finite number of levels, which are then represented by binary numbers. The bit depth determines the number of possible levels, and therefore, the resolution of the digital signal.
For example, with a bit depth of 16 bits, there are 2^16, or 65,536 possible levels. With a bit depth of 24 bits, there are 2^24, or 16,777,216 possible levels. This means that a higher bit depth provides a more accurate representation of the original analog signal.
The bit depth of an audio signal affects its dynamic range and signal-to-noise ratio. Dynamic range refers to the difference between the loudest and softest parts of the signal, while signal-to-noise ratio refers to the ratio of the signal to any background noise present.
With a higher bit depth, the dynamic range is increased, allowing for a greater difference between the loudest and softest parts of the signal to be accurately represented. Similarly, a higher bit depth also increases the signal-to-noise ratio, since there are more levels available to represent the signal and less quantization noise is introduced.
However, a higher bit depth also requires a larger data rate and storage space, and may not be necessary for all types of audio signals. For example, speech and other types of less complex signals may not require a high bit depth, while music with a wide dynamic range and complex sounds may benefit from a higher bit depth.
In summary, the bit depth of an audio signal determines the resolution of the digital signal and affects the dynamic range and signal-to-noise ratio. A higher bit depth provides a more accurate representation of the original analog signal, but also requires a larger data rate and storage space. The appropriate bit depth for a given audio signal depends on the complexity of the signal and the desired quality.



